Steve Jackson Games Forums

Steve Jackson Games Forums (https://forums.sjgames.com/index.php)
-   GURPS (https://forums.sjgames.com/forumdisplay.php?f=13)
-   -   Starting a new campaign, setting, genre. I could use some major help! (https://forums.sjgames.com/showthread.php?t=108458)

vicky_molokh 04-25-2013 03:19 AM

Re: Starting a new campaign, setting, genre. I could use some major help!
 
It still feels like a straight port of Supers, reskinned and justified with TL^. Or maybe Exalted, in a way. (Haven't played Exalted, but the fanciness seems of the same level as in the interactive tutorial.)

Woodman 04-25-2013 03:38 PM

Re: Starting a new campaign, setting, genre. I could use some major help!
 
Maybe the Biomecha article from Pyramid3 #24 could be mined for stats of suits like the Protagonist in the vid.

Tuk the Weekah 04-25-2013 04:14 PM

Re: Starting a new campaign, setting, genre. I could use some major help!
 
Quote:

Originally Posted by Raekai (Post 1566231)
There are going to be around six characters-ish. While I don't think ONE of them should be able to take those obstacles out alone... I think three or four of them should be enough.

The characters aren't really specified yet... Although I do plan on having mechas somewhere in the mix. Who doesn't like them? Raise your hand, I dare you! If you really boil it down... You're either a psi, an alien, or have access to some very impressive technology. Either that or you're the damn best gunslinger around!

Or you have a big brain and the right kind of screwdriver.

(Two hearts, the ability to regenerate, and a time machine also help…)

Tuk the Weekah 04-25-2013 04:22 PM

Re: Starting a new campaign, setting, genre. I could use some major help!
 
The original vid looked amazing, by the way.

The battle with the entry guards (and the scorpion-mech, later) looked remarkably like PHD (purple-haired dude) was playing chess with the mechs. To simulate that in GURPS you might want to consider letting your warriors have Style Familiarity (Mecha) vs. the lower-level threats.

Plus, that would be a cheap way to "punch up" the tension a few games in--"They've rewritten their attack matrices!"--just as soon as the players get used to their bonuses.


All times are GMT -6. The time now is 06:57 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.