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Kromm 07-17-2013 03:27 PM

GURPS Game Aids: Computer Programs
 
This is the right place to post descriptions of and links to executable game aids for computers (Linux, Mac, PC, etc.). Per our online policy, we do not currently give permission for mobile apps (be they for Android, Blackberry, iOS, or something else).

Warning: Links to malicious content – such as viruses and trojans – will trigger immediate deletion and a permanent ban without appeal.

ClayDowling 07-18-2013 08:00 AM

Re: GURPS Game Aids: Computer Programs
 
My significantly less cool but still useful calculator for Windows, OSX and Linux: http://www.obrienscafe.com/gurps-combat-calculator.html

ClayDowling 07-26-2013 02:36 PM

Powerstone Calculator
 
My own attempt at a powerstone calculator:

http://www.obrienscafe.com/powerstone-calculator.html

Includes C source code and compilation instructions, Windows and OSX binaries.

roguebfl 07-26-2013 02:54 PM

Re: GURPS Game Aids: Computer Programs
 
Where do Javascript applications fall? are they part of what included here?

dripton 10-08-2013 07:30 PM

Re: GURPS Game Aids: Computer Programs
 
Dungeon Fantasy random character generator.

https://github.com/dripton/dfrandom

Python command-line script. Should work on any OS with a Python interpreter available.

Only supports the templates in DF1 so far.

nick_coffin 11-28-2013 09:19 AM

Re: GURPS Game Aids: Computer Programs
 
Ritual Path Magic ritual cost calculator:

http://gurps-monsterhunters.appspot.com

Although this is a web app (JavaScript) it uses the HTML5 manifest to cache the entire application in your browser's cache, which means it is accessible offline. Just visit the above URL while you are online, and after the app loads, bookmark it. You can then access it even if not connected to the net by loading that bookmark.

It features a power-gathering random dice roller as well - just enter the amount of energy to gather, and the caster's effective skill, and it will generate all the rolls needed to gather the energy, tracking the amount of time needed, energy gathered on each roll, number of quirks, etc.

nick_coffin 02-25-2014 10:28 AM

Re: GURPS Game Aids: Computer Programs
 
I just released version 4 of the GURPS Ritual Path Magic Designer web application (http://gurps-monsterhunters.appspot.com/).

It fully supports the rules in GURPS Thaumatology: Ritual Path Magic and outputs your own rituals in the same format as that book.

New with this version is the ability to type directly into the Modifier fields instead of clicking the + and - buttons.

Those fields support a fairly lenient syntax - you can type 2000 lbs, 2000#, 2000 pounds, or 2 tons for subject weight, for instance.

Many of the fields support multiple conversions - Duration, for example, supports minutes, hours, days, weeks, months, or years with full conversions between units. For example, you can type in 24 months, 104 weeks, 730 days, 17520 hours, or 1051200 hours, and the app will convert any of those to 2 years.

Christopher R. Rice 02-25-2014 01:27 PM

Re: GURPS Game Aids: Computer Programs
 
Nick, you did a damn good job - you should be proud. This is a fine piece of code.

Kuroshima 02-26-2014 03:12 PM

Re: GURPS Game Aids: Computer Programs
 
Not GURPS specific, but I find this app (Multi timer -stopwatch & timer) to be very handy for tracking luck usage at my table. It also has a rather clean design.

haplessthrall 03-07-2014 02:58 PM

Re: GURPS Game Aids: Computer Programs
 
Here's a web app we use for all of our GURPS gaming sessions -- it's got a little bit of everything (everything we need, anyway), developed over years of us figuring out what utilities we needed as we played and what failsafes we needed. Features:

* There's an over-all game timer for capturing how long a game session is (and can be paused for dinner breaks etc.). The game timer even keeps going if the browser crashes or the power goes out and your computer dies.

* A page for "mini-timers" (mainly for luck usage) that key off the main timer, so if the game clock stops the character's luck won't regenerate inappropriately.

* A page for writing down game notes, which includes backups for in case you accidentally delete things or the power goes out or etc.

* A simple dice roller in case you're somewhere where there's no dice available (what a dreadful thought!).

* A page for saving worksheets of calculations (for instance, all the pluses and minuses for casting a specific spell).

It's all HTML5 and uses offline storage, so once you've viewed the app once it should be available even if you're offline. Timers, worksheets, notes, etc., are all saved to the local computer.

It's optimized for Safari, though should also run fine on Chrome or Firefox. Not tested on Opera, and all bets are off if you're using IE. Also, if you're using it on iOS and save it to the home screen, it will run in fullscreen mode.

http://www.buffalogalsnm.com/gamepad/

Enjoy!

Gauthic 03-26-2014 02:29 PM

Re: GURPS Game Aids: Computer Programs
 
I've also just finished a tool that I've just got feature-complete: a GM Control Sheet. There are (probably always be) bugs, but now that the features are all in, I can squish in any of 'em we find.

http://jdgwf.github.io/gurps-web-tools/

Feel free to fork or contribute:
https://github.com/jdgwf/gurps-web-tools

Like haplessthrall, it's an HTML5 web app using localStorage and can be ran from your local machine. I'm targeting iPad sized devices for minimum usage -- too many fields to easily be used on a phone sized device.

'Grape 04-01-2014 12:34 PM

Re: GURPS Game Aids: Computer Programs
 
It looks like Basic Speed is being calculated based on ST and HT rather than DX and HT when you add characters to the GM Control Sheet.

