GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
The handling of living above your Status in GURPS: Social Engineering strikes me as... not nuanced enough to be true to real life. If you don't try to conceal what you're doing, everybody reacts negatively, which doesn't strike me as particularly realistic. It makes the nouveau riche social incompetents to the last, when as far as I can tell, the reality is that it causes you to be looked down by higher-status people, but it will impress at least some people.
I guess you could model this with the rules for False Identities, but while this may work for modeling Jay Gatsby, it seems unlikely that men who have car speakers worth more than the car aren't trying to be mistaken for lawyers, they're trying to impress people who can only afford the car--and to some extent it works. There are also some weird game-mechanical aspects to how this works in GURPS. If you luck into Multimillionaire 1, and you don't pretend you got the money some other way, you're required to live a lifestyle that's less than 1% as expensive as what you could afford (i.e. a Wealthy lifestyle, assuming you get imputed Status from Weath), lest you get an Odious Personal Habit. Which seems odd, plus, if you don't advertise your wealth through spending, how does anyone know you're Status 2 rather than a guy who merely has Wealthy (and the 1 level of imputed status that comes from it). It seems like in real life, part of the reason for the nouveau riche to live as lavishly as they can afford, rather than how old money thinks they should, is to avoid being mistaken for someone who doesn't have money at all. Similarly, in a classless meritocracy, it's impossible to have higher than Status 5 unless you have Rank. But in fact, do multimillionaires with a job that could justify Rank live more lavishly than those without? I confess I don't know the world of multimillionaires that well, but it seems unlikely. Thoughts? |
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You should use your own judgment as GM as to which case best fits your setting. Bill Stoddard |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
So there's discussion of how Status can fall to match what you actually spend, but nothing about status rising to match what you actually spend. And the rules for classless meritocracies say you can't buy more than two levels of Status.
Maybe I would have been clearer if I'd talked in terms of a concrete example: a wealthy heiress with Filthy Rich [50] and Independent Income 10 [10] can at most have Status 3 [10] (1 level imputed from Wealth, 2 levels purchased) if she lives in a classless meritocracy and doesn't have a job that could justify Rank. This means that she must live well below the means provided to her by her Independent Income or else acquire an Odious Personal Habit. Now it's plausible that she could acquire Reputation (Ditz who inherited all her money), but it's not obvious that that reputation should affect everyone, the way an Odious Personal Habit affects everyone. Or maybe the rules about "classless meritocracies" that limit purchased Status to 2 levels do not accurately describe US society, and were actually intended for societies that are more meritocratic than the US? |
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That's because status only rises to match what you spend if you spend it in the right ways. Quote:
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But in the modern United States, none of that applies, or not very much. There's very little sense of old money being better—not none, but not a substantial amount. Being, say, Filthy Rich gets you +1 to Status for free, raising the heiress from Status 0 to Status 1. But she can afford a Status 4 lifestyle. She doesn't get penalized for that. Spending money on a higher standard of living, that associated with a higher social class, raises her Status; it doesn't just get her a discount on the Status she was born to. It pretty much has to work that way, because being Wealthy/Very Wealthy/Filthy Rich gets you only one level of Status free, but supports Status 2-4. There's a middle ground between classless meritocracies and aristocracies of birth, and the rules you're referencing apply to aristocracies of birth—and especially to societies moving from aristocracy of birth to bourgeois free-for-all, with the upper classes resenting the incursion of people in trade who put on airs. Bill Stoddard |
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I don't so much want to start an argument about this, but you hit a point that I felt really needed correction. I suppose you might be using a different definition of 'classless meritocracy' than I've ever seen before, though (that's not sarcasm, and I'm not trying to be rude). |
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So, for example, the president of the United States has Political Rank 8 [costing 40 points], which grants +3 Status; he also is almost always at least a Multimillionaire 1 [costing 75 points], which grants +2 Status; but his Status, as head of the world's most powerful nation, is almost surely 8, of which he has to pay for three levels [costing 15 points]. And that makes the United States not a classless meritocracy; it has at least residues of Status as inherent dignity or prestige. But such social positions are unusual in the United States; we're close to what GURPS calls a classless meritocracy. What you seem to be talking about is more what Social Engineering calls an egalitarian society: One where differences in Wealth are restricted, to the point where no one ever gains a Status bonus from being rich. You can, if you like, object that this terminology does not match the way the words are used outside of GURPS. But a lot of words have special definitions in GURPS or any game system. Bill Stoddard |
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It might make it seem less counterintuitive if you thought of wealth not as "a measure of" [some inner, spiritual form of] merit, but as "a" merit. Bill Stoddard |
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Another very strange thing about a "classless meritocracy" as defined by GURPS (page B.28) is that it has exactly the same range of Statuses as one that is ruled by a powerful emperor (i.e. Status -2 to Status 8) and actually a wider range than one that is ruled by a mere king. In fact, the rules for Status in GURPS are a bit of a mess, with multiple serious problems ranging from their being badly scattered, through a persistent but not total confusion between government and society. Social Engineering made some effort at cleaning them up, for example in distinguishing Imputed Status clearly, but they are still ugly and complicated and work badly. |
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A classless meritocracy is going to find those high statuses virtually unachievable - as in Bill's example of the PotUS, who might have to purchase up to three levels of Status in order to hit a hypothetical Status 8. In a pure classless meritocracy, he can't buy those levels, and thus is probably Status 5. |
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Bill Stoddard |
