| Polydamas |
07-22-2013 01:21 AM |
Re: 4E's hit point philosophy
Quote:
Originally Posted by sir_pudding
(Post 1616265)
You could do the same thing with naval engagements. The problem with the low DR/HP wouldn't be an issue there either.
|
Well, it is an issue if the heroes are a gun crew, and they score some hits. Or if there is a pursuit, and they man or lay the stern chasers or the bow guns. Indeed, firing that one special shot is a common role for heroes.
I checked, and Mass Combat does have rules for transported troops with the Marine trait participating in a naval battle.
Quote:
Originally Posted by Anthony
(Post 1616459)
Observe my requirement: "in a way that produces similar results to resolving them one at a time". It's possible to come up with rules that actually work for those purposes, but it produces very odd results.
|
Which rule are you objecting to? I think that the "use average Crewman skill" rule works excellently, and I think that "treat many guns as an attack with high RoF" rule is flawed.
I also think that the most important thing is that rules for actions at both large and small scales reasonably describe reality (whether our reality, or that of a literary genre). Sometimes the right simplifications at one scale ("damage is all-or-nothing" and "everyone in a fight has limited control over their actions" for mass combat) are the wrong ones for another (basic combat has detailed damage rules and gives each player full control over their character).
|