GURPS Game Aids: Computer Programs
This is the right place to post descriptions of and links to executable game aids for computers (Linux, Mac, PC, etc.). Per our online policy, we do not currently give permission for mobile apps (be they for Android, Blackberry, iOS, or something else).
Warning: Links to malicious content – such as viruses and trojans – will trigger immediate deletion and a permanent ban without appeal. |
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My significantly less cool but still useful calculator for Windows, OSX and Linux: http://www.obrienscafe.com/gurps-combat-calculator.html
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Powerstone Calculator
My own attempt at a powerstone calculator:
http://www.obrienscafe.com/powerstone-calculator.html Includes C source code and compilation instructions, Windows and OSX binaries. |
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Where do Javascript applications fall? are they part of what included here?
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Dungeon Fantasy random character generator.
https://github.com/dripton/dfrandom Python command-line script. Should work on any OS with a Python interpreter available. Only supports the templates in DF1 so far. |
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Ritual Path Magic ritual cost calculator:
http://gurps-monsterhunters.appspot.com Although this is a web app (JavaScript) it uses the HTML5 manifest to cache the entire application in your browser's cache, which means it is accessible offline. Just visit the above URL while you are online, and after the app loads, bookmark it. You can then access it even if not connected to the net by loading that bookmark. It features a power-gathering random dice roller as well - just enter the amount of energy to gather, and the caster's effective skill, and it will generate all the rolls needed to gather the energy, tracking the amount of time needed, energy gathered on each roll, number of quirks, etc. |
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I just released version 4 of the GURPS Ritual Path Magic Designer web application (http://gurps-monsterhunters.appspot.com/).
It fully supports the rules in GURPS Thaumatology: Ritual Path Magic and outputs your own rituals in the same format as that book. New with this version is the ability to type directly into the Modifier fields instead of clicking the + and - buttons. Those fields support a fairly lenient syntax - you can type 2000 lbs, 2000#, 2000 pounds, or 2 tons for subject weight, for instance. Many of the fields support multiple conversions - Duration, for example, supports minutes, hours, days, weeks, months, or years with full conversions between units. For example, you can type in 24 months, 104 weeks, 730 days, 17520 hours, or 1051200 hours, and the app will convert any of those to 2 years. |
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Nick, you did a damn good job - you should be proud. This is a fine piece of code.
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Not GURPS specific, but I find this app (Multi timer -stopwatch & timer) to be very handy for tracking luck usage at my table. It also has a rather clean design.
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Here's a web app we use for all of our GURPS gaming sessions -- it's got a little bit of everything (everything we need, anyway), developed over years of us figuring out what utilities we needed as we played and what failsafes we needed. Features:
* There's an over-all game timer for capturing how long a game session is (and can be paused for dinner breaks etc.). The game timer even keeps going if the browser crashes or the power goes out and your computer dies. * A page for "mini-timers" (mainly for luck usage) that key off the main timer, so if the game clock stops the character's luck won't regenerate inappropriately. * A page for writing down game notes, which includes backups for in case you accidentally delete things or the power goes out or etc. * A simple dice roller in case you're somewhere where there's no dice available (what a dreadful thought!). * A page for saving worksheets of calculations (for instance, all the pluses and minuses for casting a specific spell). It's all HTML5 and uses offline storage, so once you've viewed the app once it should be available even if you're offline. Timers, worksheets, notes, etc., are all saved to the local computer. It's optimized for Safari, though should also run fine on Chrome or Firefox. Not tested on Opera, and all bets are off if you're using IE. Also, if you're using it on iOS and save it to the home screen, it will run in fullscreen mode. http://www.buffalogalsnm.com/gamepad/ Enjoy! |
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I've also just finished a tool that I've just got feature-complete: a GM Control Sheet. There are (probably always be) bugs, but now that the features are all in, I can squish in any of 'em we find.
http://jdgwf.github.io/gurps-web-tools/ Feel free to fork or contribute: https://github.com/jdgwf/gurps-web-tools Like haplessthrall, it's an HTML5 web app using localStorage and can be ran from your local machine. I'm targeting iPad sized devices for minimum usage -- too many fields to easily be used on a phone sized device. |
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It looks like Basic Speed is being calculated based on ST and HT rather than DX and HT when you add characters to the GM Control Sheet.
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I just thought I'd mention Fantasy Grounds (a VTT) do support GURPS 4e. For those of you that has no gaming group close at hand.
/H |
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Thanks for the control sheet - going to give it a try this weekend with some DF. Looks very efficient!