Gauthic 04-01-2014 01:45 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by 'Grape (Post 1744731)
It looks like Basic Speed is being calculated based on ST and HT rather than DX and HT when you add characters to the GM Control Sheet.

Thank you for catching that -- typos happen :D

Honken 06-23-2014 03:35 PM

Re: GURPS Game Aids: Computer Programs
 
I just thought I'd mention Fantasy Grounds (a VTT) do support GURPS 4e. For those of you that has no gaming group close at hand.

/H

Vlad 06-24-2014 12:20 PM

Re: GURPS Game Aids: Computer Programs
 
Thanks for the control sheet - going to give it a try this weekend with some DF. Looks very efficient!

Gauthic 06-24-2014 12:38 PM

Re: GURPS Game Aids: Computer Programs
 
Thanks, Vlad.

I've been working more on some personal Theatre stuff the last 8 weeks (I'm Sir Robin in the local community theatre's rendition of Spamalot) and I'll get back on this once my group starts back on GURPS (we were in a Savage Worlds campaign for the last 6 months).

Hopefully I'll have time in between personal projects to do more than just bugfixes soon. If you post an issue on the GitHub project (or PM me), I'll get to those at first priority though.

Vlad 06-24-2014 02:30 PM

Re: GURPS Game Aids: Computer Programs
 
I have used spreadsheets for bigger combats in the past but in order to keep all sorts of secondary and tertiary stats that may come up, each NPC ends up with a ridiculous number of columns of info and it gets very taxing to scan repeatedly. By breaking the information into the basics with an easy way to dive deeper, I'm certain it will help enormously. If I note any issues I will be sure to comment.

It looks like the data gets stored locally, right? That means I better wait till I get home to start statting.

Gauthic 06-24-2014 02:35 PM

Re: GURPS Game Aids: Computer Programs
 
Yes, but there are JSON Export and Import functions - so your could email yourself the text data to whatever device you want to place it on :)

Import and Export Buttons:
https://www.dropbox.com/s/d8hz9azitu...2014.34.37.png

nick_coffin 06-27-2014 01:13 PM

Re: GURPS Game Aids: Computer Programs
 
Version 5 of the Ritual Path Magic Designer web app is now available at the usual URL: http://gurps-monsterhunters.appspot.com/.

Changes include:
  • Design tab: In-line adding or changing ritual modifiers (i.e., no more popup with a drop-down list of modifiers - this is now directly in the modifier table)
  • Gather tab: Fixed the bug where a roll of 17 was not considered a failure at high skill levels

I intended to add a feature to the Gather tab to let the user change the number of turns a caster could gather energy before accumulating a -1 penalty to his effective skill (the default is 3 in RAW) based on some conversations in the forums. But that didn't make the latest release. Its a simple change, so it should be there soon.

nick_coffin 07-11-2014 11:47 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by nick_coffin (Post 1780348)
I intended to add a feature to the Gather tab to let the user change the number of turns a caster could gather energy before accumulating a -1 penalty to his effective skill (the default is 3 in RAW) based on some conversations in the forums. But that didn't make the latest release. Its a simple change, so it should be there soon.

The number of gather attempts per -1 penalty is now configurable on the Gather tab.

Bontainer 07-22-2014 06:03 AM

Re: GURPS Game Aids: Computer Programs
 
I have posted this already in the main GURPS section, but I think its better placed in here.



I am new to this forum but have been playing GURPS for more then 2 decades now. In the 90ies I programmed a lot of gaming utilities for GURPS 3, all written in QBasic, but never published them. Now that I did the switch to GURPS 4 I also updated the software and would like to share it.

Luckily the nice guys at http://www.qb64.net/ wrote an amazing compiler that allows to use old Qbasic programs on modern 64-bit rigs.

One of the programs I wrote was an utility for the referee that generated weapon cards with all relevant data needed to play. I have updated this program, combined it with .jpgs of the weapons and generated .PDF files

The first file contains a sample and an in depth explanation what this charts contain and how to use them

http://www.mediafire.com/view/r8s9qw...pon_charts.pdf

The next file contains a bunch of semiautomatic pistols.

http://www.mediafire.com/view/y71t1b...automatics.pdf

The last file contains an ammo list with 275 types of ammo with all relevant GURPS and real world data. The GURPS data are based on the formulas generated by Douglas Cole (Thank you very much for your superb work!)

http://www.mediafire.com/view/9r9j64pzwt3daog/Ammo.txt

All files are checked with ESET Smart Security 7

If you are interested I can also upload the software as compiled files.

The software contains a few additional features.

1. It integrates your skill and the strength modifiers into the weapon charts
2. It allows you to choose a D20 or a D100 output (converting the 3d6 probabilities)
3. It allows you to choose between metric and original output

It does not contain the nice pictures I collected from the web……

Hope you like it...

Yours

Peter

tschoppi 08-08-2014 04:48 AM

Re: GURPS Game Aids: Computer Programs
 
GURPS Space Star System Generator

A collection of Python OOP, but easily accessible through an example script to run, as below:

Code:

python example.py > output.txt
Currently only output to stdout is supported (and it's a lot of text, so redirecting to a file is a smart move), but a GUI is in planning and output to file (LaTeX format for nice PDF's) will come soon.

The code lives here: http://github.com/tschoppi/starsystem-gen
Releases can be found here (links to zip files and tarballs): http://github.com/tschoppi/starsystem-gen/releases

Small note on the side: Currently, not many options can be set, which results in a lot of boring, cold and dead star systems. But some may be a decent starting point to flesh it out with some detail.

