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-   -   GURPS Old West (https://forums.sjgames.com/showthread.php?t=113816)

bretto_40 07-24-2013 08:54 AM

GURPS Old West
 
I am thinking about running a Western style GURPS campaign. (very early stages of planning - in fact, no real planning done yet)

There is the Weird West book which is not the take on the western that I am looking for, but I am interested in the Old West 3e book: http://www.sjgames.com/gurps/books/OldWest/

I'll probably buy the PDF regardless, but I can't find any discussion of it on the forum, nor is it among the list of books marked as easy to use with 4e.

Obviously as a setting source book it would be great, but has anyone used it? Does it convert well to 4th edition?

Also, any recommendations on running an Old West campaign?

The page I linked suggests GURPS: High Tech as well, would it be helpful?

SCAR 07-24-2013 09:27 AM

Re: GURPS Old West
 
This subject has come up before - I found this thread which discusses using Old West with 4e - there may be others.

gilbertocarlos 07-24-2013 09:48 AM

Re: GURPS Old West
 
High tech has most of Old West weapons converted into 4Ed. Beyond that, you should use the equipment tables from the Old west book, but with a multiplication factor, If I'm not mistaken, the starting wealth is US$200, while in 4Ed it is $5000, so, multiply all prices by 25, or, if you want to use dollars, divide 4Ed prices by 25.

ULFGARD 07-24-2013 10:03 AM

Re: GURPS Old West
 
I would get Old West and High Tech for certain. There's also a supplement coming out soon called Adventure Guns, which will deal with firearms from the old west era up through WWI. If you're interested in detailed gun fights, Tactical Shooting is great, just as Gun Fu is great for a cinematic over-the-top feel.

Although it's not a SJ Games supplement, I'd recommend the Knuckleduster Cowtown Creator, as it has lots of good suggestions for creating believable western towns. Have fun! It's one of my favorite genres, but it's sometimes hard to get players interested in it, which is just too bad...

bretto_40 07-26-2013 04:07 AM

Re: GURPS Old West
 
Thanks SCAR for the link. Obviously I am an advanced search noob because I didn't find that. Has pretty much all the info I need.

Also thanks guys for the other info.

I've purchased Old West, and I'll get High Tech, and possibly even Aces and Eights for the extra subject material and mini games.

Zanfire 07-26-2013 04:37 AM

Re: GURPS Old West
 
http://wiki.rpg.net/index.php/GURPS_Weapons

Perhaps you can find this useful m8.

ClayDowling 07-26-2013 12:40 PM

Re: GURPS Old West
 
Every time I look at Old West I feel the need to come up with a good western campaign.

dcarson 07-26-2013 03:20 PM

Re: GURPS Old West
 
There is a cinematic adventure in e23 for 4th ed GURPS Old West. Big Lizzie which has outlaws and a dinosaur.

Z09SS 07-26-2013 07:02 PM

Re: GURPS Old West
 
Quote:

Originally Posted by Zanfire (Post 1618953)
http://wiki.rpg.net/index.php/GURPS_Weapons

Perhaps you can find this useful m8.

Those are not HT 4e compliant!

They hadn't published it when I did those conversions, but they're internally consistent with each other. If you use them, just make sure you don't use the later published numbers to prevent conflicts.

I really should revisit my stats.

gilbertocarlos 07-27-2013 12:38 AM

Re: GURPS Old West
 
Quote:

Originally Posted by Z09SS (Post 1619363)
Those are not HT 4e compliant!

They hadn't published it when I did those conversions, but they're internally consistent with each other. If you use them, just make sure you don't use the later published numbers to prevent conflicts.

I really should revisit my stats.

But the numbers come from a formula right? how can they be different?


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