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Thanks, Vlad.
I've been working more on some personal Theatre stuff the last 8 weeks (I'm Sir Robin in the local community theatre's rendition of Spamalot) and I'll get back on this once my group starts back on GURPS (we were in a Savage Worlds campaign for the last 6 months). Hopefully I'll have time in between personal projects to do more than just bugfixes soon. If you post an issue on the GitHub project (or PM me), I'll get to those at first priority though. |
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I have used spreadsheets for bigger combats in the past but in order to keep all sorts of secondary and tertiary stats that may come up, each NPC ends up with a ridiculous number of columns of info and it gets very taxing to scan repeatedly. By breaking the information into the basics with an easy way to dive deeper, I'm certain it will help enormously. If I note any issues I will be sure to comment.
It looks like the data gets stored locally, right? That means I better wait till I get home to start statting. |
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Yes, but there are JSON Export and Import functions - so your could email yourself the text data to whatever device you want to place it on :)
Import and Export Buttons: https://www.dropbox.com/s/d8hz9azitu...2014.34.37.png |
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Version 5 of the Ritual Path Magic Designer web app is now available at the usual URL: http://gurps-monsterhunters.appspot.com/.
Changes include:
I intended to add a feature to the Gather tab to let the user change the number of turns a caster could gather energy before accumulating a -1 penalty to his effective skill (the default is 3 in RAW) based on some conversations in the forums. But that didn't make the latest release. Its a simple change, so it should be there soon. |
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I have posted this already in the main GURPS section, but I think its better placed in here.
I am new to this forum but have been playing GURPS for more then 2 decades now. In the 90ies I programmed a lot of gaming utilities for GURPS 3, all written in QBasic, but never published them. Now that I did the switch to GURPS 4 I also updated the software and would like to share it. Luckily the nice guys at http://www.qb64.net/ wrote an amazing compiler that allows to use old Qbasic programs on modern 64-bit rigs. One of the programs I wrote was an utility for the referee that generated weapon cards with all relevant data needed to play. I have updated this program, combined it with .jpgs of the weapons and generated .PDF files The first file contains a sample and an in depth explanation what this charts contain and how to use them http://www.mediafire.com/view/r8s9qw...pon_charts.pdf The next file contains a bunch of semiautomatic pistols. http://www.mediafire.com/view/y71t1b...automatics.pdf The last file contains an ammo list with 275 types of ammo with all relevant GURPS and real world data. The GURPS data are based on the formulas generated by Douglas Cole (Thank you very much for your superb work!) http://www.mediafire.com/view/9r9j64pzwt3daog/Ammo.txt All files are checked with ESET Smart Security 7 If you are interested I can also upload the software as compiled files. The software contains a few additional features. 1. It integrates your skill and the strength modifiers into the weapon charts 2. It allows you to choose a D20 or a D100 output (converting the 3d6 probabilities) 3. It allows you to choose between metric and original output It does not contain the nice pictures I collected from the web…… Hope you like it... Yours Peter |
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GURPS Space Star System Generator
A collection of Python OOP, but easily accessible through an example script to run, as below: Code:
python example.py > output.txtThe code lives here: http://github.com/tschoppi/starsystem-gen Releases can be found here (links to zip files and tarballs): http://github.com/tschoppi/starsystem-gen/releases Small note on the side: Currently, not many options can be set, which results in a lot of boring, cold and dead star systems. But some may be a decent starting point to flesh it out with some detail. |
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GURPS Calculator
A web app for use on any mobile or desktop device. http://www.gurpscalculator.com A set of tools any player or GM would appreciate! No frills. No annoying sound effects. It's just you and gorgeous data in a oh-so-sweet high contrast heaven. Tools are being added and refined all the time. Campaign Management Collision and Fall Damage Robust Dice Roller Jumping Distance Throwing Distance Search Book Indices Tracker -Combat Rows -Tracker Rows -Static Rows -HP/FP Rows -Increment Rows -Dice Roller Rows -Target Rows -Index Search -Treasure Generator -Trait Sorter |
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Text search through the indices of a lot of GURPS books:
http://www.servedhot.net/GURPS/php/index_imp.php Random Monster generator for GURPS 4th: http://www.servedhot.net/GURPS/Rando...generator.html |
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It's still bare bones at the moment, but I have to add this. It's a JavaScript page based off David Pulver's "Blaster and Laser Design" Pyramid article.
http://dagwood.sandwich.net/blasterdesign.html Still an alpha version, and no present manner of exporting the results. |
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Combat assistant and Initiative tracking tool
A tool is to track combat initiative and each combatant's status while automating common/repetitive tasks for the GM. Project Page: https://github.com/gtalus/GURPSInitTool Documentation (w/Changelog): http://gurpsinittool.readthedocs.org...est/index.html Latest Release: https://github.com/gtalus/GURPSInitTool/releases/latest (direct link to GURPSInitTool.jar) Latest version is v1.5.0 Highlights: Undo/redo, search, Injury Tolerance, many other improvements Main features include:
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UPDATE: I haven't supported GMControlApp for some time now. The Google Drive link below no longer works.