JMD 01-05-2015 09:40 AM

Re: GURPS Game Aids: Computer Programs
 
GURPS Calculator
A web app for use on any mobile or desktop device.

http://www.gurpscalculator.com

A set of tools any player or GM would appreciate! No frills. No annoying sound effects.
It's just you and gorgeous data in a oh-so-sweet high contrast heaven. Tools are being added and refined all the time.

Campaign Management
Collision and Fall Damage
Robust Dice Roller
Jumping Distance
Throwing Distance
Search Book Indices
Tracker
-Combat Rows
-Tracker Rows
-Static Rows
-HP/FP Rows
-Increment Rows
-Dice Roller Rows
-Target Rows
-Index Search
-Treasure Generator
-Trait Sorter

Wicked Lurker 07-13-2015 01:25 PM

Re: GURPS Game Aids: Computer Programs
 
Text search through the indices of a lot of GURPS books:

http://www.servedhot.net/GURPS/php/index_imp.php

Random Monster generator for GURPS 4th:
http://www.servedhot.net/GURPS/Rando...generator.html

Phantasm 07-28-2015 01:14 AM

Re: GURPS Game Aids: Computer Programs
 
It's still bare bones at the moment, but I have to add this. It's a JavaScript page based off David Pulver's "Blaster and Laser Design" Pyramid article.

http://dagwood.sandwich.net/blasterdesign.html

Still an alpha version, and no present manner of exporting the results.

Infojunky 07-31-2015 03:37 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by tbrock1031 (Post 1922614)
It's still bare bones at the moment, but I have to add this. It's a JavaScript page based off David Pulver's "Blaster and Laser Design" Pyramid article.

http://dagwood.sandwich.net/blasterdesign.html

Still an alpha version, and no present manner of exporting the results.

Cool though....

talus 08-06-2015 09:29 AM

Re: GURPS Game Aids: Computer Programs
 
Combat assistant and Initiative tracking tool
A tool is to track combat initiative and each combatant's status while automating common/repetitive tasks for the GM.

Project Page: https://github.com/gtalus/GURPSInitTool
Documentation (w/Changelog): http://gurpsinittool.readthedocs.org...est/index.html
Latest Release: https://github.com/gtalus/GURPSInitTool/releases/latest (direct link to GURPSInitTool.jar)

Latest version is v1.5.0
Highlights: Undo/redo, search, Injury Tolerance, many other improvements

Main features include:
  • Detailed combatant stats and state tracking
  • Drag-n-drop initiative ordering
  • Group manager to organize and save combatant records
  • Partial automation of NPC attacks and defenses, including damage, shock, knockdown/stunning, and unconsciousness (all can be disabled in Options menu)
  • Logging of combat results
Forum thread

nick_coffin 10-09-2015 09:16 AM

Re: GURPS Game Aids: Computer Programs
 
UPDATE: I haven't supported GMControlApp for some time now. The Google Drive link below no longer works.

I’ve created a new computer-based GURPS play-aid (which I’ve teased about previously) which I call the GMControlApp. It starts with the idea of a computer-based GM Control Sheet and adds combat tracking capabilities.

Its fairly new so there may be bugs!

Here’s a quick overview of features and how-to’s:
  • To get started you need to enter characters into the app. The “Characters & Adversaries” tab allows you to do that manually.
  • Or you can use the “Import” button to import character data from GURPS Character Sheet (http://gurpscharactersheet.com), version 4 or higher. GCS needs to be installed on your computer along with GMControlApp for this to work. The first time you import, GMControlApp will ask you to select the location of your GCS installation.
  • Character data can be “cloned” to produce multiple characters with the same set of statistics. This is handy for creating hordes of zombies or armies of mooks.
    After entering characters, foes, and monsters, you can organize them into “Parties & Groups”. The group can be tagged with a unique icon (handy in the Encounter view).
  • Create an encounter in the “Encounters & Melees” section of the app and add one or more groups to the encounter. To use this as a GM Control Sheet, you can load only the PCs. To use this as a combat tracker, add several parties. This view automatically sorts the characters by combat order using standard GURPS rules (by Speed, then Dex, ties broken randomly).
  • Selecting a character in the Encounters view allows you to see more of his character statistics via an expandable panel at the bottom of the screen.
  • To start combat tracking, click the “Next” button next to the Round field. An arrow icon will show next to the active character. Clicking “Next” again will advance to the next player. The Round field is incremented each time all characters have completed a turn.
  • Clicking the “eye” button opens the “player view” - I put this on a separate monitor facing the players to help them remember who is going next and the current status of all the combatants. You can selectively show or hide a character entirely from this view by clicking the checkbox to the far right of the character row in the table. You can also choose to hide the character’s name and use the player’s name instead by selecting the checkbox to the right of the player’s name. This is meant to hide the true nature of an enemy. For example, the players may not know that the seemingly normal man they are fighting is actually a werewolf. The character name might be set to “Werewolf (Rational)” and the player name set to “Ralph”. Checking the box would show “Ralph” as the name on the player view.

I'm going to start a separate thread in the GURPS forum to track comments, bugs, and feature requests.

The app, which is Java-based and should run on any modern computer/OS combination, can be downloaded from here:

http://googledrive.com/host/0B7q__YY...VzQ/index.html

The app is distributed as a platform specific installer (Mac OS X, Windows, Linux RPM/Debian installers) as well as an executable jar file (Java Runtime JRE version 1.8.0 update 60 or higher required).

(Sorry, no tablet or phone version of this due to SJGames's online policy.)

