Re: Gurps Midnight
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Re: Gurps Midnight
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Each culture had its own means of dealing with the fact that Uncle Joe's corpse might just randomly rise and start attacking people. Dwarves built tombs that included extremely heavy rocks holding down all corpses, lots of others got massively into cremation, and I think I remember that the halflings, who were pretty much all enslaved by the orcs, took a weird pride in spite of slavery thing and, since the orcs ate them anyway, took special care to cook their fallen loved ones especially well. And, finally one of the major long term secret bits was that the big evil god was slowly leeching out all magic, life, etc from the planet in order to fuel his giant breakout from his prison, and a horde of undead minions helps with the whole destroy the planet goal. |
Re: Gurps Midnight
Glad to see this thread.
Midnight (FFG) is mostly a great setting, worth of being played with GURPS. Myself bought it along with some of its sourcebooks. Regards |
Re: Gurps Midnight
I am just bumping/necro-ing this because I do plan to get back to work on this over the holidays. I finally got Thaumatology and will be posting some more bits soon.
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Re: Gurps Midnight
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Then there's the sacrifice of sentient beings, the draining of mana to feed Izzy's power, etc. As gods go, the Midnight BBEG isn't far off being a mana vampire. It's a pretty grim setting. Quote:
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Re: Gurps Midnight
This being GURPS one could run short campaign involving some Special Ops guys from our world ending up in the world of Midnight through some kind of pan-dimensional hiccup.
Think of the possibilities!!!! |
Re: Gurps Midnight
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This said, I always liked the Midnight setting. One of their great assets is its good measure of intrinsic coherence, what makes it suitable for some serious gaming. |
Re: Gurps Midnight
I have to echo everyone elses sentiments. I ran a long (looong) campaign using elements form Midnight pasted on to my own setting. Fantastic fantastic fantastic.
But yeah...if SpecOps guys ended up in Eredane (which in itself is unlikely-bordering-on-impossible), the Legates would have them for lunch. They would certainly run out of bullets before the Legates ran out orcs. Then they'd be done for. The only real functional way would be to bend the metaphysics of the setting a bit to let them get *in*...but they wouldn't ever be able to leave. |
Re: Gurps Midnight
I know this thread is from two years ago, but I've put a bunch of posts with my GURPS Midnight conversions on my blog. Enjoy!
GURPS Midnight conversion |
Re: Gurps Midnight
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