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-   -   Limitation for "requires human sacrifice"? (https://forums.sjgames.com/showthread.php?t=114659)

RogerBacon 08-10-2013 09:04 PM

Limitation for "requires human sacrifice"?
 
Let's say I'm creating a summon demon spell as an "Ally always available, summonable, minion, unusual powers" and I want to put a limitation that it requires a human sacrifice (illegal, risky, etc.) What would be the limitation's value? Would the price reduction come after figureing the total cost of the summons? If not, it would hardly have any effect since the "summonable" alone is +100%.

lexington 08-10-2013 09:12 PM

Re: Limitation for "requires human sacrifice"?
 
Trigger (Rare, Illegal, -60%) along with Preparation Required (1 hour, -50%).

David Johnston2 08-10-2013 09:22 PM

Re: Limitation for "requires human sacrifice"?
 
Humans usually aren't rare.

lexington 08-10-2013 09:24 PM

Re: Limitation for "requires human sacrifice"?
 
Quote:

Originally Posted by David Johnston2 (Post 1627017)
Humans usually aren't rare.

But human sacrifices are not usually something you can simply find or buy, they must be arranged. On B115 that counts as Rare.

adm 08-10-2013 09:25 PM

Re: Limitation for "requires human sacrifice"?
 
Nor are humans necessarily protected by law, depending on the local government, and/or if slavery is allowed.

lexington 08-10-2013 09:29 PM

Re: Limitation for "requires human sacrifice"?
 
Quote:

Originally Posted by adm (Post 1627021)
Nor are humans necessarily protected by law, depending on the local government, and/or if slavery is allowed.

Okay, I suppose I should have asked if this was a setting where you could pop down to the corner store and ask the chemist for a quick human sacrifice whenever you need it.

sir_pudding 08-10-2013 09:34 PM

Re: Limitation for "requires human sacrifice"?
 
The OP says that human sacrifice is illegal and risky. I am pretty sure we can assume we are talking about a setting that is more like medieval Europe than an industrial Aztec empire.

vierasmarius 08-10-2013 09:37 PM

Re: Limitation for "requires human sacrifice"?
 
Quote:

Originally Posted by RogerBacon (Post 1627014)
Would the price reduction come after figureing the total cost of the summons? If not, it would hardly have any effect since the "summonable" alone is +100%.

If the campaign is using Multiplicative Modifiers, the enhancements and limitations are tallied separately and applied sequentially. For example, an Ally Group with a base cost of [100] cp, with Summonable (+100%), Trigger (-60%) and Preparation Required (-50%) would cost 100*(1+1.0)*(1-0.8), or [40] cp. Remember that the maximum limitation value is -80%, whether using the normal ("additive") modifier scheme or multiplicative. Using the standard Additive Modifiers, it would cost 100*(1+1.0-1.1), or [90] cp.

RogerBacon 08-10-2013 10:02 PM

Re: Limitation for "requires human sacrifice"?
 
Quote:

Originally Posted by lexington (Post 1627016)
Trigger (Rare, Illegal, -60%) along with Preparation Required (1 hour, -50%).

Quote:

Originally Posted by vierasmarius (Post 1627025)
If the campaign is using Multiplicative Modifiers, the enhancements and limitations are tallied separately and applied sequentially. For example, an Ally Group with a base cost of [100] cp, with Summonable (+100%), Trigger (-60%) and Preparation Required (-50%) would cost 100*(1+1.0)*(1-0.8), or [40] cp. Remember that the maximum limitation value is -80%, whether using the normal ("additive") modifier scheme or multiplicative. Using the standard Additive Modifiers, it would cost 100*(1+1.0-1.1), or [90] cp.

Thank you. This helps a lot.

sir_pudding 08-10-2013 10:11 PM

Re: Limitation for "requires human sacrifice"?
 
Quote:

Originally Posted by RogerBacon (Post 1627030)
Thank you. This helps a lot.

If you use Multiplicative Modifiers you need to use them for every ability in the game. The rules aren't balanced for being able to use either method at will.


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