Re: [MH] A couple of questions
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Fatigue should be whatever you'd normally impose for long-term exercise of the ability. I think Powers has some discussion of that? No charge for short-term use. |
Re: [MH] A couple of questions
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There may be IQ rolls in difficult-communication situations, i.e. if language is involved and one of the participants has less than Fluent. Again, the Telepathy/Psi Talent should add to the IQ roll for such purposes. It's the same as with the Shapechanging advantage. There's no roll to use it, so in order to make Talent still be useful, the RAW says to apply it to rolls such as Acting, during the use of the advantage. |
Re: [MH] A couple of questions
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Re: [MH] A couple of questions
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Re: [MH] A couple of questions
I was thinking of the last sentence under Talents. It says GMs "ought to forbid Ninja Talent or Weapon Talent." Rereading it, I guess it doesn't say Talents can't effect combat skills. I just got that impression.
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Re: [MH] A couple of questions
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Several existing Talents include combat skills; see GURPS Power-Ups 3: Talents for a complete list. |
Re: [MH] A couple of questions
THe thing to remember with TK is it's utterly Non Newtonian. If you're thinking of TK "pushing against the ground" to lift you, you're "doing it wrong" - that's Newtons third law "When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction to that of the first body."
The Third Law doesn't apply to TK at all - there is no first body to exert force upon you (the second body), or upon anything else. Your TK is a disembodied force in the most literal sense and requires no mass to act with. If you dislike that (and it's a little brain-hurty-impossible so I can understand that) it might be easier to visualize the TK itself as the first body - it has some unstated invisible unmeasurable mass that is probably proportional to it's ST rating, and it exerts force through the "normal" methods but cannot be detected or interacted with by any means other than using anti-powers to "unhappen" it entirely. That's also pretty impossible, so it comes down to which makes your brain hurt less. I strongly recommend against the "TK applies force between two perfectly normal objects" model to get its effects, because creative players can use that to affect twice as many targets with the effect. |
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