Re: Martial arts for and against Neanderthals
Male neanderthals were around 5'3". Most humans are intimidated more by height than strength. But I guess the lower center of balance might help in real life if below Gurps granularity.
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Re: Martial arts for and against Neanderthals
I'm kind of intrigued by the idea of a Neanderthal martial art at their prehistoric tech level.
I'm thinking it would evolve from their hunting practices, in particular, taking large game. Core Skills: Spear, Brawling, Tracking, Running, [Edit: Questionable - Spear Throwing] Techniques: Attack from Above Breakfall^ Evade^ Trip^ Sweep (Spear or Brawling) Tartgetted Attack: (Spear Thrust/Neck-Veins) Close Combat (Spear) Eye Gouging (Brawling) Flying Lunge Perks: Grip Mastery (Spear) Skill Adaptation (Listed wrestling techniques^ default from Brawling) Teamwork |
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Classic wrestling and tests of strength would likely be the most realistic. |
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http://www.bbc.co.uk/sn/tvradio/prog..._summary.shtml |
Re: Martial arts for and against Neanderthals
This is a little tangential, but I posted thoughts on gaming PCs in the GURPS Madlands (a.k.a. Fantasy II) setting. Those PCs aren't Neanderthals, and they battle supernatural horrors instead of mastodons, but they're subsistence hunters/farmers with technology not far above prehistoric levels. There are similarities.
http://www.gamesdiner.com/2013/03/ga...ch-pcs-part-ii I include a list of appropriate skills and techniques (to which Figleaf23's list of technique suggestions make a nice addition), covering hunting, fishing, and survival, as well as combat. Minor point of interest: If the Madlanders (or Neanderthals) don't engage in "soldiering" or other explicit martial training, and instead primarily have fighting ability as an extension of hunting skills, then a package of combat skills without the 1-point Style Familiarity that turns the abilities into a codified "martial art" is arguably the way to go. That'd make a concrete difference in the fighting methods of Neanderthals vs trained "modern" soldiers, even if not a big one in mechanical terms. (That's my "feel", anyway, for Neanderthal or other hunter-based fighting methods. No argument with anyone who prefers full-out martial arts for our prehistoric cousins!) One more thing: I've also long wanted some way for characters – especially hunters – to display special experience and expertise in battling specific types of creatures. A Neanderthal might not have the battlefield skills of a trained soldier, but might outshine the soldier when it came to, say, predicting the movements of a cave bear and efficiently taking it down. I've taken a very experimental shot at that too: http://www.gamesdiner.com/2013/04/bu...at-familiarity I hope those links might be of interest in pondering Neanderthal design overall, even if they're a bit off from your key question (how Neanderthals would battle modern humans). |
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