| Agemegos |
05-02-2013 02:42 AM |
Re: theme for a fantasy campaign
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Originally Posted by whswhs
(Post 1570555)
Selkie males are substantially larger than females, and tend toward polygynous relationships from which the younger bachelors are excluded.
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This suggests to me that circumstances are such that a modest amount of beating-up-other-males gets you a lot of extra matings. Which suggests in its turn that women are a concentrated asset whom it is easy to control access to, like cows in a herd or seals on a restricted beach. At least during the mating season.
I guess you're not terribly bothered by the evolutionary biology. We're like this 'cause we're seal-people, not because its an evolutionarily stable strategy for our genes.
I'm going to have to think carefully about the anthropology and social economics.
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Man males are modestly larger than females, and have imperfectly monogamous relationships. Halfling males and females are similar.
Elf males and females are much the same size. They lead long lives and have comparatively low fertility; much of their sexual activity is a social bonding mechanism.
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Why? Is there are biological reason? Are elves supposed to be like something the way selkies seem to be? Is it some sort of thematic reason having to do with the slow maturation of forest trees?
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Troll males and females are much the same size, but females have bigger brains and higher intelligence.
Ghoul females are modestly larger than males and tend to become leaders of ghoul bands through greater aggression.
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Hyaena-people, right?
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Dwarf females are definitely larger than males, and one female will bear multiple children, most of whom are sterile workers; they are of both sexes but hard to tell apart. Fertile dwarf males are comparatively small.
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Naked mole-rats? Ants? Why? Is it the burrows?
Do these people swarm? Do they send out princesses and princes on nuptial prospecting journeys?
I guess we're not worrying about the biology here. The psychology is going to be very strange, though. Do you want dwarves to be playable?
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This is all just a preliminary guess and subject to change if anyone comes up with a better fancy.
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I'd like an idea what you are shooting for. This is going to make these people weird, and give some of them deeply un-humanlike motivations. How is it connected to your theme? Do you have players who are going to enjoy getting into some deeply alien mindsets? And what sort of intellectual tools are they going to attempt that with?
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