[RPM] Ritual Path Magic: doing the WEIRD stuff
Greetings, all!
So, I'm gradually reading and internalising RPM. As of now, I'm getting the impression that it's kinda 'MtA Sphere Magic built from scratch using GURPS', as opposed to Realm Magic's 'MtA Sphere Magic recompiled for GURPS'. Anyway, the flexibility is awesome. And with flexibility, of course I want to try out some of the weirder stuff. So, I'm a newbie to the system, and I'm curious how to do some of the stuff: Meta-temporal perception: Inspired by Achron, being able to perceive not a point in time, but rather a segment of time, extending into the future and/or past, 'simultaneously', and acting based on this segment. Would this be just Greater Sense Crossroads with the segment length as a duration? Reverse Missiles (M168), Force Dome (M170). Greater Transform Energy? Time Out (M87). Something with Crossroads, but what? Co-Location. Appearing simultaneously in multiple places. E.g. simultaneously in the office and in a bedroom at home. Lying on the bed will make you apparently float in mid-air in the office, while sitting in an office chair will make you appear to be hanging mid-air at home. But hey, you can watch TV and appear to be working. I suppose it will take some (what?) addition of Mind and Body to also be simultaneously doing different things with different manifestations. Invent a Meme. Essentially replacing the applications of Memetics with magic, somehow divining and then writing down an idea that will catch on and become popular with the masses. Notice that I'm not talking about magically creating an idea, but rather of divining a concept, and then publishing it in a mundane way in the hopes that people will keep circulating it. Read Between Lines. Divine whether factual statements in a text are factually (as opposed to finding the author of the text and reading his mind). Mirror Gate. Creation of a gate, entering which makes the object exit another gate . . . but the connection between gates is a mirrored one, i.e. the exiting object will be flipped along one of the axes. Same for a scale-gate, where one gate is larger than the other, and thus passing object will change scale. Recharge Destiny Points, uses of Serendipity/Luck, or otherwise provide 'ammo' for abilities that have limited uses. Untether The Mind. Making one retain all magical powers and cognitive capabilities after death, essentially becoming a being of pure thought. Rewind Time. This is something of a time travel action, in that after being subjecting to an unpleasant event, you get to change your actions in the past and try to fix it. Groundhog Day. Trap someone in a Groundhog Time Loop. Commune with the Small Gods. Talk to the spirit of your gun. Ask the pavement who hurt it lately. Is this just a Lesser Sense Spirit effect? Resurrection/raise dead allies? Thanks in advance! |
Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
Here's my stab at these. Thanks for two things: The challenge and the page number references.
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The slightly less ugly version using Greater Transform Body + Greater Create Mind + Altered Traits, Unkillable (Cosmic, Retroactive) + Regeneration for a ton of points. This one also expires, but the person doesn't come back all bloody mess, at least. I don't remember if there was a third, more permanent one, but then again, I'm not 100% the above are correct. The spirit is there, however. Quote:
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
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Lesser Transform Mind. Quote:
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
Check out Ghostdancer's response, too, Vicky. He's got a different take on those than I do, and he's probably closer to the mark (I usually defer to him unless it really goes against the grain of the setting).
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Re: [RPM] Ritual Path Magic: doing the WEIRD stuff
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More weird stuff: Draw Power, RPM Style: As the one on p. 180 of GURPS Magic, but instead getting a stream of GURPS Magic energy, get a stream of RPM energy. Essential Fuel. Same as the one on M180. Scare the tech spirit / 'Gremlins': based on the Gremlins Gift of Ragabash Werewolves had in oWoD: Disrupt or scare away the spirit of a technological item, making it stop working. Computers don't compute, guns don't shoot, phones don't call, knives don't cut, ropes don't bind, levers don't multiply force, writing doesn't convey meaning. Thieving Talons of the Magpie (ditto WW): steal a supernatural ability / skill from another and temporarily use it for oneself. |
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