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-   -   Infinite Loop / Unbeatable Monster (https://forums.sjgames.com/showthread.php?t=110224)

rdigna2 05-27-2013 02:57 PM

Infinite Loop / Unbeatable Monster
 
Deep in a game of three players, using Munchkin sets 1 thru 4 (plus a few boosters), I played Generic on the monster Katrina. Here is what ensued.

I lost to the Generic Katrina, thus all my items were blown away. Generic reads,
DO NOT POST CARD TEXT.

Our interpretation was:
-Bad Stuff effects me (since I just lost the fight)
-and then on the next player's Door Kick, the Generic Katrina would act as the Kick (with all of the Katrina and Generic text applying to this new player's fight)

First, is this the right interpretation? Should the Generic be applied in this way?

Second, if we are interpreting correctly, then our game hit a wall. The Generic Katrina hit all three of us, blew all of our items (and classes) away, and just continues to be the kick. None of us had a card in hand to "take care" of the Generic Katrina. So... is it possible to create a monster too powerful to beat? What does a game do in a situation of an infinite loop like this?

Andrew Hackard 05-27-2013 03:07 PM

Re: Infinite Loop / Unbeatable Monster
 
There is nothing saying you have a finish a game if you reach a point where a monster appears to be unbeatable or it ceases to be fun for everyone. Sometimes, the answer is to call it a night.

rdigna2 05-27-2013 03:10 PM

Re: Infinite Loop / Unbeatable Monster
 
Heh, just making sure we got Generic right.

It sure was an epic ending. We even debated calling upon the Munchkinomicon to slay the beast.

Clipper 05-27-2013 03:39 PM

Re: Infinite Loop / Unbeatable Monster
 
I was under the impression that the cards like Generic brought back the monster in addition to the card you drew when you Kicked Open the Door, not replacing the draw. I think you got that part wrong.

With this, you would have hope of finishing the game. Somebody would have Wizard and three other cards in their hand at some point and would be able to play it within the combat and immediately Charm the Generic Katrina away.

SmokeRulz 05-28-2013 03:30 AM

Re: Infinite Loop / Unbeatable Monster
 
Quote:

Originally Posted by Clipper (Post 1586508)
With this, you would have hope of finishing the game. Somebody would have Wizard and three other cards in their hand at some point and would be able to play it within the combat and immediately Charm the Generic Katrina away.

Yeah, but who knows how long before someone draws a Wizard? I'd probably just call it a night instead of going turn after turn waiting for someone to get lucky, haha.

Clipper 05-28-2013 10:11 AM

Re: Infinite Loop / Unbeatable Monster
 
There's plenty of other Doors that could end that battle. And somebody is bound to die soon enough from another monster, so you'd have a way to get Treasure too. I don't think it would take too long, really.

smoelf 05-28-2013 12:38 PM

Re: Infinite Loop / Unbeatable Monster
 
The last time something like that happened, we decided that the monster would go one round so everyone got a chance to beat it and then we discarded. The turn continued from the one who drew the monster. It was the easiest way of continuing the game.

SmokeRulz 05-28-2013 01:27 PM

Re: Infinite Loop / Unbeatable Monster
 
Quote:

Originally Posted by smoelf (Post 1586918)
The last time something like that happened, we decided that the monster would go one round so everyone got a chance to beat it and then we discarded. The turn continued from the one who drew the monster. It was the easiest way of continuing the game.

Nicely done.


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