Re: Plasma weapons
I have a problem with the power cartridge explanation in that it sounds too much like the plasma warheads listed in the same book, like for instance the fuel rod gun in halo could easily be seen as a form of gravitic gyroc launcher firing plasma warheads and if thats the case why have "energy" weapons that are effectively the same thing?
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Re: Plasma weapons
Personally, I'd stay away from blasters if you're going for a Halo feel to your plasma weapons. In Halo, the various plasma weapons have comparable accuracy and spread to the human firearms, while GURPS blasters are highly accurate with negligible spread (basically short-range, slightly-less-accurate lasers). I'm away from my books, but I'd agree with probably using the plasma weapon stats from UT without the Exp modifier. To fully emulate Halo, plasma weapons would end up having something like the surge modifier, except in the Halo-verse unshielded machines and energy-based defenses take extra damage from surge attacks (rather than risking shutdown on a critical hit).
As for swapping power, that's up to the GM but the default is indeed a "no." You could go for the route giving the weapons two separate "ammo" slots - one for holding the hydrogen, one for slotting in the power cell - in which case the power cell would be interchangeable. Going back to Halo again, the non-reloadable nature of the plasma weapons could be due to them having a purely internal reservoir of hydrogen that requires taking the weapon apart to refuel. |
Re: Plasma weapons
I'm in agreement with using the UT plasma weapons and swapping the ex modifier for surge and corrosive (to represent armor being burned away on each hit). I think the higher base damage of the plasma weapons will work well with the corrosive damage type. Don't they also have an inherent AD (2) as well? Pretty sure you said that, and I'd keep it. It'll help get through armor even faster. This model will create a paradigm where armor is quite effective at first, but only lasts a few hits. This fairly accurately models both XCOM and Halo style plasma weapons.
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Re: Plasma weapons
I just realized if you use a corrosive attack against a forcefield or a dr with the forcefield enhancement would the corrosive effect not work against the forcefield, as the forcefield is an energy and cannot be dissolved?
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Re: Plasma weapons
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Re: Plasma weapons
Probably not on topic, but isn't a blaster technically plasma in the scientific definition? Essentially the ionization and "blasting" of the particles at the target after the ionization?
I just found that slightly interesting that people differentiate the weapons. |
Re: Plasma weapons
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TL;DR version: A blaster isn't superscience, a plasma weapon is. While their projectiles have some superficial resemblance, they really are distinct. |
Re: Plasma weapons
I just compared a plasma flamer to a tl 6 flamethrower and I noticed a couple of things that seem odd.
With the flamethrower the rof is jet With a heavy flamer the rof is 1 First shouldn't the rof of the flamer also be jet. Second as far as I know it is not possible to "hose down an area" with a jet so that means that with a flamethrower you can only hit one person a round as if you were using a lever action riffle does this seem right? |
Re: Plasma weapons
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