Dodge underwater
How is a character's dodge modified by being underwater? I'm assuming that simce unmodified move = unmodified speed and a character's move is greatly reduced underwater that his dodge should be equally affected but I didn't find a rule saying anything like that.
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Re: Dodge underwater
Isn't it covered in that Pyramid article?
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Re: Dodge underwater
Probably covered by some piece of RAW, but I might snap-rule that your underwater Dodge is the lesser of your normal Dodge and (Swimming skill/2)+3.
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If you wish to create a house-rule changing that, I'd suggest treating it as an underwater DX(-based) roll which would work out to the lower of ((DX + HT) / 4) + 3) and ((Swimming + HT) / 4) + 3) if they were completely submerged, not on the bottom, not amphibious and not aquatic. Given that Swimming defaults to HT-4 ... |
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Sorry for answering so lately... I was away during 3 days.I better understand now... And a cap is a very good idea, indeed. After all, the Free fall skill works as a cap for other skills in zero gravity environment. So the swimming skill can perfectly work as a cap in underwater environment too. Sadly, there is no precision about dodge in the Free fall skill description... But there may be one in another book (Space? Ultratech? Spaceship? Tales of the Solar Patrol? Vorkosigan Saga Sourcebook?). Has anyone read it somewhere? It would be a good model for a dodging underwater rule... |
Re: Dodge underwater
Battlesuit and Riding are other cap type skills.
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