Re: [GURPS resources] T Bone's Games Diner updates & announcements
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
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Putting the close-open together instead of the close-close, along with the space between, improves readability, in my opinion. Maybe it's because I've been doing a lot of programming recently, and I'm really tired of counting parentheses. |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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I like! |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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"IQ+1" is useful where a skill might be floated to another attribute. "H" and "[8]" are useful when increasing the skill with earned character points. "Diplomacy-15" or "Diplomacy-15 (IQ+1)" is probably sufficient for an NPC card or a character sheet for a one-shot. It might be interesting to see a digital character sheet that could hide the point costs and other "clutter" that wasn't needed during the action. |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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DFRPG goes with just "Diplomacy-15 [8]" in its templates and pre-gen steers. Beautifully simple, though as I've noted before and as you note, there's a small inconvenience: when modifying skills for a changed attribute, or "floating" a skill level, it's not always immediately obvious what some listed skill is based on. |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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Re: [GURPS resources] T Bone's Games Diner updates & announcements
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I haven't really followed past discussions on the cost and merits of Striking ST; I simply note that there appear to be long-running opinions that it's too expensive, and that if we were to move a bit of Striking ST's usefulness into Lifting ST, then hey, that'd be a perfect excuse to lower its cost as well, and maybe even make said opinion-holders happy. (I do like the neatness of an identical 4 points for Lifting ST and Striking ST, though that's hardly important...) But what are the ideal costs for Lifting ST, Striking ST, or any other components of ST, with or without any rules changes? I'll toss that ball into the court of others who've given it more thought than I have. |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
Hm. I think I prefer "Diplomacy 15 (IQ/H +1) [8] or something like that.
I usually do my character sheets in a .txt file (with tabs separating columns) and use "Beam Weapons/Pistol +2 DX+1 12" and "Diagnosis def IQ+2 16" to really show the math flow. ("+2" and "def" are indicating points spent) |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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Diplomacy-15 [8, IQ+1/H] Has no nesting, keeps all the audit info in one place, and still makes it easy both to float skills to other attributes and to calculate the cost of additional skill levels. |
Re: [GURPS resources] T Bone's Games Diner updates & announcements
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For a simple modified Striking and Lifting ST: New Lifting ST [4]: Lifting ST [3] & Heavy Weapons Perk. New Striking ST [4]: Striking ST (-20%, does not apply to Min ST for weapons) [4] If you use that logic, Mantis Strike now has total limitations of -30% and a new cost of 7 points. If you want to go further afield for weapon damage, Douglas Cole had a discussion of Trained ST and tying Striking ST modifiers to skill for all weapons. |
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