Games v. Gambling
I've read the Basic entries for Games and Gambling one after the other several times (they're on the same page). I'm still not sure which skill I should be using to play cards for money. Or craps.
Related: two characters decide to let a coin flip resolve a question. Should I do a quick contest of Gambling skills or flip an actual coin? |
Re: Games v. Gambling
I think the card games referred to under Games are games such as Magic the gathering, not poker or similar, that would be gambling.
As for a coin toss, there relay isn't any tactics to it, so i'd say just flip an actual coin. |
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Re: Games v. Gambling
I'd require the appropriate Games skill to know the rules of the game, though I wouldn't require a roll unless the player is playing some sort of Stunt Poker. I'd have him roll Gambling to play it.
And if two Players flip a coin, I'd totally require a Gambling roll to flip a coin. Only I wouldn't go of their character's Gambling stats, but those of the actual Players. |
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ha! I work at a casino; specifically I deal table games. Whatever the skill would be, you would have to slap a penalty on it to represent the house edge. Any casino table game you play has this and it produces a very real mathematical edge against you. Depending on the game, certain games actually have better odds (eg: craps has better odds than roulette) so I might represent that with a numerical penalty. It can't just be an unmodified skill roll; not with the way those games are designed.
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Gambling modifiers include -1 to -5 if the game is rigged against you. That would probably apply. Also, I think most people who enter a casino play from a default level.
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Re: Games v. Gambling
What about a game of pure chance, like craps. Could craps be merely a familiarity of gambling, and not a separate skill?
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