Celti 01-07-2016 08:13 PM

Re: GURPS Game Aids: Computer Programs
 
Many many moons ago I wrote a Perl script that calculated several thousand iterations of the GURPS aging rules and gave you some statistics about it.

I have now ported that Perl script to Rust, so that it is both many times faster and now a standalone binary that runs on both Linux and Windows (command-line only for now, however — I may write a cheap GUI for it for version 3.0.0).

You can find everything about it on GitHub.

jcsp 03-07-2016 04:55 PM

Re: GURPS Game Aids: Computer Programs
 
I've written a web-browser-based GURPS character sheet program. I have actually been working on this thing for years, on and off, but it's fairly complete at this point. I'd like some feedback. Take a look: www.cox-thurmond.net/jim/jcsp/.

This thing is meant to compete with GURPS Character Assistant and similar programs, except it's easier to use (I hope) and much more portable because it's also just a web page. That being said, it encompasses all the (3rd and 4th edition) rules found in the Basic Sets, and can be customized. You can create, save, etc. in most browsers now. You can download a set of files to use the package on your own computer, if you like.

Please let me know what you think - thanks!

JMD 03-08-2016 08:05 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by jcsp (Post 1986565)
I've written a web-browser-based GURPS character sheet program. I have actually been working on this thing for years, on and off, but it's fairly complete at this point. I'd like some feedback. Take a look: www.cox-thurmond.net/jim/jcsp/.

This thing is meant to compete with GURPS Character Assistant and similar programs, except it's easier to use (I hope) and much more portable because it's also just a web page. That being said, it encompasses all the (3rd and 4th edition) rules found in the Basic Sets, and can be customized. You can create, save, etc. in most browsers now. You can download a set of files to use the package on your own computer, if you like.

Please let me know what you think - thanks!


Looks nice! Do you have a thread made for this? If not you should make one, people on here will pick it to hell and give you lots of great advice.

jcsp 03-08-2016 02:59 PM

Re: GURPS Game Aids: Computer Programs
 
JMD, I'm a newbie here and I don't know exactly what you mean - a new forum thread? Could you direct me to some documentation, perhaps?

Thanks!

JMD 03-08-2016 03:22 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by jcsp (Post 1986849)
JMD, I'm a newbie here and I don't know exactly what you mean - a new forum thread? Could you direct me to some documentation, perhaps?

Thanks!

Sure. Click here and then click "Start new thread" at the top left.

http://i.imgur.com/X7RzUxC.png

Once in there just give the title as your app name, and a description and link for it in the body. If you are active in that thread as people respond I swear you'll get a lot of interest, we here love character management tools oh so very very much.

Edit: Also, welcome to the forums! I hope you stay and chat with us awhile.

jcsp 03-08-2016 03:54 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by JMD (Post 1986854)
... we here love character management tools oh so very very much.

I wonder why, do you suppose? Something about GURPS, perhaps?

;)

Jim

trechriron 03-11-2016 06:46 PM

Re: GURPS Game Aids: Computer Programs
 
I have created a GURPS 4e Google Sheets Character Sheet for your consideration.

I wanted something easier to read/use, interact with for audits, and to share in a format everyone has access to (no cost, Google...).

The link will take you to my public Google Share for GURPS 4e. There is a disclaimer there for your perusal. After that business, you can navigate to Character Sheets where you will find the sheet and an Instructions document. If you would like to use it PLEASE copy both to your own Google drive location and modify there. :-) (I don't think you can modify in my share, but just in case...).

Let me know what you think!

trechriron 04-13-2016 05:26 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by trechriron (Post 1987966)
...

Let me know what you think!

This thing has more errors than a Master's Thesis penned by Daffy Duck on Heroin. I think I shall instead try my hand at a sheet for GCA. What a mess. I'm luck no one looked at it. It's... not good.

Zandari 08-24-2016 09:49 PM

Re: GURPS Game Aids: Computer Programs
 
So, this is exactly the sort of thing I have been looking for!

However, I can't use Gurps Character Sheet on my Windows machine very easily (for some reason, modern displays and Java don't work together, Java doesn't recognize the high DPI of the screen and text ends up being the size of ant babies).

Does anyone know of a way to convert files from Gurps Character Assistant over to Gurps Character Sheet, or better yet, is there a way to import GCA files into GMControlApp?


Quote:

Originally Posted by nick_coffin (Post 1942654)
I’ve created a new computer-based GURPS play-aid (which I’ve teased about previously) which I call the GMControlApp. It starts with the idea of a computer-based GM Control Sheet and adds combat tracking capabilities.
[*]Or you can use the “Import” button to import character data from GURPS Character Sheet (http://gurpscharactersheet.com), version 4 or higher. GCS needs to be installed on your computer along with GMControlApp for this to work. The first time you import, GMControlApp will ask you to select the location of your GCS installation.


nick_coffin 08-27-2016 11:28 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Zandari (Post 2032147)
So, this is exactly the sort of thing I have been looking for!

However, I can't use Gurps Character Sheet on my Windows machine very easily (for some reason, modern displays and Java don't work together, Java doesn't recognize the high DPI of the screen and text ends up being the size of ant babies).

Does anyone know of a way to convert files from Gurps Character Assistant over to Gurps Character Sheet, or better yet, is there a way to import GCA files into GMControlApp?

