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-   -   Why learn a martial art? (https://forums.sjgames.com/showthread.php?t=114317)

lexington 08-05-2013 11:06 AM

Re: Why learn a martial art?
 
If you invent a personal style then surely that should be a style that you know rather than something other than a style.

I feel like fighters who know multiple styles ought to be allowed to say which style they're using when they do something so long as it is a skill or technique that is part of the style the pick. At the very least that simulates cinematic martial artists who switch up styles to confuse opponents.

"You are using Bonetti's Defense against me, ah?"

Sunrunners_Fire 08-05-2013 11:16 AM

Re: Why learn a martial art?
 
Quote:

Originally Posted by Ulzgoroth (Post 1623997)
The idea is that they're basically claiming a style familiarity with an undocumented style which has no co-stylists and no optional traits, skills, techniques, or perks they don't already know.

Right. And they should pay points for that advantage (in a campaign that is using the styles from Martial Arts).

Quote:

Originally Posted by Ulzgoroth (Post 1623997)
For someone who learned a style first, clearly it's not impossible to still invent an idiosyncratic way of doing things that nobody's seen before. But it's probably hard and likely not as appealing as actually picking up a new style familiarity, which is almost as good and has additional benefits.

It'd be taking Style Familiarity (My Personal Style) [1], if they wanted to have their own idiosyncratic way of doing things ... which others could learn, either by being taught or by observation, in order to negate its' advantage.

Quote:

Originally Posted by Ulzgoroth (Post 1623997)
...Huh, I think the familiarity rule might have a slight issue. There's no filter on the styles that are considered, which means that having familiarity with Kusarijutsu or Foot Archery can thwart the other guy's familiarity in an unarmed fight. Perhaps only familiarities that include the skill you're using should count... Or even only styles that include the specific technique you're using.

Doing so would probably be more realistic, but its' funny watching a sword-fighter fighting a bow-fighter and having (slight) issues because the bow-fighter doesn't fight like a sword-fighter.

malloyd 08-05-2013 11:21 AM

Re: Why learn a martial art?
 
Quote:

Originally Posted by Ulzgoroth (Post 1623997)
So by stepping into a dojo somewhere and getting a white belt, you permanently lose your personal fighting patterns, which worked perfectly well up until then? The inspiration here, remember, is a character who was an accomplished fighter before they learned any style. The idea is that they're basically claiming a style familiarity with an undocumented style which has no co-stylists and no optional traits, skills, techniques, or perks they don't already know.

Alternately, you could name what you already know as a style - e.g. Master [My Instructor's Name]'s Combat Style - and buy the Lapsed Stylist perk for it. That should work as well as calling it your own personal style for avoiding the penalty, without suddenly adding any new social advantages (they aren't there in Lapsed Stylist) or needing to claim you invented it.

Kromm 08-05-2013 11:47 AM

Re: Why learn a martial art?
 
Quote:

Originally Posted by David Johnston2 (Post 1623732)

In theory there would be no reason of course why someone could not study a particular foe and spend a perk on knowing how he, in particular fights even he doesn't himself have a Style perk.

I see no reason not to allow this. It's blowing a point permanently to have a tiny edge against one foe. It seems eminently balanced. I'd call it "I Studied On Killin' You!"

DangerousThing 08-05-2013 12:42 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by Peter V. Dell'Orto (Post 1623978)
For people who really want a total "includes all, but familiar to none" go with Ultimate Fighting, on MA p. 20. For 20 points you buy Style Familiarity with everything; but only other Ultimate Fighting stylists count as familiar with your style. Yes, it's 29 points including the style, but learning to fight like Remo Williams isn't cheap. ;)

In my 4e PDF, it's on p. 144 in a box called Ultimate Styles. I haven't found the 20 point advantage that gives familiarity with all styles, though I'd probably allow it.

lexington 08-05-2013 12:44 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by DangerousThing (Post 1624039)
In my 4e PDF, it's on p. 144 in a box called Ultimate Styles. I haven't found the 20 point advantage that gives familiarity with all styles, though I'd probably allow it.

