Re: [OOC] Villains
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Re: [OOC] Villains
A package arrives. As soon as you touch it, a screen pops out and a silhouette begins talking.
"I'm sure you're wondering what this is and why I've gone to all this trouble to contact you. The fact of the matter is that the so-called "heroes" of the world present a unified front with public support. They have the governments of the world in their pockets. No matter what we do and no matter our intentions, we are always considered the villains, and no matter what they do or their intentions, they are the heroes. We are but players in a great drama shown on screens across the world, the mindless evil to provide contrast to their unwavering good. We are painted as the enemy in order to distract the public from the Great Crimes, and treated as a threat to keep them in their unwitting slavery. No longer must this be the case, though. Join with me that together we may fight against the tyranny of our oppressors!" A pause. The screen flickers. "Consider my words carefully. I will be in touch." Concept: the epitome of the criminal mastermind, this villain operates through intelligence, charisma, and The Superpower of Money. His goal is to unite the villains to overthrow the established order - the one that ostracized him just to reinforce their own status. If there's a mad scientist or gadgeteer, I can tone down the invention/equipment side of things as necessary. |
Re: [OOC] Villains
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The hero first has to be re-killed, which is no small task, as the guy is any of bullet proof, extremely fast, heals quickly, and probably at least two of those. He is likely to pack a nasty punch as well. Then his soul has to be collected before his well connected friends can summon him back into his body: and killing those friends is just as in-feasible and will result in them being brought back to life. This Hero additionally has a soul that can fight back... The death will have to subdue it before he can bring in his target. |
Re: [OOC] Villains
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On the other hand... I'm envisioning a world where it's not-uncommon for heroes to come back from the dead... would Death want all of them back? That could be interesting. Or your character could just be a crazy supernatural being who sees itself as having a coherent agenda, but doesn't really, and has fixated on one particular hero for no good reason. Not sure I want to do the "soul fighting" thing, but not sure that's a necessary detail, there could be some other plan for preventing the hero's friends from bringing her back. |
Re: [OOC] Villains
Fred Farley
The FeebleMan See Post #3 |
Re: [OOC] Villains
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I also think you could make a case for "temporary disadvantage picked by gamemaster" being more than that... maybe twice the point value?... especially if you're counting on me to be mean about it. But I'd have to think about that one, maybe get some input from other people on the board. |
Re: [OOC] Villains
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Re: [OOC] Villains
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I am happy to take the40% limit. I just thought that since I expect him to frequently be dying that I might be pushing it for 40% |
Re: [OOC] Villains
Alright I have an idea for this. How about a dragon business man from another dimension who's secretly the head of a crime organization made up mostly of orcs, goblins and trolls who's archnemesis is the last surviving member of an adventuring party that tried to kill him.
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Re: [OOC] Villains
I am interested, If there is room.
My first go-to supervillain, Death of Lasers, sounds like it would step on the toes of Eric. I think I might try a mook master, a guy with Allies out the wazoo, but that could get complicated quickly. Having a million mooks comes out 216 points at most, assuming 250 point mooks, and as low as 44 points for 50 point mooks. I find myself rather partial to the idea of a psychic con man, with supernatural powers of illusion and persuasion, and light on combat abilities. |
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