GCS isn't required - you can manually enter your character's data into the app as well.

kmunoz 08-27-2016 12:12 PM

Re: GURPS Game Aids: Computer Programs
 
In my .sig is a link to my Random Monster Generator. Unfortunately for the moment it's Mac-only, as it's a FileMaker Pro runtime document and I'm not yet able to make a Windows version. I may try to reproduce it in another multi-platform environment, I just happen to know FMPro and am not a programmer.

Legendsmith 11-10-2016 07:48 AM

Re: GURPS Game Aids: Computer Programs
 
I like The Last Gasp, but the book keeping seems to be a bit tedious, until now. I made this The Last Gasp Assistant.
to help me and my players keep track of their AP and FP, and how they were recovering.
I'd appreciate feedback, and whether or not my interpretation of the recovery rules is correct.

keyespj 03-10-2017 12:26 PM

Re: GURPS Game Aids: Computer Programs
 
I find http://nbos.com/products/the-keep to really help with my game. Even has a GM Control sheet in the Character Sheet designer. I insert a new copy into the session log and fill it out for the characters involved that week. I can also record notes of the session as well.

nick_coffin 09-17-2017 07:36 AM

Re: GURPS Game Aids: Computer Programs
 
I've made a web app that helps GURPS Dungeon Fantasy or DFRPG players or GMs create spells using the DF 19 Incantation Magic rules. The app is found here:

http://www.hypermediocrity.us/incantation/

Lord Azagthoth 09-17-2017 04:47 PM

Re: GURPS Game Aids: Computer Programs
 
Did anyone try to make a character sheet with the nbos Character Sheet Designer program?

I found three of them but none of them had any calculations programmed into it. Just sheets which must be filled in manually and CP added manually.

nick_coffin 11-10-2017 11:25 AM

Re: DFRPG Game Aids: Computer Programs
 
I've got a web app to build and calculate the Spell Point cost of Dungeon Fantasy Incantation Magic spells (Dungeon Fantasy 19: Incantation Magic).

The application is here:

http://www.hypermediocrity.us/incantation/

Have fun!

trechriron 11-15-2017 01:00 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Lord Azagthoth (Post 2123504)
Did anyone try to make a character sheet with the nbos Character Sheet Designer program?

I found three of them but none of them had any calculations programmed into it. Just sheets which must be filled in manually and CP added manually.

Not yet, but I've seriously been thinking of taking a crack at it. Not enamored with the standard layouts...

nick_coffin 07-14-2018 10:05 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by nick_coffin (Post 2123420)
I've made a web app that helps GURPS Dungeon Fantasy or DFRPG players or GMs create spells using the DF 19 Incantation Magic rules. The app is found here:

http://www.hypermediocrity.us/incantation/

The Incanter's Aid (for creating spells using the DF19 Incantation Magic rules) has had a minor update to make it more mobile friendly. The URL remains the same (see above).

Phantasm 09-21-2018 01:35 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by ClayDowling (Post 1614683)
My significantly less cool but still useful calculator for Windows, OSX and Linux: http://www.obrienscafe.com/gurps-combat-calculator.html

I'm getting a 404 on this. It get moved?

heruca 05-02-2019 06:34 AM

Re: GURPS Game Aids: Computer Programs
 
Battlegrounds: RPG Edition (aka BRPG) is a virtual tabletop program that has solid GURPS support (although not much in the way of automation, beyond turn sequencing). Hexgrid with snap-to-grid, support for character facing, GURPS-compatible figure and animal bases, etc.

Below are some convenient links for anyone wanting to prepare a GURPS game using BRPG:

Dice macros for playing GURPS.

Custom text labels that are useful for playing GURPS.

Turn Sequencer settings for GURPS. This allows the turn sequence to be auto-sorted based on things like each combatant's Move, Basic Speed, DX, etc. (both 3E AND 4E rules are supported)

A pre-made Gladiator Arena which should provide a handy way to try out GURPS combat.

(Note that some of the links I posted here might only be accessible to people who have registered on the Battlegrounds forums.)

jcsp 05-24-2019 10:56 PM

Re: GURPS Game Aids: Computer Programs
 
I've made a new release of my character sheet package, JCSP - version 1.10.

New layouts, including one for Dungeon Fantasy, support for Magic / Fantasy Folk / Low Tech rules, generally slicker and nicer than before.

Jim

Nose66 12-08-2019 09:42 PM

GCS - GURPS Character Sheet
 
A WYSIWYG character sheet for GURPS. Runs on Windows, Mac and Linux.

https://gurpscharactersheet.com/

(I'm kind of surprised it hasn't been mentioned before, and if it had been, it certainly deserves another mention)

PBarone714 04-09-2020 04:16 AM

Re: GURPS Game Aids: Computer Programs
 
[QUOTE=nick_coffin;1942654][*]Or you can use the “Import” button to import character data from GURPS Character Sheet (http://gurpscharactersheet.com), version 4 or higher. GCS needs to be installed on your computer along with GMControlApp for this to work. The first time you import, GMControlApp will ask you to select the location of your GCS installation.

Why don't you make an import button to import characters from GURPS Character Assistant?

Paolo

Celti 04-09-2020 04:23 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by PBarone714 (Post 2318038)
Or you can use the “Import” button to import character data from GURPS Character Sheet (http://gurpscharactersheet.com), version 4 or higher. GCS needs to be installed on your computer along with GMControlApp for this to work. The first time you import, GMControlApp will ask you to select the location of your GCS installation.

Why don't you make an import button to import characters from GURPS Character Assistant?

Paolo

At a guess, because GCS is open-source, written in Java (as is GMControlApp), and fairly interoperable; while GCA is none of those.

