Psi: What's the inner astral for?
At great penalty, and a slight fatigue cost, you can go there. The same penalty applies when coming back, and if you fail, you die. Or you can be killed by the bizarre denizens, which may come from your own head. So why would you want to go in the first place?
Sure, it's a cool place to have weird adventures, but the PC needs to have motivation. Am I missing something? Psi-Tech gives one reason, to get around astral barriers, which sounds practical, and Psionic Powers gives another, a vague hope of finding answers to questions, with no particular mechanic. Are there other benefits? Can you enter the inner astral from Idaho, emerge in the outer astral vicinity of Los Angeles? If the answer depends on what the GM does with it, I'd be interesting in hearing what other GMs have done. Thank you, GEF |
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a) The McGuffin is there. b) Some clue is there. c) Some person that you need to speak with is there. d) The fortress of the big bad is there. |
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Then of course there's the other reason to go there. Because the problem whatever it is, is coming from there. However it inherently has the Netrunner problem. |
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Re: Psi: What's the inner astral for?
Thanks for the responses. Sir Pudding, you've reminded me of several ways I can coerce PCs to go there, but my question is really toward routine utility. RPK's answers likewise go to reasons of plot, and the specific examples fit a fantasy idiom more than scifi, even soft scifi. Looks like the utility depends solely on how the GM develops it. Alas, I was hoping to avoid having to map a world that's bigger than the world. -GEF
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In my games, Faerieland and various fictional realms exist there, allowing campaignes where you might have tea with Harry Potter in one adventure, and run away from Klingons the next, all the while trying to track down the over-arching villain, who might be a psi from the real world, a spirit from myth, or an escaped fictional character (haven't run one of those, but it's an option for the Five Earths setting in my signature). In other words, it's an alternative to or specific variant of an Infinite Worlds setting. Such games aren't for everyone, though. OTOH, they can make for a fun break from a more serious game. |
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