Re: Star Wars: Methods for the Force
I use Divine Power with a power source similar to psionics and a completely new list of learned prayers. After I bought Psionic Powers, after reading one of the other Star Wars related threads, I've added skills for those advantages that need a roll to activate.
I use one 10 point talent for all Force skills, but also make the same 5 point talents you use available for those who want them. |
Re: Star Wars: Methods for the Force
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These are great - top work! This seems like a great way to model the force, especially in an all- or mostly-Jedi campaign, where balancing the force vs non-Force abilities isn't such a central concern. I like this approach a lot! |
Re: Star Wars: Methods for the Force
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Yeah, they're a little harsh against non-Jedi, so the non-Jedi have to be okay with playing with Jedi with these rules or they need a point-boost. In a way, it's like the old D6 game, which wasn't terribly concerned with character concept balance either. They're more meant to replicate 'okay, what seems a faithful depiction of the movie abilities?' to a certain degree than balance. |
Re: Star Wars: Methods for the Force
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Re: Star Wars: Methods for the Force
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Also, my campaign is going to be a mixed group, with Force users in the minority judging by character concepts so far. |
Re: Star Wars: Methods for the Force
I think this also works well for poorly trained Force Users, so long as you're restrictive about them learning more. A low level of competency isn't overpowering.
And you would roll the skill for any complicated uses of TK. I based it off the GURPS Psionics skills there. |
Re: Star Wars: Methods for the Force
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I have a TK BL of 1 lb. That calls for a low TK skill level in your system. I haven't crunched numbers yet, but that's well below the average of skill 10. I can have the doll do a complex dance (base skill roll) almost unconsciously (-8 to skill?) while splitting my concentration (-2 to skill per ability). It's impossible to do this in your system. To get the skill up there to cover the TDMs, you'd need skill 20 at least, which gives a TK BL of 80 lbs. If you're trying to duplicate the 3e Psionics system, remember that they used a Power Rank for intensity and skill for use, not skill for intensity and use. Something to think about for later revisions. |
Re: Star Wars: Methods for the Force
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Presume a Willpower of 13, 1 point in Telekinesis skill gives you a TK ST of 10, which is BL 20. Ah, I see - no, your telekinetic strength is supposed to be stable at the level you purchased the skill at, it's not affected by the modifiers. I could clarify that. Of course, an alternative would be allowing one to purchase TK separately, but I based this on the Push skill to a certain degree (which, if you'll recall, uses the higher of your basic ST or your Push skill). I never even considered that skill mods would increase or decrease your TK ST. That's an easy enough fix, I'll just clarify it to Base Skill. However, it would be a good alternative to force players to buy a TK power instead, and then modify it with the esoteric skill, if you want to go that route in using this set. |
Re: Star Wars: Methods for the Force
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Re: Star Wars: Methods for the Force
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That seems like something Corran Horn might have, since he was horrendous at TK. Perhaps I could include disadvantages... except this is already pretty favorable in terms of points for force users... |
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