I’ve created a new computer-based GURPS play-aid (which I’ve teased about previously) which I call the GMControlApp. It starts with the idea of a computer-based GM Control Sheet and adds combat tracking capabilities. Its fairly new so there may be bugs! Here’s a quick overview of features and how-to’s:
I'm going to start a separate thread in the GURPS forum to track comments, bugs, and feature requests. The app, which is Java-based and should run on any modern computer/OS combination, can be downloaded from here: http://googledrive.com/host/0B7q__YY...VzQ/index.html The app is distributed as a platform specific installer (Mac OS X, Windows, Linux RPM/Debian installers) as well as an executable jar file (Java Runtime JRE version 1.8.0 update 60 or higher required). (Sorry, no tablet or phone version of this due to SJGames's online policy.) |
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Many many moons ago I wrote a Perl script that calculated several thousand iterations of the GURPS aging rules and gave you some statistics about it.
I have now ported that Perl script to Rust, so that it is both many times faster and now a standalone binary that runs on both Linux and Windows (command-line only for now, however — I may write a cheap GUI for it for version 3.0.0). You can find everything about it on GitHub. |
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I've written a web-browser-based GURPS character sheet program. I have actually been working on this thing for years, on and off, but it's fairly complete at this point. I'd like some feedback. Take a look: www.cox-thurmond.net/jim/jcsp/.
This thing is meant to compete with GURPS Character Assistant and similar programs, except it's easier to use (I hope) and much more portable because it's also just a web page. That being said, it encompasses all the (3rd and 4th edition) rules found in the Basic Sets, and can be customized. You can create, save, etc. in most browsers now. You can download a set of files to use the package on your own computer, if you like. Please let me know what you think - thanks! |
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Looks nice! Do you have a thread made for this? If not you should make one, people on here will pick it to hell and give you lots of great advice. |
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JMD, I'm a newbie here and I don't know exactly what you mean - a new forum thread? Could you direct me to some documentation, perhaps?
Thanks! |
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http://i.imgur.com/X7RzUxC.png Once in there just give the title as your app name, and a description and link for it in the body. If you are active in that thread as people respond I swear you'll get a lot of interest, we here love character management tools oh so very very much. Edit: Also, welcome to the forums! I hope you stay and chat with us awhile. |
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;) Jim |
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I have created a GURPS 4e Google Sheets Character Sheet for your consideration.
I wanted something easier to read/use, interact with for audits, and to share in a format everyone has access to (no cost, Google...). The link will take you to my public Google Share for GURPS 4e. There is a disclaimer there for your perusal. After that business, you can navigate to Character Sheets where you will find the sheet and an Instructions document. If you would like to use it PLEASE copy both to your own Google drive location and modify there. :-) (I don't think you can modify in my share, but just in case...). Let me know what you think! |
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So, this is exactly the sort of thing I have been looking for!
However, I can't use Gurps Character Sheet on my Windows machine very easily (for some reason, modern displays and Java don't work together, Java doesn't recognize the high DPI of the screen and text ends up being the size of ant babies). Does anyone know of a way to convert files from Gurps Character Assistant over to Gurps Character Sheet, or better yet, is there a way to import GCA files into GMControlApp? Quote:
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In my .sig is a link to my Random Monster Generator. Unfortunately for the moment it's Mac-only, as it's a FileMaker Pro runtime document and I'm not yet able to make a Windows version. I may try to reproduce it in another multi-platform environment, I just happen to know FMPro and am not a programmer.
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I like The Last Gasp, but the book keeping seems to be a bit tedious, until now. I made this The Last Gasp Assistant.
to help me and my players keep track of their AP and FP, and how they were recovering. I'd appreciate feedback, and whether or not my interpretation of the recovery rules is correct. |
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I find http://nbos.com/products/the-keep to really help with my game. Even has a GM Control sheet in the Character Sheet designer. I insert a new copy into the session log and fill it out for the characters involved that week. I can also record notes of the session as well.
