Quote:
Originally Posted by Hellboy
(Post 2017312)
If Regrowth is built into UK2/3 then I think we ought to find out a way to separate it.
Since "Unkillable Only" is -40% then Regrowth is 40 points -16 points (40% or 2 fifths) costing 24 points.
Unkillable 2 (no Regrowth) should then be 86 points, I figure?
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Sounds fair, except it would be [76], not [86]. Well, assuming you accept that [40] is an appropriate cost for Regrowth, anyway - RPK's suggestion of [10] is probably better, and would make Unkillable 2 (no Regrowth) worth [94].
Quote:
Originally Posted by Hellboy
(Post 2017312)
There is also the "Minor -50%" to take into consideration. The math there might get a bit weird. Would that be 40 points -90% (capped to 80 because of rules, though it could help offset a +10% or something like if you bought Cosmic)
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Up to the GM, but by default capped to -80%. I'd go with -90% on RPK's price, personally, making it functionally a Perk. So, RAW would be Unkillable 2 (Minor Regrowth Only) [84], using -90% on RPK's price would be Unkillable 2 (Minor Regrowth Only ) [95].
Quote:
Originally Posted by Hellboy
(Post 2017312)
Conceptually, Regrowth doesn't seem divisible from UK3 though since it inherently involves constructing a whole new body.
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Who says the new body has to be completely intact? If the character's new body has all its old piercings, tattoos, scars, etc, it doesn't seem outlandish for it to be missing whatever bits the character was before he died (what happens to his body after he dies, however, doesn't matter).
Quote:
Originally Posted by Hellboy
(Post 2017312)
Would selecting the Hemophilia disadvantage be a helpful solution?
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Maybe as a Switchable Disadvantage Perk. Better yet, just give yourself a
suicide ability. Note that all of that is assuming you'll only be able to use the ability
once - for someone with Unkillable 2/3, being able to kill yourself after a couple of minutes of uninterrupted concentration is probably a Perk, the others lack the 1/5th price multiplier for Single Use (meaning Suicide Bomb is probably worth [5]/level).
Failing that, bite your tongue. No, you probably won't actually bleed to death from it, but you can fill your mouth with blood and then
breathe that in instead of swallowing it. Blocks up your lungs and makes you choke to death. Not the most pleasant way to go, but beats rolling around on your stumps looking for a cliff to fall off of. You may be able to do similar if there's anything you can swallow near at hand, like dirt. Just keep trying until your cough reflex can't keep up. If you have Doesn't Breathe, well, sucks to be you.
On that topic, I assume Unkillable 2/3 is intended to include Doesn't Breathe and Doesn't Eat or Drink as well. Requiring a breathable atmosphere for the corpse to regenerate seems legitimate, so you could probably have No "Doesn't Breathe" for [-12], but only with Unkillable 2. With Doesn't Eat or Drink, lack of this takes a bit of thought. I'd argue that you can consume any legitimate food or water within your corpse's immediate area (a couple yards, say), which takes the form of it spoiling/rotting or becoming tainted/evaporating more rapidly than it should. This likely requires friendly characters leaving offerings for you. Once you're out of food in the immediate area, I'd let you use Survival, Scrounging, or similar to virtually gather more food and water - this would take the form of a local taint. With Unkillable 3, you can do the same, but you have the added bonuses that offerings (left either
specifically for you, or general "for the dead" offerings, although there may be some competition for the latter) work regardless of where they are left, and you can use Survival/Scrounging
anywhere you could reform. Either way, it's [-6].
Do note, however, that if using this interpretation characters who have Dependency, Restricted Diet, or similar will need to buy an Advantage that negates these while dead; this is functionally a -60% Limitation on the relevant Disadvantage. Not purchasing these will mean they have similar restrictions while regenerating.