End of the second paragraph.

Peter V. Dell'Orto 08-05-2013 12:45 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by DangerousThing (Post 1624039)
In my 4e PDF, it's on p. 144 in a box called Ultimate Styles. I haven't found the 20 point advantage that gives familiarity with all styles, though I'd probably allow it.

Yeah, page 144. I was thinking ahead while I wrote. The advantage is discussed in that box in my hardcopy.

Peter V. Dell'Orto 08-05-2013 12:53 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by Ulzgoroth (Post 1623997)
So by stepping into a dojo somewhere and getting a white belt, you permanently lose your personal fighting patterns, which worked perfectly well up until then?

While that is an issue, I'm not seeing a suggestion that doesn't basically work as, I know this style but I have no discernible pattern and so there is no downside for all of these upsides, but it is a downside for people I fight.

And if the people you fight can ignore their style and attack style-free, then the idea of negating DAs and reducing Feints is basically a non-rule that applies to no one.


Quote:

Originally Posted by Ulzgoroth (Post 1623997)
...Huh, I think the familiarity rule might have a slight issue. There's no filter on the styles that are considered, which means that having familiarity with Kusarijutsu or Foot Archery can thwart the other guy's familiarity in an unarmed fight. Perhaps only familiarities that include the skill you're using should count... Or even only styles that include the specific technique you're using.

That is how I'd run it. You need to be able to apply it to the situation to have it make sense and have it count. GM judgement should apply - if you're in a Karate tournament and you also know Kyudo and BJJ and don't use them, it shouldn't be hard to read you. If you do use them, and it's a point-based system that scores proper technique, your bleed through from BJJ might hurt you, not help you. I know I didn't score once in Kendo because of my totally incorrect step, which looked more MMA than Kendo and we weren't fighting, we were trying to apply perfect technique before the other guy did.

Ulzgoroth 08-05-2013 01:30 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by Peter V. Dell'Orto (Post 1624048)
While that is an issue, I'm not seeing a suggestion that doesn't basically work as, I know this style but I have no discernible pattern and so there is no downside for all of these upsides, but it is a downside for people I fight.

Of course, you get exactly the same effect if you have one other style familiarity your opponent doesn't or if you don't have a style familiarity at all or if you've learned a technique outside your style and use it.

If that drawback is supposed to be a huge deal that you can't get out of, it shouldn't be so easy to get out of it. I'm just proposing a way out of it that makes it possible for the same character to fight with 'no' style (which any character without a style familiarity can do) and to have knowledge of styles. I don't think 1 point is too little to pay for the privilege.
Quote:

Originally Posted by Peter V. Dell'Orto (Post 1624048)
And if the people you fight can ignore their style and attack style-free, then the idea of negating DAs and reducing Feints is basically a non-rule that applies to no one.

Did anyone actually suggest that?

DangerousThing 08-05-2013 03:11 PM

Re: Why learn a martial art?
 
Quote:

Originally Posted by lexington (Post 1624040)
End of the second paragraph.

Ayup. I see it clearly now, thank you. If it had been a cliche, it would have bit me.

Unfortunately, in my SF setting, not all martial arts descend from this particular one, though most have taken at least bits and pieces of this one. However, there are very few places and people who use this style, though there is a sport style that includes a lot of the original, but not all. Her teacher made sure she was qualified in the modern version as well so she could always have a job teaching if she wished.

She also has a few style familiarities for arts that she could not study the cinematic parts either because of a lack of True Masters (The Gentle Way - basically Aikijutsu) or because she lacked the ability (Blue Star Striking, where magical control over gravity and time is used to deadly effect). Her master didn't teach her the military martial arts because he really doesn't believe they're useful other than teaching soldiers to understand that pain can be ignored and that it's good excercise: after all why wrap a battle suit or a starship around you and then fight hand to hand?


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