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Michael Thayne 05-02-2013 09:22 AM

Re: [OOC] Villains
 
Quote:

Originally Posted by ericthered (Post 1570574)
Count me in. I'm not sure if this is full blown supers though. I don't want to settle on an idea until I know a little more about what the feel should be. Ideas include:

Mad Scientist! With combat abilities and mysterious sources of money of course. I don't know how hard you want to keep the science, but I'd get a kick out of playing a guy who's either good at mind control tech or good at making machines. That may be a little hard on the GM though.

A shapechanger. Catch me if you can. Oh, and which seagull am I? nana nana na-na! Good acting skills, better contacts, dedicated thief, assassin, beguiler, and conspirator. May be too low power for this game.

Warp Specialist. Blatant night crawler ripoff. Still would be fun to play, especially when the game is hide and seek.

A Death. One of the Heroes has cheated death himself, and done so one too many times. Death himself has assigned one of the spirits usually assigned to collect souls for the afterlife to find this hero and bring him in. Insubstantial, fast traveling, and good if specific detection abilities and virtually unkillable. And utterly obsessed with finding and bringing in his victim. May break some of the rules listed above, but we can check on that.

A Mad Scientist with mind control tech should probably buy that as the Mind Control advantage with gadget limitations. The middle two ideas sound fine (first could be powered up in various ways). With the last one, I think the key thing would be that there would have to be a reason why this is not an easy task for the Death.

momothefiddler 05-02-2013 09:52 AM

Re: [OOC] Villains
 
A package arrives. As soon as you touch it, a screen pops out and a silhouette begins talking.
"I'm sure you're wondering what this is and why I've gone to all this trouble to contact you. The fact of the matter is that the so-called "heroes" of the world present a unified front with public support. They have the governments of the world in their pockets. No matter what we do and no matter our intentions, we are always considered the villains, and no matter what they do or their intentions, they are the heroes. We are but players in a great drama shown on screens across the world, the mindless evil to provide contrast to their unwavering good. We are painted as the enemy in order to distract the public from the Great Crimes, and treated as a threat to keep them in their unwitting slavery. No longer must this be the case, though. Join with me that together we may fight against the tyranny of our oppressors!"
A pause. The screen flickers.
"Consider my words carefully. I will be in touch."


Concept: the epitome of the criminal mastermind, this villain operates through intelligence, charisma, and The Superpower of Money. His goal is to unite the villains to overthrow the established order - the one that ostracized him just to reinforce their own status. If there's a mad scientist or gadgeteer, I can tone down the invention/equipment side of things as necessary.

ericthered 05-02-2013 09:58 AM

Re: [OOC] Villains
 
Quote:

Originally Posted by Michael Thayne (Post 1570716)
A Mad Scientist with mind control tech should probably buy that as the Mind Control advantage with gadget limitations. The middle two ideas sound fine (first could be powered up in various ways). With the last one, I think the key thing would be that there would have to be a reason why this is not an easy task for the Death.

Ok. The more I've thought about it, the more I like the idea of playing a death dead set on bringing in one of the most beloved, powerful, and well-connected heroes. I don't know how much world building you want us to bring into your world when designing characters, but the target should be extremely hard to kill in the first place, and have multiple ways to independently return to life.

The hero first has to be re-killed, which is no small task, as the guy is any of bullet proof, extremely fast, heals quickly, and probably at least two of those. He is likely to pack a nasty punch as well.

Then his soul has to be collected before his well connected friends can summon him back into his body: and killing those friends is just as in-feasible and will result in them being brought back to life.

This Hero additionally has a soul that can fight back... The death will have to subdue it before he can bring in his target.

Michael Thayne 05-02-2013 12:26 PM

Re: [OOC] Villains
 
Quote:

Originally Posted by momothefiddler (Post 1570725)
A package arrives. As soon as you touch it, a screen pops out and a silhouette begins talking.
"I'm sure you're wondering what this is and why I've gone to all this trouble to contact you. The fact of the matter is that the so-called "heroes" of the world present a unified front with public support. They have the governments of the world in their pockets. No matter what we do and no matter our intentions, we are always considered the villains, and no matter what they do or their intentions, they are the heroes. We are but players in a great drama shown on screens across the world, the mindless evil to provide contrast to their unwavering good. We are painted as the enemy in order to distract the public from the Great Crimes, and treated as a threat to keep them in their unwitting slavery. No longer must this be the case, though. Join with me that together we may fight against the tyranny of our oppressors!"
A pause. The screen flickers.
"Consider my words carefully. I will be in touch."