Eddie T 04-13-2020 08:30 PM

Re: GURPS Game Aids: Computer Programs
 
Nick (or anyone else), is GMControlApp still being supported? I can't get it to register the installation location of GCS.

nick_coffin 04-17-2020 04:09 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Eddie T (Post 2318784)
Nick (or anyone else), is GMControlApp still being supported? I can't get it to register the installation location of GCS.

Sorry, but I haven't looked at or supported GMControlApp for a while now.

BTW, to answer the previous question, I didn't support GCA because I don't own a PC, only a Mac. And GCS is free, as Celti pointed out.

nick_coffin 10-29-2020 01:33 PM

Re: GURPS Game Aids: Computer Programs
 
I've spent a few weeks rewriting my GURPS Thaumatology: Ritual Path Magic spell creator app. The link for this is:

http://www.hypermediocrity.us/rpm_app/

The app has been redesigned and has the following features:

* Implements the complete, default rules for creating new RPM spells.
* Responsive design that should look good and work on any screen size, even small phones.
* Allows export of the spell text as Markdown text.

The site is currently in beta, please leave me any comments or bugs here in the forum.

This replaces the old link which was:

http://gurps-monsterhunters.appspot.com

The old site will be retired soon.

Lameth 02-03-2021 10:04 PM

Re: GURPS Game Aids: Computer Programs
 
Hi Nick

The link appears broken.



Quote:

Originally Posted by nick_coffin (Post 2351139)
I've spent a few weeks rewriting my GURPS Thaumatology: Ritual Path Magic spell creator app. The link for this is:

http://www.hypermediocrity.us/rpm_app/

The app has been redesigned and has the following features:

* Implements the complete, default rules for creating new RPM spells.
* Responsive design that should look good and work on any screen size, even small phones.
* Allows export of the spell text as Markdown text.

The site is currently in beta, please leave me any comments or bugs here in the forum.

This replaces the old link which was:

http://gurps-monsterhunters.appspot.com

The old site will be retired soon.


nick_coffin 02-14-2021 10:42 AM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Lameth (Post 2365740)
Hi Nick

The link appears broken.

Try it again. I had to rebuild my website recently and I hadn't gotten around to deploying the RPM app until today.

https://www.hypermediocrity.us/rpm_app

This should work well for both mobile and PC.

One of the goals of the app is to produce RPM rituals as close to the standard format as possible. Here's an example of the app, as compared to the same ritual in the Thaumatology: RPM pdf:

RPM pdf:

Quote:

Legs of the Kangaroo

Spell Effects: Greater Strengthen Body + Lesser Strengthen Body ¥2.
Inherent Modifiers: Altered Trait, Basic Move + Altered Trait, Super Jump + Bestows a Bonus, Jumping.
Greater Effects: 1 (¥3).

The subject of this spell can make prodigious running leaps! He has +1 to Move for all purposes, and his jumping distances are doubled – after factoring in the Move bonus. Any rolls the GM requires to jump, avoid falling after a jump, etc., are at +2. The subject can be the caster or anyone the caster touches. The effects last for one hour.

Typical Casting: Greater Strengthen Body (3) + Lesser Strengthen Body (3) + Lesser Strengthen Body (3) + Altered Trait, Basic Move+1 (5) + Altered Trait, Super Jump 1 (10) + Bestows a Bonus, +2 to Jumping Rolls (2) + Duration, 1 hour (3) + Subject Weight, 300 lbs. (3). 96 energy (32×3).
My app:
Quote:

Legs of the Kangaroo

Spell Effects: Greater Strengthen Body + Lesser Strengthen Body ×2.
Inherent Modifiers: Altered Trait, Basic Move+1 + Altered Trait, Super Jump + Bestows a Bonus, Jumping rolls.
Greater Effects: 1 (×3).

The subject of this spell can make prodigious running leaps! He has +1 to Move for all purposes, and his jumping distances are doubled – after factoring in the Move bonus. Any rolls the GM requires to jump, avoid falling after a jump, etc., are at +2. The subject can be the caster or anyone the caster touches. The effects last for one hour.

Typical Casting: Greater Strengthen Body (3) + Lesser Strengthen Body (3) + Lesser Strengthen Body (3) + Altered Trait, Basic Move+1 (5) + Altered Trait, Super Jump 1 (10) + Bestows a Bonus, +2 to Jumping rolls (2) + Duration, 1 hour (3) + Subject Weight, 300 lbs. (3). 96 energy (32×3).
And here's a screen shot of the editor: https://www.hypermediocrity.us/rpm_app/screen-shot.png

GURPZine 02-17-2021 06:57 PM

Re: GURPS Game Aids: Computer Programs
 
GURPS Stella
Stellar Systems Generator for GURPS Space

Two languages: english and portuguese. Program selects language automatically.

Generator of space map full of stellar systems for GURPS Space. Algorithm used is GURPS Space for GURPS 3rd edition, but you can use with 4th edition.

It creates a map of 30 x 30 parsecs using GURPS Space tables. Includes subtitles with keys for stars meaning. Includes coordinates.

Very simple. Text-based map. Program runs in command line.

DOWNLOAD AND INSTALL:

1. Download Python 3 from:
https://www.python.org/downloads/windows/

If you use Linux it's generally installed by default in many distros.

2. Download GURPS-Stella.py.
https://gist.github.com/Nerun/105cb7...f68c31006d.zip

3. Run with Python that you have previously installed. On Windows command prompt or Linux terminal:
Code:

py GURPS-Stella.py
Be sure of running it with Python 3+ not Python 2.x. In Debian:
Code:

python3 GURPS-Stella.py

Eddie T 02-18-2021 06:45 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by GURPZine (Post 2367794)
GURPS Stella
Stellar Systems Generator for GURPS Space

Two languages: english and portuguese. Program selects language automatically.

