Martial arts for and against Neanderthals
In a world where Neanderthals still existed, at least as far as the middle ages (so about TL3), and fought with modern humans how would both the humans and Neanderthal martial arts be affected?
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Unarmed or Armed? we call both Martial arts around here.
Honestly, only if you need flavor. The two species (or not, interbreeding may have occurred) are so similar it shouldn't effect combat much. But if you want to have differences, go for it! |
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And what is the difference between the two in this setting? the exact differences have so much wiggle room it can be hard to say. Are these hulking brutes that are dumber than Cro-mangons, or do they mostly have a thicker face and perhaps heavier musculature?
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Assuming Neanderthals are tougher and stronger, but a little dumber:
The biggest difference would be that Neanderthals would have a higher ratio on the warrior class. The higher ST would make it a little easier against armor, but, since they also wear armor, it would cancel it. However, humans would have a slighter higher incentive to use two handed/heavier weapons. Neanderthals being adapted to cold, would only live in the north, everywhere else they would be very rare, and normal history would progress normally. They wouldn't be considered a different race, only as tough guys/gals. Of course, we're ignoring interracial breeding, with is what happened and would happen if they still existed. |
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Well, they lived in the Near East and Mesopotamia, too. Maybe there are Neanderthal hillmen in the Zagros and Taurus Mountains of the OP's setting? I like the idea of the Neanderthals being seen as 'tough guys.' |
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I'd give the Neanderthals "Smasha". ;)
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GURPS Martial Arts for 3E, ORC-FU |
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Neanderthal vs Neanderthal Styles: Neanderthals who are trained to primarily fight other Neanderthals are mainly going to be concerned with the absurdly heavy armor their kin are able to move around in. Targeted Attacks to areas that are difficult, expensive, or otherwise unpopular to armor heavily (eg: the Neck) are probably emphasized, as are Wrestling moves that allow immobilizing or injuring a high-DR target. Neanderthal vs Human Styles: Armed: No Change from Human vs Human. The Sling and Atl-Atl are probably popular. Unarmed: Those skinny little bastards are quick, but once you put hands on them, they're finished. Pick a Grappling Skill (Wrestling is probably best, but I'd be tempted to use Sumo here) and go to town on it, ideally until Deceptive Attacks good enough to avoid weapon parries are possible. Human vs Human Styles: No Effect. Human vs Neanderthal Styles: Emphasis on keeping a stronger opponent off-balance and not getting hit or caught. Judo is probably a primary skill, with improved Evade and Enhanced Defenses as options. Rapid Retraction Perks are a good idea. Any weapons are probably two-handed and built for penetration like the stuff you start seeing more around TL 4, but used conservatively for Feints and Defensive Attacks until there's a good opening. |
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Male neanderthals were around 5'3". Most humans are intimidated more by height than strength. But I guess the lower center of balance might help in real life if below Gurps granularity.
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I'm kind of intrigued by the idea of a Neanderthal martial art at their prehistoric tech level.
I'm thinking it would evolve from their hunting practices, in particular, taking large game. Core Skills: Spear, Brawling, Tracking, Running, [Edit: Questionable - Spear Throwing] Techniques: Attack from Above Breakfall^ Evade^ Trip^ Sweep (Spear or Brawling) Tartgetted Attack: (Spear Thrust/Neck-Veins) Close Combat (Spear) Eye Gouging (Brawling) Flying Lunge Perks: Grip Mastery (Spear) Skill Adaptation (Listed wrestling techniques^ default from Brawling) Teamwork |
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Classic wrestling and tests of strength would likely be the most realistic. |
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http://www.bbc.co.uk/sn/tvradio/prog..._summary.shtml |
Re: Martial arts for and against Neanderthals
This is a little tangential, but I posted thoughts on gaming PCs in the GURPS Madlands (a.k.a. Fantasy II) setting. Those PCs aren't Neanderthals, and they battle supernatural horrors instead of mastodons, but they're subsistence hunters/farmers with technology not far above prehistoric levels. There are similarities.
