Re: Skills, skills everywhere
In our modern western world, most of us learn a lot of different things: at school, at university, during our job, our leisures, etc. Of course, we also forget a lot. But we still remember a lot of different skills at low level.
Just try to create yourself as character. It's hard to do it without taking less than 20-30 skills as soon as you aso take into account all your leisures (Chess, Role Playing Games, Wargames and Poker are also Skills in GURPS), all the things you regularly do at home (Cooking, Gardening, Housekeeping...), etc. So, having a lot of Skills is normal as soon as you want to create a realistic character, one who is not like D&D characters: only focused on the skills and abilities which are absolutely necessary for his class. |
Re: Skills, skills everywhere
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Re: Skills, skills everywhere
Cooking, as most people use it, is covered by the -3 default from Housekeeping (which in turn is usually known only at the 1-point level, except by professional housekeepers, stay-at-home wives, and the like). Many other such skills many of us think about putting on our character sheets are covered by defaults for the extent to which we use them; it's mostly the main skill of your profession, the main skills you trained for in college if you actually went there, a point or maybe two in your most dedicated hobbies, and a point each in major life skills like Driving, Housekeeping, and Current Affairs.
Average people are only supposed to have 12-20 skill points total. |
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At any rate Dabbler plus sizable TDMs covers most everything everyman fairly well. |
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The time use rules should give 2 or 3 points a year from "on the job" use of stuff you do all the time - i.e. when you aren't even trying to learn anything. Yes, after a while anything gets so routine you probably don't learn anything more from it, but before you've earned the first point? If you've spend a thousand hours doing something in your lifetime, you probably *should* have for a point in the skill. That's a few years of daily commutes or meal preparation or routine cleaning, but not decades worth. Likewise if you've worked a job for most of a year, you really should have a point in its key skill. If you make it to middle aged, you really ought to break 20 skill points. Admittedly they'll mostly be points in stuff adventurers consider "boring background", but still. |
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Plus, in most jobs you are not even improving the base skill - you are improving specializations and techniques instead. |
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Most get a TDM bonus with a penalty for texting or other distractions while driving as well. Anyone who has a point in driving is someone exceptional rather then the norm IMHO. Or professional driver. |
Re: Skills, skills everywhere
I see dabbler mentioned a lot in this thread, but it doesn't seem to be anywhere in my books, what is it/were can I read more?
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