building treasure and door decks
So I have the core game apocalypse, and bought zombies 2 (expansion) and cthulhu 3 and 4. So over all I have 400 cards. I want to combine them but i'm not sure if there should be any specific build for the door cars. (I'm not too picky about the treasure cards, because all treasure is pretty helpful).
Should there be a set number of classes, mojos, powers, monsters, disasters, curses, madnesses, and oneshot items, or should I just be silly and use all the cards when I play? The reason I ask is because I don't want to have so many cards that can boost my munchkins making the game to easy, but I also don't want to have too few of cards making it tedious to level. thanks! |
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And by break I mean that some necessary card interactions would be broken because things are missing. |
Re: building treasure and door decks
I think where it might start to get wonky is that the BULK of the other cards that specifically reference (or are referenced by) the classes/races/etc. from the core sets are found IN the core sets. So classes/races/etc. that originated in core sets for which you are only including expansions will have fewer card interactions than either core classes/races/etc. for which you ARE including the core sets, or classes/races/etc. that originated in the expansions you are including.
That sounds really convoluted when I reread it. Does it make sense? |
Re: building treasure and door decks
I guess I'll just have to see how it goes. I just play with friends and family so I figured this would be okay. I just wanted to mix zombies apocalypse and Cthulhu because they have an apocalyptic feel to them.
If it does not work you suggest I just by the core sets and then mix all the cards together to make massive treasure and door piles? Or is there some set mixing formula that says " hey to effectively mix two munchkin sets together you should have xyz cards in there"? |
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