Re: [Spaceships] Combat Examples?
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This observation doesn't require delving into the finer points of proximity vs. 'impact' fuzing. |
Re: [Spaceships] Combat Examples?
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Re: [Spaceships] Combat Examples?
For the softest of soft, make 'em all warp missiles, with a velocity multiplier of 1. Saves trouble of having them on the map (they go light speed) and makes them potentially survivable, under the right conditions, while being something to be reckoned with - depending on relative armor and shields.
I'd like to see some combat examples that use those high-end weapon systems as well. Hard SF is great, and it tends to be where my brain wants to go, but any real examples of combat that have felt right, that'd be great. |
Re: [Spaceships] Combat Examples?
Just go the Honorverse route -- all missiles are laserheads. Done! Contact nukes are very effective, but they'll never make it past point defense of a real warship.
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Re: [Spaceships] Combat Examples?
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Also, you've got the problem of making that assertion true. |
Re: [Spaceships] Combat Examples?
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http://noschoolgrognard.blogspot.com...nicles_19.html This time, the example combat was much closer and harder fought. I'm not sure how well Spaceships works as an open-ended simulator of the evolution of future combat strategies. I think that as a system for quickly designing spacecraft, or converting spacecraft from other games, and then playing out small scale combats, it works decently well and better than most of the space combat games in RPGs these days. But more testing and playing is needed. |
Re: [Spaceships] Combat Examples?
Much closer and quite a bit more interesting. Personally, I like the feel of a setting where missiles are better at "final strikes" than they are at being the primary weapon. Huge giant missile swarms a la Honorverse are fun, but they are a pain to game out in any system. Also, missiles are expensive--I would prefer settings where they are used more like in today's fights--common, but not expended in spare-no-expense flights of death.
I also love the two other ships you converted. I'd love to see actual play examples of those in use. And really, I can't thank you enough for doing this--it's inspiring to see what happens with these rules in actual play, as opposed to the often negative theorizing that goes on around here (as on most forums). I think Pulver came up with a very workable system, but there are weak spots and things it's not intended to do--simulate a future battle paradigm is definitely outside the scope. But within the scope of a setting, like JC, it seems to work well enough. |
Re: [Spaceships] Combat Examples?
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Re: [Spaceships] Combat Examples?
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Re: [Spaceships] Combat Examples?
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Mass volleys of missiles versus point defense is pretty much the predicted look of modern naval war, as far as I know. Like most modern full-scale war possibilities it hasn't had a lot of chance to be practiced, but we have the warships designed for it. Air to air missiles aren't fired in huge volleys (as far as I know) because there's no point defense and one hit is sufficient. Air to ground missile targets are basically defenseless and overkilled by one shot. |
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