4th edition rules - Psionic unlimited
Folks:
Are Psionic abilities are unlimited in the 4th edition rule set? I am a little confused as to how to handle the new Psionic skills/abilities. for example - Flight - is that unlimited or does it take Fatigue points? |
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Flight is unlimited, however, if you "run", you still pay FP.
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If you like Psionics I highly recomend the Psionc Powers book. |
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Thank you everyone - I was very confused as to how this was working. This is the first time I have looked at 4th edition, since I had a good number of members in my Traveller post tell me to look into the new edition.
I like my psionic running with fatigue rules, unless the person knows the ability very well. Similiar to how and sort of like Luke in Empire Strikes Back and how he faced learning about the Force. Does anyone see running Psionic like magic an issue, but note on the character sheet that the ability is a Psionic skill, and is controled in different ways? |
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Development of more expertise in the ability could be represented by buying off one of the levels of Costs FP, so that more proficient characters spend less energy doing the same things. |
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Other conditions would be items such as Anti-Psinoic weapons, armor or other items. Also, line of sight and stuff along those lines would limit the use of Psionic. Sort of drawing from AD&D 2nd edition/Dark Sun/Spell Jammer for ideas and direction on this, since the only games I have played are Traveller, AD&D, Star Frontiers and Battletech. |
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jason.jackal the psionic powers book also has rules for psionic techniques that cost fatigue but, they enhance or alter your basic power for a short time.
From what you have written I think you would really like the stuff in the PP book. |
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