http://www.gamesdiner.com/2013/03/ga...ch-pcs-part-ii I include a list of appropriate skills and techniques (to which Figleaf23's list of technique suggestions make a nice addition), covering hunting, fishing, and survival, as well as combat. Minor point of interest: If the Madlanders (or Neanderthals) don't engage in "soldiering" or other explicit martial training, and instead primarily have fighting ability as an extension of hunting skills, then a package of combat skills without the 1-point Style Familiarity that turns the abilities into a codified "martial art" is arguably the way to go. That'd make a concrete difference in the fighting methods of Neanderthals vs trained "modern" soldiers, even if not a big one in mechanical terms. (That's my "feel", anyway, for Neanderthal or other hunter-based fighting methods. No argument with anyone who prefers full-out martial arts for our prehistoric cousins!) One more thing: I've also long wanted some way for characters – especially hunters – to display special experience and expertise in battling specific types of creatures. A Neanderthal might not have the battlefield skills of a trained soldier, but might outshine the soldier when it came to, say, predicting the movements of a cave bear and efficiently taking it down. I've taken a very experimental shot at that too: http://www.gamesdiner.com/2013/04/bu...at-familiarity I hope those links might be of interest in pondering Neanderthal design overall, even if they're a bit off from your key question (how Neanderthals would battle modern humans). |
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Small cities, with populations of several thousand, are a late TL0 invention. The Neolithic Revolution in farming made them possible; Çatalhöyük is a good example.
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I do see some simulative value in making it a special kind of training to be able to attack or defend against foes of exotic morphology, such as quadropeds (although not for attacking with missile weapons), but in GURPs terms that's just a Perk, or a couple of Perks, or a Technique (probably an Average one). |
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Running however, I'd be more inclined to keep. We've seen persistent biases against fleetness of prehistoric creatures get punctured. I'd think if you're going to attack large game, you need to be able to catch up to it. |
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Neanderthals may have been better sprinters though. |
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All the great apes and lots of monkeys throw things. They're also generally really innacurate and (for their strength and arm length) weak throwers, due to the structural design of the wrist (and to a lesser extent the fingers and thumb). The cock of the wrist and snap of it at the arc of the throw with the spear gives it the speed, the way you release your grip gives the spin for accuracy, and you have to be able to contort your wrist the right way to throw the spear pointy-end forwards, rather than sort of slipshod diagonal. Throwing things is even more fascinating a problem, because signals from the brain to release the object can't technically arrive in your hand by the time you need to release it; there's a whole lot of forward anticipation and planning in throwing things effectively. Humans appear to be unusually well designed and wired up for the ability to throw complex things (like spears and throwing sticks), never mind our fabulous ability to throw small roundish objects like rocks and baseballs. There's really no question that we've evolved adaptations to make ourselves better at it than, say, austrolapithicus, but there's reasonably good anatomical evidence that we outpace even close relatives, like Neandertals. Possibly we had to specialize a little in chucking, being less robust than them and thus not quite as well equipped to go toe-to-toe with a mammoth. |
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Running, throwing, swimming/diving, language, spatial sense, digital manipulation ... |
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Our spatial sense isn't something to brag to other primates about. Our running is great as long as you don't care about moving at a glacial pace.
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Humans have used this to hunt, driving their game to exhaustion. |
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I don't believe in real cave-man kung-fu, but it might make an interesting game. |
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I would suggest that any culture with an experience of warfare would have some kind of martial arts.
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I'm with Puddin on this: TL0 societies don't seem like they have the institutions needed for a Martial Art.
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However it occurs to me that I may be wrong. I had forgotten about Mesoamerican warrior societies (particularly those of the Aztec Empire) which were clearly systematically trained in formal styles at TL0. Although maybe it's better to consider the Mesoamerican civilizations to be Advanced in Political Organization or whatever as well as in Mathematics and so on. Low-Tech Companion 1 suggests the State is a TL1 invention as well. Quote:
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