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I've made a web app that helps GURPS Dungeon Fantasy or DFRPG players or GMs create spells using the DF 19 Incantation Magic rules. The app is found here:
http://www.hypermediocrity.us/incantation/ |
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Did anyone try to make a character sheet with the nbos Character Sheet Designer program?
I found three of them but none of them had any calculations programmed into it. Just sheets which must be filled in manually and CP added manually. |
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I've got a web app to build and calculate the Spell Point cost of Dungeon Fantasy Incantation Magic spells (Dungeon Fantasy 19: Incantation Magic).
The application is here: http://www.hypermediocrity.us/incantation/ Have fun! |
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Battlegrounds: RPG Edition (aka BRPG) is a virtual tabletop program that has solid GURPS support (although not much in the way of automation, beyond turn sequencing). Hexgrid with snap-to-grid, support for character facing, GURPS-compatible figure and animal bases, etc.
Below are some convenient links for anyone wanting to prepare a GURPS game using BRPG: Dice macros for playing GURPS. Custom text labels that are useful for playing GURPS. Turn Sequencer settings for GURPS. This allows the turn sequence to be auto-sorted based on things like each combatant's Move, Basic Speed, DX, etc. (both 3E AND 4E rules are supported) A pre-made Gladiator Arena which should provide a handy way to try out GURPS combat. (Note that some of the links I posted here might only be accessible to people who have registered on the Battlegrounds forums.) |
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I've made a new release of my character sheet package, JCSP - version 1.10.
New layouts, including one for Dungeon Fantasy, support for Magic / Fantasy Folk / Low Tech rules, generally slicker and nicer than before. Jim |
GCS - GURPS Character Sheet
A WYSIWYG character sheet for GURPS. Runs on Windows, Mac and Linux.
https://gurpscharactersheet.com/ (I'm kind of surprised it hasn't been mentioned before, and if it had been, it certainly deserves another mention) |
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[QUOTE=nick_coffin;1942654][*]Or you can use the “Import” button to import character data from GURPS Character Sheet (http://gurpscharactersheet.com), version 4 or higher. GCS needs to be installed on your computer along with GMControlApp for this to work. The first time you import, GMControlApp will ask you to select the location of your GCS installation.
Why don't you make an import button to import characters from GURPS Character Assistant? Paolo |
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Nick (or anyone else), is GMControlApp still being supported? I can't get it to register the installation location of GCS.
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BTW, to answer the previous question, I didn't support GCA because I don't own a PC, only a Mac. And GCS is free, as Celti pointed out. |
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I've spent a few weeks rewriting my GURPS Thaumatology: Ritual Path Magic spell creator app. The link for this is:
http://www.hypermediocrity.us/rpm_app/ The app has been redesigned and has the following features: * Implements the complete, default rules for creating new RPM spells. * Responsive design that should look good and work on any screen size, even small phones. * Allows export of the spell text as Markdown text. The site is currently in beta, please leave me any comments or bugs here in the forum. This replaces the old link which was: http://gurps-monsterhunters.appspot.com The old site will be retired soon. |
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Hi Nick
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https://www.hypermediocrity.us/rpm_app This should work well for both mobile and PC. One of the goals of the app is to produce RPM rituals as close to the standard format as possible. Here's an example of the app, as compared to the same ritual in the Thaumatology: RPM pdf: RPM pdf: Quote:
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GURPS Stella
Stellar Systems Generator for GURPS Space Two languages: english and portuguese. Program selects language automatically. Generator of space map full of stellar systems for GURPS Space. Algorithm used is GURPS Space for GURPS 3rd edition, but you can use with 4th edition. It creates a map of 30 x 30 parsecs using GURPS Space tables. Includes subtitles with keys for stars meaning. Includes coordinates. Very simple. Text-based map. Program runs in command line. DOWNLOAD AND INSTALL: 1. Download Python 3 from: https://www.python.org/downloads/windows/ If you use Linux it's generally installed by default in many distros. 2. Download GURPS-Stella.py. https://gist.github.com/Nerun/105cb7...f68c31006d.zip 3. Run with Python that you have previously installed. On Windows command prompt or Linux terminal: Code:
py GURPS-Stella.pyCode:
python3 GURPS-Stella.py |
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SyntaxError: encoding problem: 1252 |
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# -*- coding: cp1252 -*-Code:
# -*- coding: UTF-8 -*- |
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I created a tiny tool to calculate a table with the slam damage / speed for given HP. Ideal to add to a char sheet for a character that tends to use slams (or for his horse)
https://yolgie.github.io/GurpsSlamTableCalculator/ Done as a vue.js app hosted on github pages. Source: https://github.com/Yolgie/GurpsSlamTableCalculator |
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There's a new Virtual Table Top game aid for GURPS using the FoundryVTT engine:
GURPS 4th Edition Game Aid (Unofficial), or GGA. GGA has been reviewed and approved by SJGames and is available now for anyone wanting to use FoundryVTT as their virtual tabletop. Although the version number is 0.9.3 (as of this writing) it is functionally complete. There are a number of videos demoing the workings of GGA, as well as a written guide/manual (Google Doc). You can get more information or request additional features at the main author's GitHub account page or join us on the GURPS Discord (channel vtt-foundry). (I am one of the contributors.) There's a thread on the forums about GGA -- if you have any testimonials or questions for the author/contributors, refer to that thread: Playing GUPRS with the help of FoundryVTT |
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I do not know if here is the place to report it, but there it goes (if not, please can someone tell where it is for me to make a post there?)
