| vicky_molokh |
07-04-2013 02:52 AM |
Re: Plasma weapons
Quote:
Originally Posted by Anthony
(Post 1607840)
No, really, the jet rules have been that way since before GURPS High-Tech (first edition) was even written, and were always used to represent jets with ranges of 1-3 hexes that functioned like unparryable melee weapons; any resemblance to real weapons is accidental.
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3e:
The old Flame Jet describes jet as being comparable to a sword, which doesn't seem to be any wider than a flamethrower's jet. Light Jet seems to have an effective range of 10 yards, but is narrow enough that aiming for the face is required to blind someone. Sound Jet is described as a magical effect "like a high-tech stunner".
4e:
"Your attack is a continuous stream, like a flamethrower." (B106.) 4e Jets also have ½D ranges, like other Guns weapons.
Yes, there does seem to be a legacy connection, but it seems that in 4e, it is the magic jets that got subsumed into flamethrower-like effects, not vice versa.
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