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-   -   Spaceships: Getting rid of cabins (https://forums.sjgames.com/showthread.php?t=115589)

Schilcote 08-28-2013 11:37 AM

Spaceships: Getting rid of cabins
 
I have a spaceship (which I already designed in non-game-mechanic terms) that I'm trying to recreate in Spaceships terms. Problem is, it's a big honkin' cargo freighter, so it's SM+12... but it's only supposed to have 12 crew quarters (and those aren't even full, it's just got the players in it). Since the 'habitat' component contains 600 cabins, this is a bit of a problem.

Does anyone have a different way of representing crew quarters that doesn't conflict so much with the established design? I suppose I could fill it with minifacs, saying they represent a big workshop that isn't quite big enough to count as 1/6th of a hull section.

Humabout 08-28-2013 11:40 AM

Re: Spaceships: Getting rid of cabins
 
Not sure if it's RAW or not, but you can trade a cabin for 5 tons of steerage cargo - that is, it's pressurized and climate-controlled.

Nereidalbel 08-28-2013 11:41 AM

Re: Spaceships: Getting rid of cabins
 
Convert unnecessary cabin space into extra storage space. The examples and such in the books aren't the universal law of every design ever.

Irenaeus 08-28-2013 11:46 AM

Re: Spaceships: Getting rid of cabins
 
Either use the remaining cabins for steerage, or expand upon the "smaller systems rule". Replace one of the SM+12 systems with 100 SM+8 systems. Make 2 of them habitats and 98 cargo bays, and you get 12 cabins and 4900 tons of upressurized cargo holds.

You can also replace some more of the SM+8 Cargo Holds with other utilities without using a full SM+12 system, so it's a very flexible design solution.

Schilcote 08-28-2013 11:53 AM

Re: Spaceships: Getting rid of cabins
 
Quote:

Originally Posted by Irenaeus (Post 1636366)
Either use the remaining cabins for steerage, or expand upon the "smaller systems rule". Replace one of the SM+12 systems with 100 SM+8 systems. Make 2 of them habitats and 98 cargo bays, and you get 12 cabins and 4900 tons of upressurized cargo holds.

You can also replace some more of the SM+8 Cargo Holds with other utilities without using a full SM+12 system, so it's a very flexible design solution.

Ooh, I like this.

The Wrathchild 08-28-2013 12:11 PM

Re: Spaceships: Getting rid of cabins
 
Never has thinking inside the box been more elegant! :-)

Schilcote 08-28-2013 12:13 PM

Re: Spaceships: Getting rid of cabins
 
Actually, it's more of a three-dimensional oval (is there a word for that?).

vicky_molokh 08-28-2013 12:26 PM

Re: Spaceships: Getting rid of cabins
 
Quote:

Originally Posted by Schilcote (Post 1636377)
Actually, it's more of a three-dimensional oval (is there a word for that?).

Ovoid. Or just egg (from which both oval and ovoid are derived, directly or not).

Humabout 08-28-2013 01:00 PM

Re: Spaceships: Getting rid of cabins
 
Quote:

Originally Posted by vicky_molokh (Post 1636382)
Ovoid. Or just egg (from which both oval and ovoid are derived, directly or not).

Don't forget ellipsoid!

vicky_molokh 08-28-2013 02:07 PM

Re: Spaceships: Getting rid of cabins
 
Quote:

Originally Posted by Humabout (Post 1636397)
Don't forget ellipsoid!

That would be much more mathematically precise than an ovoid.

("An oval is an ellipse-shaped circle drawn inside a square of a 2:1 length/width ratio.")


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