GURPS Innate Attack Calculator is ignoring the -10% from the "magic" limitation. When you select the limitation it does not apply to the cost or the description. link for the game aid http://www.sjgames.com/gameaids/gurps/g4innatecalc.html |
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Hey there, I'm the author of that innate attack calculator, and agreed, the version SJ Games is hosting has some bugs and is very old.
Checkout this version, it has a lot of improvements. http://101010.org/kyle/gurps/innate_attack_calc.html |
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Hey everyone -- I'm going to be at GenCon all weekend, and I will have my laptop with me. If anyone wants an in-person demo of the NaN (Nick and Nose) GURPS Game Aid for Foundry, send me a message on Discord or message me here on the forums.
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User/GM testament:
I just ran the first installment of a DF/DFRPG campaign on Foundry last night using GGA (thanks for putting that out Nick). We ran into 'where is that button' 'how do I set permissions' issues typical for first time in a new program but it really went a lot more smoothly than I had feared. I expect a little between-session mucking about for the sake of familiarity will put a lot of that to bed and let us get in to some of the more advanced features and modules. Thanks again Nick & Nose. |
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Does anyone know if there are plans for GURPS Character Sheet (GCS) to handle builds in GURPS Dungeon Fantasy Role Playing Game (DFRPG) covering modular builds from Pyramid Companion 3 article "Five Easy Pieces" by Sean Punch". They do something similar with "Delvers to Grow" already.
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Hi guys, I wanted to share this with yall
https://azgaar.github.io/Fantasy-Map-Generator/ This is the best map generator I have ever seem, it's online and totally free, just amazing for those wanting to create fantasy maps for games. It has everything you could possibly imagine: populations, cultures, religions, political borders, places of interest, even armies, sub divisions of nations into provinces, it even creates banners or flags for each place! Even the cities you can open individually, and it generates maps for each individual village/city, and you can add THOUSANDS of city to it! It generates auto maps with EVERYTHING included... Really, it's absolutely amazing, give it a try if you dont know it yet |
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I've created a Windows Utility for Star Systems using the rules in GURPS space.
It requires Windows Vista and .Net 8.0. Link is here It currently supports:
Limitations:
Quick start guide:
Also, Temperatures above 750K, for both stars and planets with high blackbody temps, are colored according to the blackbody spectrum. And Garden worlds are highlighted green. It is a .NET program, written in C#, and requires a relatively modern version of windows (7 and up) with .NET 8.0 installed. I originally created this (sorta) in Excel using VBA macros, but the macro version of that file got lost, and instead of redoing it there, I switched to C#. I'm still actively working on it, and adding things; it just came to a point where it's somewhat usable for people other than me. Hopefully someone will try it out. If you have any suggestions, comments, or bugs, let me know! EDIT: Made some major changes -- things listed in Red are planned and/or were working before, but aren't working now. |
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Ipad Apps for GURPS?
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None at present. When SJ Games last talked about this, they wanted to distribute paid apps for GURPS themselves, but that's impractical for the Apple Store, where the developer has to do the uploads and have the account.
Apple doesn't really deal with the case where an intellectual property owner doesn't do apps themselves, but SJ Games didn't want to start employing software developers. |
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Hi all.
I’m hoping to reach Nick_Coffin here. His wonderful fantastic app monster hunters yet appears to be unreachable. Hoping for another link or a new edition. Or his incantation app as well. |
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Hmmm, you're right, the app is no longer accessible - it certainly was not long ago!
I'll see if I can ping him. |
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