Generator of space map full of stellar systems for GURPS Space. Algorithm used is GURPS Space for GURPS 3rd edition, but you can use with 4th edition.

It creates a map of 30 x 30 parsecs using GURPS Space tables. Includes subtitles with keys for stars meaning. Includes coordinates.

Very simple. Text-based map. Program runs in command line.

DOWNLOAD AND INSTALL:

1. Download Python 3 from:
https://www.python.org/downloads/windows/

If you use Linux it's generally installed by default in many distros.

2. Download GURPS-Stella.py.
https://gist.github.com/Nerun/105cb7...9da096fd40.zip

3. Run with Python that you have previously installed. On Windows command prompt or Linux terminal:
Code:

py GURPS-Stella.py
Be sure of running it with Python 3+ not Python 2.x. In Debian:
Code:

python3 GURPS-Stella.py

I'd love to try it out, but where do you download the zip file to? Where Python installed? Do we need to unzip it? I downloaded it and inferred that it needs to be in my username directory (probably erroneously) then ran the code in #3 in Command Prompt and it spit out:

Code:

SyntaxError: encoding problem: 1252

GURPZine 02-18-2021 08:26 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Eddie T (Post 2367951)
I'd love to try it out, but where do you download the zip file to?

Download zip to anywhere you wish.

Quote:

Where Python installed?
Python installer knows what to do. Use the installer and it installs python in the right way.

Quote:

Do we need to unzip it?
Surely.

Quote:

I downloaded it and inferred that it needs to be in my username directory (probably erroneously) then ran the code in #3 in Command Prompt and it spit out:

Code:

SyntaxError: encoding problem: 1252

Yeah, it can happens. Open GURPS-Stella.py, and change "cp1252" in the first line to "UTF-8". Or readownload the zip, i have updated it to UTF-8. Please, try again.

This:
Code:

# -*- coding: cp1252 -*-
Should be:
Code:

# -*- coding: UTF-8 -*-

Yolgie 04-12-2021 03:41 PM

Re: GURPS Game Aids: Computer Programs
 
I created a tiny tool to calculate a table with the slam damage / speed for given HP. Ideal to add to a char sheet for a character that tends to use slams (or for his horse)

https://yolgie.github.io/GurpsSlamTableCalculator/


Done as a vue.js app hosted on github pages.
Source: https://github.com/Yolgie/GurpsSlamTableCalculator

nick_coffin 05-06-2021 10:49 AM

Re: GURPS Game Aids: Computer Programs
 
There's a new Virtual Table Top game aid for GURPS using the FoundryVTT engine:

GURPS 4th Edition Game Aid (Unofficial), or GGA.

GGA has been reviewed and approved by SJGames and is available now for anyone wanting to use FoundryVTT as their virtual tabletop.

Although the version number is 0.9.3 (as of this writing) it is functionally complete.

There are a number of videos demoing the workings of GGA, as well as a written guide/manual (Google Doc).

You can get more information or request additional features at the main author's GitHub account page or join us on the GURPS Discord (channel vtt-foundry). (I am one of the contributors.)

There's a thread on the forums about GGA -- if you have any testimonials or questions for the author/contributors, refer to that thread: Playing GUPRS with the help of FoundryVTT

psydraco 05-17-2021 04:00 PM

Re: GURPS Game Aids: Computer Programs
 
I do not know if here is the place to report it, but there it goes (if not, please can someone tell where it is for me to make a post there?)

GURPS Innate Attack Calculator is ignoring the -10% from the "magic" limitation. When you select the limitation it does not apply to the cost or the description.

link for the game aid
http://www.sjgames.com/gameaids/gurps/g4innatecalc.html

laserdog 05-24-2021 08:16 AM

Re: GURPS Game Aids: Computer Programs
 
Hey there, I'm the author of that innate attack calculator, and agreed, the version SJ Games is hosting has some bugs and is very old.

Checkout this version, it has a lot of improvements.

http://101010.org/kyle/gurps/innate_attack_calc.html

nick_coffin 09-14-2021 04:59 PM

Re: GURPS Game Aids: Computer Programs
 
Hey everyone -- I'm going to be at GenCon all weekend, and I will have my laptop with me. If anyone wants an in-person demo of the NaN (Nick and Nose) GURPS Game Aid for Foundry, send me a message on Discord or message me here on the forums.

benz72 09-21-2021 08:32 AM

Re: GURPS Game Aids: Computer Programs
 
User/GM testament:
I just ran the first installment of a DF/DFRPG campaign on Foundry last night using GGA (thanks for putting that out Nick).
We ran into 'where is that button' 'how do I set permissions' issues typical for first time in a new program but it really went a lot more smoothly than I had feared. I expect a little between-session mucking about for the sake of familiarity will put a lot of that to bed and let us get in to some of the more advanced features and modules.
Thanks again Nick & Nose.

restlessgriffin 10-09-2022 06:35 PM

Re: GURPS Game Aids: Computer Programs
 
Does anyone know if there are plans for GURPS Character Sheet (GCS) to handle builds in GURPS Dungeon Fantasy Role Playing Game (DFRPG) covering modular builds from Pyramid Companion 3 article "Five Easy Pieces" by Sean Punch". They do something similar with "Delvers to Grow" already.

