Drunken Martial Arts
How would you represent a martial artist skilled in one of the real world drunken styles, such as Drunken Monkey or Tsui Pah Hsien (which I'm sure I misspelled)? I'm not referring to the "Drunken Fighting" cinematic perk from Martial Arts.
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Re: Drunken Martial Arts
Those styles have always sounded to me like ones that make heavy use of Retreat and Defensive Attack. Parries are less common than big whole body Dodges in depictions I'm familiar with, they might get Enhanced Dodge (Only on Retreats) or make liberal use of Acrobatic Dodge.
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There's a Move and Attack (Evasive) option in the recent Pyramid issue (#3/57) that might also help you out. No reason it can't be applied, with modification, to a hand-to-hand style.
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Evaluates, Defensive Attacks, Retreat Dodges, and plenty of Deceptive Attacks.
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there's also a perk in martial arts that turns the penalties to dexterity from being drunk into bonuses.
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That works for cinematic, but the OP is talking about the actual style, I think, which is not practiced drunk. I never learned it (I was a vanilla tiger-crane guy), but the man I knew who did use it demonstrated a style that looked off balance, erratic, and generally deceptive. I'd say it used something like All out Defense (Dodge), Feints, and tons of Retreats- I would almost call them Acrobatic Retreats, as there was some tumbling. I wish I'd seen him do it more, but he was actually trying to teach me less exotic fighting styles.
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My Drunken Monkey style is in this thread.
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It might be extra-effective against people who've never encountered it before, but Style Familiarity deals with that - it's no more or less dangerous for being "drunken" than any other unfamiliar style would be. |
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The better the character is, the more precisely they can tell if somebody is good. I usually use a Per roll modified by their highest relative combat skill. I don't think this is RAW, but it works for me. |
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Combine that with the Perk One-Task Wonder (Can use Acting to pretend to be unskilled at fighting) and you get a character who doesn't have Acting, but can pretend to be a worse fighter than he is at IQ+4. I'd call the Perk 'Crouching Monkey, Hidden Badass', but that's just me. |
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Paying 1 CP per +1 to it might be worth it, but I'd argue that this is Perk-worthy and that 1 CP ought to buy you more than +1. Pretenting to be clumsier and less skilled than you are when using a particular style for unarmed attacks in combat feels more like it ought to merit a bonus in the style of Honest Face or Penetrating Voice than necessarily having to buy every level of skill. Of course, nothing prevents us from making an Average Technique for Acting that would cover all forms of non-verbal deception designed to make one look harmless, i.e. stance, gait, posture, etc. A character that specialised in such methods could then have fairly high Acting, a technique he used to seem harmless and then a Perk to give a bonus to rolls to hide his level of expertise when using a particular martial art style ('Crouching Monkey, Hidden Badass'). |
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For the rest of it Feint and Deceptive Attack seem to work fine. You could allow a feint based on Acting or Performance ("he's too drunk to be a threat") if you think that actually applies. One Task Wonder (Acting, to appear staggering drunk) would synergize nicely with that. Oh, and if you wanted to go halfway toward the cinematic version, I've allowed a Drunken [skill] perk that doesn't give you any bonuses at all but does negate the intoxication penalties for that particular skill - for skills that don't involve any deep thought or fast reflexes it might even be borderline realistic. The RAW perk is seriously unbalanced - it's essentially a Talent (applies to a bunch of skills) with a preparation required limitation (get drunk), that ought to be worth about 8 points. |
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