Re: Affording a spaceship?
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The problem is that spaceship construction rules tend to assume "spaceships are like ironclads, container freighters or jumbo jets.", they're huge, equipped with lots of expensive specialized subsystems - multi-thousand horsepower engines, heavy cargo handling gear, powerful radars, guns - built and maintained by specialists at heavy duty industrial facilities, crewed by dozens, if not hundreds of people, and owned by corporations, governments, or maybe an occasional billionaire. Spaceship *plots* tend to assume "spaceships are like sailing ships", those are small, don't carry much expensive gear (cannon excepted, and private ships *didn't* normally have more than a couple of those) built of about the same materials and skills to manufacture as a large house, crewed by a handful of people, and affordable by anybody who could pay for a large house. Note that modern yachts, which are still small and don't have much equipment you wouldn't put in a house, are still in the same price range as a mansion. The two views are not really consistent with each other, you really need to decide which one applies to your setting's standard ships. |
Re: Affording a spaceship?
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A TL 9 space fighter clocks in at G$5.31M. Its' adventuring gear and so isn't included in your CoL. This requires Wealth (Multimillionaire 1; Adventuring Lifestyle; Conditional Ownership (20%), -4%) [72] to afford said space fighter. If your characters are budgeted 150/-50 ... Heh. |
Re: Affording a spaceship?
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Re: Affording a spaceship?
In the campaign I'm running, I think the ship prices work, since owning a ship is a luxury. The average person isn't even a considered a citizen in fact. But, as long as they don't mess with citizens, the police leave them alone.
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Re: Affording a spaceship?
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Re: Affording a spaceship?
It's not rail roading if it's your corporate handlers telling you where to go, not the GM directly. ;)
You're the only "asset" in the area and being ordered to take this mysterious delegate to Nowheresville. Then you can get back to being one of our tax write offs. |
Re: Affording a spaceship?
In my new campaign I just loaned the characters a ship. One of the characters has a grandfather and uncle who had a space ship. The actual captain is the uncle, but he won't be seen much because for all intents and purposes he is a spirit in a crystal that is linked to the ship's controls.
The ship was designed for the needs of the campaign. It has extremely high stealth and can outrun pretty much any human ship. It has a fighter on board so the ex-fighter pilot gets to show off his skills, and the ship can be used as a spy ship or merchant pioneer. The uncle being on the ship keeps enough strings on them so they won't just turn pirate. (The uncle uses his abilities to run the power supply which absolutely doesn't work without him at the level needed.) As it is the players get half the shares of any profit and they'll get paid for a couple of things (three of the characters are secret bodyguards for the techie character - a mad scientist who would be rich if she cared about money - who has two disadvantages: 1. Enemy: The Hidden (the secret police of the enemy interstellar polity) and 2. Delusion: The Hidden are just a myth. Nobody wants to kidnap or kill me. They also get paid if the ship is commissioned for an investigation mission into enemy territory. So basically the four of them (five if you count Uncle Jack - yes, "Jack the Bodiless Son of Butterfly" is his official name). While Jack the character has nothing to do with the fictional Jack the Bodiless I just thought the name was cool. Plus as the official Master of this ship he could be called "Captain Jack." |
Re: Affording a spaceship?
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Re: Affording a spaceship?
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Re: Affording a spaceship?
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There's a MyGurps alternate rule for large-scale cash-for-points which actually gives a not-absurd way to buy 'own something hugely expensive that you can't replace out of pocket money'. |
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