KarlKost 01-27-2023 07:21 PM

Re: GURPS Game Aids: Computer Programs
 
Hi guys, I wanted to share this with yall

https://azgaar.github.io/Fantasy-Map-Generator/

This is the best map generator I have ever seem, it's online and totally free, just amazing for those wanting to create fantasy maps for games. It has everything you could possibly imagine: populations, cultures, religions, political borders, places of interest, even armies, sub divisions of nations into provinces, it even creates banners or flags for each place! Even the cities you can open individually, and it generates maps for each individual village/city, and you can add THOUSANDS of city to it!

It generates auto maps with EVERYTHING included... Really, it's absolutely amazing, give it a try if you dont know it yet

cvannrederode 04-08-2024 12:31 PM

Re: GURPS Game Aids: Computer Programs
 
I've created a Windows Utility for Star Systems using the rules in GURPS space.

It requires Windows Vista and .Net 8.0. Link is here

It currently supports:
  • Random Generation of Worlds.
  • Random Generation of Star systems, including attempting to insert a previously created single world.
  • Tracking multiple star systems, including their X,Y,Z coordinates.
  • Changing, editing, renaming of objects. Moving orbits.
  • Adding planets, moons, and settlements to the system.
  • Deleting items
  • Saving and loading to file
  • Full Keplerian elements for all orbits save Asteroid Belts.
  • A display of the orbits around a star or planet.
  • Support for legacy planet types from 3rd Edition, with no constraints on parameters.
  • Printing
  • Trade Routes and Jump Line support.

Limitations:
  • The orbit display is janky, and the UI in general is very rough. (My UI skills aren't the best)
  • Trade routes always us straight line distance, and cannot be constrained to jump lines (this is planned)
  • Massive stars past their life go right to a random stellar remnant (neutron star/black hole). I need to find a good reference for aging of massive stars.
  • I think the remove star menu item doesn't do anything yet.
  • This a beta release. There is a small chance it could blow up and scorch your face, fair warning.

Quick start guide:
  • New: System now has proper menu system, and much better UI.
  • To create something, use the Create menu.
  • Tools menu has options to remove objects, as well as setting the campaign settings, printer settings, and creating a random moon system for an existing world.
  • To change something, double click on a line in the Tree View on the left. This will open a properties window, with three sections. The left is a text box where a description can be entered (a rich text box, with some formatting controls at the top). On the top right is a parameter list, double clicking on a parameter name will allow you to change a parameter. If it can be changed, you'll get a prompt to enter a new value. If you can't you'll get box saying that, and sometimes with more info. (i.e. you can't change diameters; you have to change mass or density instead). Some parameters have constraints. On the bottom left is a place for a graphic; you can click Load Image to add one, or drag and drop an image file. Clear image will clear it out.
  • When entering orbital distances for moons, you can enter earth diameters (without units) or kilometers (by putting km -- actually any valid SI prefix and m will work) I know this is a weird mix of SAE and SI, but I made it so I can easily enter moon data for our solar system from Wikipedia

Also, Temperatures above 750K, for both stars and planets with high blackbody temps, are colored according to the blackbody spectrum. And Garden worlds are highlighted green.

It is a .NET program, written in C#, and requires a relatively modern version of windows (7 and up) with .NET 8.0 installed.

I originally created this (sorta) in Excel using VBA macros, but the macro version of that file got lost, and instead of redoing it there, I switched to C#. I'm still actively working on it, and adding things; it just came to a point where it's somewhat usable for people other than me. Hopefully someone will try it out. If you have any suggestions, comments, or bugs, let me know!

EDIT: Made some major changes -- things listed in Red are planned and/or were working before, but aren't working now.

Infojunky 07-30-2024 05:19 PM

Re: GURPS Game Aids: Computer Programs
 
Ipad Apps for GURPS?

johndallman 07-31-2024 12:02 PM

Re: GURPS Game Aids: Computer Programs
 
None at present. When SJ Games last talked about this, they wanted to distribute paid apps for GURPS themselves, but that's impractical for the Apple Store, where the developer has to do the uploads and have the account.

Apple doesn't really deal with the case where an intellectual property owner doesn't do apps themselves, but SJ Games didn't want to start employing software developers.

Infojunky 07-31-2024 12:58 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by johndallman (Post 2533802)
None at present. When SJ Games last talked about this, they wanted to distribute paid apps for GURPS themselves, but that's impractical for the Apple Store, where the developer has to do the uploads and have the account.

Apple doesn't really deal with the case where an intellectual property owner doesn't do apps themselves, but SJ Games didn't want to start employing software developers.

I figured that was answer...

Lameth 08-06-2024 12:44 PM

Re: GURPS Game Aids: Computer Programs
 
Hi all.

I’m hoping to reach Nick_Coffin here. His wonderful fantastic app monster hunters yet appears to be unreachable. Hoping for another link or a new edition. Or his incantation app as well.

thalcos 08-06-2024 01:10 PM

Re: GURPS Game Aids: Computer Programs
 
Quote:

Originally Posted by Lameth (Post 2534313)
Hi all.

I’m hoping to reach Nick_Coffin here. His wonderful fantastic app monster hunters yet appears to be unreachable. Hoping for another link or a new edition. Or his incantation app as well.

He's pretty active on the GURPS Discord server - better to reach him there I think.

Farmer 08-06-2024 08:20 PM

Re: GURPS Game Aids: Computer Programs
 
Hmmm, you're right, the app is no longer accessible - it certainly was not long ago!

I'll see if I can ping him.


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