Concept: the epitome of the criminal mastermind, this villain operates through intelligence, charisma, and The Superpower of Money. His goal is to unite the villains to overthrow the established order - the one that ostracized him just to reinforce their own status. If there's a mad scientist or gadgeteer, I can tone down the invention/equipment side of things as necessary.

I like this idea.

Quote:

Originally Posted by ericthered (Post 1570730)
Ok. The more I've thought about it, the more I like the idea of playing a death dead set on bringing in one of the most beloved, powerful, and well-connected heroes. I don't know how much world building you want us to bring into your world when designing characters, but the target should be extremely hard to kill in the first place, and have multiple ways to independently return to life.

The hero first has to be re-killed, which is no small task, as the guy is any of bullet proof, extremely fast, heals quickly, and probably at least two of those. He is likely to pack a nasty punch as well.

Then his soul has to be collected before his well connected friends can summon him back into his body: and killing those friends is just as in-feasible and will result in them being brought back to life.

This Hero additionally has a soul that can fight back... The death will have to subdue it before he can bring in his target.

I confess, I'm not totally seeing how this works on a worldbuilding level. "One of the most beloved, powerful, and well-connected heroes... any of bullet proof, extremely fast, heals quickly, and probably at least two of those"? Already planning on at least one of those.

On the other hand... I'm envisioning a world where it's not-uncommon for heroes to come back from the dead... would Death want all of them back? That could be interesting. Or your character could just be a crazy supernatural being who sees itself as having a coherent agenda, but doesn't really, and has fixated on one particular hero for no good reason. Not sure I want to do the "soul fighting" thing, but not sure that's a necessary detail, there could be some other plan for preventing the hero's friends from bringing her back.

LemmingLord 05-02-2013 01:42 PM

Re: [OOC] Villains
 
Fred Farley
The FeebleMan
See Post #3

Michael Thayne 05-02-2013 02:10 PM

Re: [OOC] Villains
 
Quote:

Originally Posted by LemmingLord (Post 1570842)
Fred Farley
"The FeebleMan"
St 8
Iq 10
Dx 10
Ht 10
Hp 7
Pe 10
Wi 9
Fa 10

"Serial Immortality"
Unkillable 3 (Cosmic +50%)(225)
Regeneration (Extreme) (Cosmic +50%) Only When Unkilled -20% (195)

"Infinite Wishes"
Modular Ability (Cosmic Power) Lvl 15 (Cosmic +50%) (Physical or Mental +100%)(Temporary 15pt Disadvantage Picked By Game Master -20%) (345)



Very Unfit

Note that canonically, Regeneration (Unkillable Only) is a -40% limitation.

I also think you could make a case for "temporary disadvantage picked by gamemaster" being more than that... maybe twice the point value?... especially if you're counting on me to be mean about it. But I'd have to think about that one, maybe get some input from other people on the board.

zoncxs 05-02-2013 02:43 PM

Re: [OOC] Villains
 
Quote:

Originally Posted by Michael Thayne (Post 1570864)
Note that canonically, Regeneration (Unkillable Only) is a -40% limitation.

I also think you could make a case for "temporary disadvantage picked by gamemaster" being more than that... maybe twice the point value?... especially if you're counting on me to be mean about it. But I'd have to think about that one, maybe get some input from other people on the board.

I think the "only when unkilled" bit is for when his unkillable is not triggered, it does not aid unkillable. I tihnk.

LemmingLord 05-02-2013 03:05 PM

Re: [OOC] Villains
 
Quote:

Originally Posted by zoncxs (Post 1570899)
I think the "only when unkilled" bit is for when his unkillable is not triggered, it does not aid unkillable. I tihnk.

No, gm has it right. Regen only after he is dead to rebuild his body elsewhere.

I am happy to take the40% limit. I just thought that since I expect him to frequently be dying that I might be pushing it for 40%

crretin 05-02-2013 05:00 PM

Re: [OOC] Villains
 
Alright I have an idea for this. How about a dragon business man from another dimension who's secretly the head of a crime organization made up mostly of orcs, goblins and trolls who's archnemesis is the last surviving member of an adventuring party that tried to kill him.

samd6 05-02-2013 06:07 PM

Re: [OOC] Villains
 
I am interested, If there is room.

My first go-to supervillain, Death of Lasers, sounds like it would step on the toes of Eric.

I think I might try a mook master, a guy with Allies out the wazoo, but that could get complicated quickly. Having a million mooks comes out 216 points at most, assuming 250 point mooks, and as low as 44 points for 50 point mooks.

I find myself rather partial to the idea of a psychic con man, with supernatural powers of illusion and persuasion, and light on combat abilities.


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