[MH] Psionics and other questions
A couple questions for you all!
1. If a guy wants to use telekinesis to choke a normal person, does that person have any possible defense? It seems unfair that a guy can just sit back and choke you out in a diner with no defense and no indicator of who's doing it. It's essentially a free attack with No Defense and No Signature! 2. Is there any penalty to constantly mind-wiping a person? In one case, a player was mind-wiping a guard when they were spotted, then mind-wiping him again as soon as he was seen again (only a couple seconds later), and then continued doing this so that the guard was never remembering what had just happenned. Keep in mind, there is no FP cost to this. 3. Can mind-reading be used on animals? I'm currently ruling it as working at a penalty and then requiring an animal handling roll to interpret. Is this even close to the intent? 4. Another player is a Weretiger with Karate at DX+1. Does the bonus from Karate apply to his claws in animal form? While this doesn't make a ton of sense (he's not a character from Kung-fu Panda), the template doesn't offer any other skill to actually use his claws and I can reason that since his character is not a normal tiger, he uses his claws in ways unique from normal tigers (I might let another person familiar with big cats percieve the difference). |
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"Roll Acting." "Uh, 12." "He smiles and starts walking over. You see fangs." If you go around murdering random people you are, at best, squandering a significant amount of power and eventually people will start hunting you. Rogue psis are dangerous precisely because they do things like that. A victim can also just move out of your range or have a friend shoot you. Quote:
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"If you subject isn't sapient you only pick up feelings, images, and general intent." B69 |
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Re: [MH] Psionics and other questions
Okay, this all makes sense in that the Hunters are supposed to be very powerful. I guess I'm having problems adjusting to the stage my game has come to. So a Psi could do it, but he should make sure it is justified...
I've been letting him continuously wipe people for a while, but I told him that I think it's too powerful as we're using it and that it would get more difficult to wipe someone again in a short period (I didn't tell him specifics, but the vague warning has changed his use of it for the better). Regarding the reading of animal minds, it makes sense that it would not be understandable to him, but is there a skill that represents coming to understand it through practice? As for the claws and karate: My player hasn't discovered that he may be entitled to a damage bonus (since he's only 9) and I discovered it after updating his character. I think he'll be quite pleased when his 5d cut claws become 5d+10 cut claws... Thank you all! |
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Vulture: "That looks... Alive. That looks... Alive. That looks... Alive. Oh, Birds are circling over there. Looks like food. That looks... tasty" Cow: "Food.... Food.... Food.... Movement--Thats just a farmer. No threat. Food..." If you search a squirrels mind for creatures passing by you may not get images or even types, just sizes and numbers. If you read a dog's mind you may be able to find out whether or not his master is home, and whether or not the master reads the paper, but not which paper he reads. |
Re: [MH] Psionics and other questions
I thought that any use of tk like a grapple allowed the target a chance to brake free . For example if you tried to lift him into the air he could take any of the actions in the "after being grappled" box. I'm pretty sure I read that in one of the rule books but I don't remember which one. I'd love to be wrong on this, by the way.
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Essentially to get Swing Damage you need to use a weapon which allows you better leverage on your swings beyond what you can do with your unarmed attacks. |
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Of course, 3d+6 is awfully close to 5d...
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And I certainly would not give him the damage bonus. If he wants more damage, he can buy striking ST. YMMV. |
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Re: [MH] Psionics and other questions
Though I might allow a sufficiently dedicated weretiger to start developing "Karate (Tiger)", adapting principles and inventing new ones to suit the body and musculature of a tiger. It would be a separate skill from human-form Karate.
Wouldn't tigers really prefer Wrestling/Judo anyway? I'm under the impression they tend to leap on things, pin them, and then bite them. They don't maintain a distance and claw/claw/bite. Claws are for grabbing, not primarily wounding. The weight bonus also helps in a pin, along with the ST. (Let me guess: Technical Grappling covers weretigers in detail along with everything else...) |
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I'd call it a design switch to be able to read animal minds normally and have sentient minds be complex and confusing. |
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But those are all exceptions to the rule. In general, no, TK is invisible and it's a totally unfair way to attack someone. That's why it's expensive (50 points just to get typical strength) and restricted to certain characters and campaigns. If the psi can keep his abilities a secret, he's got a huge edge! This is a good thing, because it will motivate him to work twice as hard to keep everyone in the dark about the Truth. :) Quote:
Now, one genuine concern is that even if the subject resists, the psi can just Mindwipe him again, and if he fails, his earlier resistance didn't really mean anything. To prevent this, I've always ruled that successful resistance means that the period of time up until the resistance roll becomes protected -- even if the telepath immediately Mindwipes the person again, it only works back to the last successful resistance roll. It's much more fair that way, IMO. Quote:
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Re: [MH] Psionics and other questions
Wow!
Okay, thank you all! I was misunderstanding the claw damage - his strength in tiger form is 26, giving a thrust of 2d+2 which I would become 2d+6 ---> 3d+2 cu after karate damage. I'll definately give him that since it'll feel like a consolation prize after letting him do 5d claw swipes (against 3 hp Evil Beetles) for their whole last mission... He doesn't use his bite attack since the idea of actually biting (and probably crushing) some of the monsters they've been fighting doesn't sound good to him. As for the TK, the Rev. PK is (of course) correct. I think I've been just trying to make things difficult for them instead of letting them be the powerful heroes they're supposed to be (compared to norms, that is). So TK is pwoerful, but there are ways to mitigate it. He has now taken two levels of TK Bullet, so he'll probably using that a lot. |
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