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That is, in a Classless Meritocracy the bonuses from Wealth and Rank definitely add on to purchased Status. If you apply that procedure to a standard society you get kings &c. with Status above 8, and members of the upper nobility who are fabulously wealthy and also generals come out higher-Status than the king. But the examples make it clear that that is not the way it is supposed to work. And there aren't even hints about how it is supposed to work in detail. The rules really look as though the designers decided to just make Status such a bad deal that no-one would buy it above 2. Anyway, if you figure that the President of the USA is typically about Status 5, do you think he ought to react at +5 to the Duke of Westminster? That the Duke of Westminster would react to the PotUS at -5? |
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Remember that the point cost of your Status has no reality in the world of the game. It's purely an accounting device. Bill Stoddard |
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On one hand, I don't fully sympathize with your complaint about the rules in the Basic Set, because when I wrote the rules for SE, I didn't see them as an innovation; I saw them as spelling out what was necessarily implied by the Basic Set, and was the only way its rules could make sense (your criticisms certainly helped get me to see that!). In other words, what I was doing was "saving the appearances." On the other hand, though, it wasn't clear to me whether this explanation—whether you view it as a clearer account of how the rules already worked, or a new rule—addressed the concern you were raising about it. That is, when you say but there are no rules to support the difference, it seemed to me that your use of the present tense suggested that you meant that even now, after SE has been in print for a year and a half, there are still no rules. Because my perspective is that whether there were such rules in the Basic Set or not, there are certainly such rules now. They may not be ideally logical, but they exist. Bill Stoddard |
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Bill Stoddard |
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To be honest, I'd be tempted to totally delete Status and Rank as advantages. Instead, you just get Wealth (Limited: only for doing your job) and Reputation (whatever level you wish to buy). Means being prez is more points (Filthy Rich [50], Multimillionaire 6, Only for Official Duties [120]; Reputation (President) +4, Always [20]), but it helpfully solves figuring out the proper level of rank for someone in various organizations, and eliminates the issues with scaling where max status is 8 in a kingdom of 10 million and an interstellar empire of 1 trillion.
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If Status were well modelled as a reaction modifier you'd be right, but I've always thought that that was a poor representation of the advantages of high social standing anyway. As for Rank, I think the "Pulling Rank" rules in Action gave it an entire new lease on life, so that it is now a splendid way of simplifying complicated and fussy builds involving Patron, multiple Contact Groups, etc.etc. It is now simpler and works better than what we had in Basic. I'd like to see Status stripped of its peculiar reaction modifiers and re-built along the lines of the new Rank. It would then simplify the complicated and fussy builds that you need to reflect having social access to the rich and powerful: multiple Contacts, Claim to Hospitality, etc., etc. |
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Bill Stoddard |
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If you'll get impeached and/or arrested and/or fired for using the friendly local aircraft carrier other than in protection of USA's interests, for using your spysat to check up on your neighbor, for bringing a lover to the office on Sunday as a secrecy measure etc., you don't have any traits - you've got a job. This is also why I dislike some situations of characters paying for Rank: if your Rank only applies when following the orders of the next upper character, and comes with greater and greater responsibility, one has to wonder why pay points for it at all instead of going freelance. It just doesn't provide as much benefit as it costs. |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
Kind of a good point.
You are just doing your job. You might command 10K subordinates, but you BETTER command them to do stuff that YOUR boss wants to get done. |
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If your job and your adventures are orthogonal or opposed, then Rank (without abuse of position) is useless or detrimental aside from possible imputed status. On the other hand, when an adventuring goal falls within the scope of your job, Rank is among the most potent Advantages possible. |
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Assuming the same rank was occupied not by the PC, but by a reasonably competent NPC, would he do the same thing? As in, if the adventure is about taking a castle, and the PC knight orders an airstrike using wyverns, by pulling Rank, because that's beneficial for storming the castle, one has to ask: would a moderately competent NPC of the same Rank order the same thing? If yes, it doesn't change anything and isn't worth [5/level]. |
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Come to think of it, if you want to replace Rank, the best option is probably Reputation (Legitimate Authority). |
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But those conditions are variously improbable. The first is certainly a possibility, though I think 'there is no hierarchical organization of people to do the stuff you do' is a very common thing. The second is quite rare. It implies that the PCs, wherever they are, are playing cogs in a tightly-fitted machine of some kind. In that situation...sure, if the PC knight were replaced with an equivalent NPC, the NPC is likely to order the airstrike. But will they be? Or would the storming force be commanded by someone without sufficient rank to demand wyvern support? Or perhaps by a knight who, not being a PC, hasn't been doing the zany PC-ish things necessary to be aware that a wyvern strike on the south face of the wizard tower will disrupt the ritual powering the Stench moat...unless the PCs can convince him. And the third...well, will players not pay more points to play the dragon-slayer than to play their torchbearer? I'd suggest considering, say...an occult investigator with Rank (and a day job) in the EPA (Probably not 5/level, haven't run the numbers). Most of the time, that's not terribly useful in their night work. But that time the bad guys were manufacturing ferric aerosols to attack your Fae allies without properly disposing of the chemicals... |
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Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
I think he means that if you have 1M$ pocket cash then you don't give a hoot if your company gives you a car or not. If it grieves you that you can use it only at company time etc. you can just buy one or ten or whatever.
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