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-   -   Power-Ups for RPM? (https://forums.sjgames.com/showthread.php?t=117964)

Shostak 11-06-2017 12:31 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by sir_pudding (Post 2133265)
Add Cosmic: No Die Roll Required.

This doesn't fall under the prohibition against using No Die Roll Required for things determined by MOS?

Refplace 11-06-2017 12:50 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by Shostak (Post 2133518)
This doesn't fall under the prohibition against using No Die Roll Required for things determined by MOS?

Yes it would. However if you do it so that each roll counts as multiple rolls I could see it a a feature. Or if you do it as succeeds by 1 but that would not get you what you want.
As a +100% on Magery it would be the equivalent of up to +2 per roll instead of putting those points into a higher skill. Requires testing but I would be willing to let a player try it in a game.

Cosmic "Extra Roll" +100%
Each level of this enhancement grants the effect of a second roll of the same value. This works for MOS for Energy Gathering or Complementary rolls related to the underlying advantage.

sir_pudding 11-06-2017 01:21 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by Shostak (Post 2133518)
This doesn't fall under the prohibition against using No Die Roll Required for things determined by MOS?

Technically yes, but in this case you are doubling an existing MoS, so it is a special case.

Quote:

Originally Posted by Refplace (Post 2133527)
Yes it would. However if you do it so that each roll counts as multiple rolls I could see it a a feature. Or if you do it as succeeds by 1 but that would not get you what you want.
As a +100% on Magery it would be the equivalent of up to +2 per roll instead of putting those points into a higher skill. Requires testing but I would be willing to let a player try it in a game.

Cosmic "Extra Roll" +100%
Each level of this enhancement grants the effect of a second roll of the same value. This works for MOS for Energy Gathering or Complementary rolls related to the underlying advantage.

I would keep it on Compartmentalized Mind, that is where the extra roll is coming from. Cosmic here is just waiving the roll and counting it as the result of the first. Which statistically isn't any better or worse than two rolls anyway.

Refplace 11-06-2017 02:54 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by sir_pudding (Post 2133535)

I would keep it on Compartmentalized Mind, that is where the extra roll is coming from. Cosmic here is just waiving the roll and counting it as the result of the first. Which statistically isn't any better or worse than two rolls anyway.

Changes the Math though. That means it costs 50 points or an effective +12 to skill, assuming standard not multiplicative modifiers.

sir_pudding 11-06-2017 03:18 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by Refplace (Post 2133555)
Changes the Math though. That means it costs 50 points or an effective +12 to skill, assuming standard not multiplicative modifiers.

Yeah, I was thinking this too. Really this part shouldn't cost much, because essentially it isn't any better than rolling twice. I think maybe it could just be feature of the ability.

Shostak 11-06-2017 04:36 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by sir_pudding (Post 2133558)
Yeah, I was thinking this too. Really this part shouldn't cost much, because essentially it isn't any better than rolling twice. I think maybe it could just be feature of the ability.

Yes, the average amount of energy gathered will be the same as two rolls. But, this advantage is MUCH better than rolling twice, since it eliminates the extra chances for quirks and botches.

sir_pudding 11-06-2017 04:43 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by Shostak (Post 2133566)
Yes, the average amount of energy gathered will be the same as two rolls. But, this advantage is MUCH better than rolling twice, since it eliminates the extra chances for quirks and botches.

I would double quirks and the effect of botches too, faster channeling shouldn't be safer.

Shostak 11-06-2017 06:45 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by sir_pudding (Post 2133569)
i
I would double quirks and the effect of botches too, faster channeling shouldn't be safer.

Then there is no need for a new advantage; Compartementalized Mind does the job. But, the desire is for an advantage that would give the benefit of fewer gathering rolls, and thus make accumulating energy both faster and safer. There is nothing wrong with making energy gathering safer, provided it is paid for with CP at a reasonable price.

sir_pudding 11-06-2017 06:46 PM

Re: Power-Ups for RPM?
 
Quote:

Originally Posted by Shostak (Post 2133604)
Then there is no need for a new advantage; Compartementalized Mind does the job.

With an extra roll.


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