Quick Question: Monster Classes and Subclasses
Does anyone have any working/workable/decent/reasonable subclass systems for monsters? For example: Mundane is pretty broad so you could divide it into Dragon, Humanoid, etc. It would be similar to the way that Animal is technically divided into Vermin, Fish, Reptile, Bird, Mammal for spells.
Yes, it is very D&D-esque, but I feel like someone must have done something nice like this. I plan on making my own up or tweaking someone else's, but it's always nice to have a starting point or a reference. What works in one RPG may not work in another! Thanks! |
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Speaking of Dungeon Fantasy Monsters... It has a 1 in the title... So where are the others? And I don't mean that literally. I'm aware that there aren't others yet, but I'd be surprised if people didn't want another. |
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After reading through DF:M1... I'm afraid that there is still one thing missing. What is a dragon? I guess it just bugs me especially that dragons don't have anything special going for them... They don't even have to be their own category, but... I dunno. It would make it easier on Dragonslayers for enchantments and Higher Purpose and whatnot! |
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That said, there may be other things getting in the way after that - the eventual Car Wars kickstarter, perhaps, though I hear that they don't intend to let it get in the way of SJG's other lines the way Ogre did. We won't really know when the tubes come unclogged until releases start flowing. Quote:
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Clogged? Basically the folks who do the final "GURPS" prep work for books are retasked to doing "Ogre" things. Ogre's almost done so soon we will get new books (hopefully). :-) |
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You guys both rock! And I think I might just have to make a separate category for the giant fire-breathing lizards! Or acid-breathing... Lightning-breathing... Ya know how it goes. I think it will be smoother for me in the long run! Thanks for the advice!
Now I'm excited for Ogre! Simply because the sooner Ogre gets here, the sooner GURPS gets here! |
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Well there is at least one DF book by Kromm in the pipleine.
Dont know what it is about but there is a lot of other stuff out there as well. I hope ot se a couple months of heavy releases soon. |
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1) Dragons are smart, ancient, eldritch creatures who are near immortal and indestructible. Typically powerful with magic (or psi or whatever). 2) Dragons are a rapacious virus on the land. They eat everything in sight, kill everything in sight, etc. The first time is probably great for a typical fantasy setting while the second is probably better for DF-style games. Ogre is going to be great. I personally can't wait. :-) Getting new GURPS stuff will be pretty cool too. |
Re: Quick Question: Monster Classes and Subclasses
GURPS Fantasy offered a classification of types of monsters. But you have to bear in mind that the GURPS Fantasy treatment views "monster" as distinct from "animal": An animal belongs to a species, but a monster is something inherently abnormal that in effect is its own unique species. Given that, GURPS Fantasy has around half a dozen broad general variants of "abnormality."
Bill Stoddard |
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I don't think that dragons would be a unified "species" in classic kitchen-sink fantasy. In Dungeon Fantasy terms, there would be:
* Remember that being magical doesn't change being an animal in this genre! The acid spider, flesh-eating ape, foul bat, frost snake, and triger are all dire animals, despite having impossible anatomy and weird powers. In many cases, all magical powers do is add the word "dire" in front or justify a made-up name like "gryphon." The unusual trait that changes something from animal to not-animal is sapience, not magic as such. † The proper origin of dragons in Western mythology, actually, and what I'd recommend for the huge, treasure-hording, people-eating monsters of fantasy. ‡ The usual "good" version of the classic dragon, found mainly in Chinese and Mesoamerican myth, but also in kitchen-sink fantasy that insists that the demonic kind have a nice-guy counterpart. |
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