Re: [MH] Psionics and other questions
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And I certainly would not give him the damage bonus. If he wants more damage, he can buy striking ST. YMMV. |
Re: [MH] Psionics and other questions
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Re: [MH] Psionics and other questions
Though I might allow a sufficiently dedicated weretiger to start developing "Karate (Tiger)", adapting principles and inventing new ones to suit the body and musculature of a tiger. It would be a separate skill from human-form Karate.
Wouldn't tigers really prefer Wrestling/Judo anyway? I'm under the impression they tend to leap on things, pin them, and then bite them. They don't maintain a distance and claw/claw/bite. Claws are for grabbing, not primarily wounding. The weight bonus also helps in a pin, along with the ST. (Let me guess: Technical Grappling covers weretigers in detail along with everything else...) |
Re: [MH] Psionics and other questions
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Re: [MH] Psionics and other questions
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I'd call it a design switch to be able to read animal minds normally and have sentient minds be complex and confusing. |
Re: [MH] Psionics and other questions
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But those are all exceptions to the rule. In general, no, TK is invisible and it's a totally unfair way to attack someone. That's why it's expensive (50 points just to get typical strength) and restricted to certain characters and campaigns. If the psi can keep his abilities a secret, he's got a huge edge! This is a good thing, because it will motivate him to work twice as hard to keep everyone in the dark about the Truth. :) Quote:
Now, one genuine concern is that even if the subject resists, the psi can just Mindwipe him again, and if he fails, his earlier resistance didn't really mean anything. To prevent this, I've always ruled that successful resistance means that the period of time up until the resistance roll becomes protected -- even if the telepath immediately Mindwipes the person again, it only works back to the last successful resistance roll. It's much more fair that way, IMO. Quote:
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Re: [MH] Psionics and other questions
Wow!
Okay, thank you all! I was misunderstanding the claw damage - his strength in tiger form is 26, giving a thrust of 2d+2 which I would become 2d+6 ---> 3d+2 cu after karate damage. I'll definately give him that since it'll feel like a consolation prize after letting him do 5d claw swipes (against 3 hp Evil Beetles) for their whole last mission... He doesn't use his bite attack since the idea of actually biting (and probably crushing) some of the monsters they've been fighting doesn't sound good to him. As for the TK, the Rev. PK is (of course) correct. I think I've been just trying to make things difficult for them instead of letting them be the powerful heroes they're supposed to be (compared to norms, that is). So TK is pwoerful, but there are ways to mitigate it. He has now taken two levels of TK Bullet, so he'll probably using that a lot. |
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