Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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On one hand, I don't fully sympathize with your complaint about the rules in the Basic Set, because when I wrote the rules for SE, I didn't see them as an innovation; I saw them as spelling out what was necessarily implied by the Basic Set, and was the only way its rules could make sense (your criticisms certainly helped get me to see that!). In other words, what I was doing was "saving the appearances." On the other hand, though, it wasn't clear to me whether this explanation—whether you view it as a clearer account of how the rules already worked, or a new rule—addressed the concern you were raising about it. That is, when you say but there are no rules to support the difference, it seemed to me that your use of the present tense suggested that you meant that even now, after SE has been in print for a year and a half, there are still no rules. Because my perspective is that whether there were such rules in the Basic Set or not, there are certainly such rules now. They may not be ideally logical, but they exist. Bill Stoddard |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Bill Stoddard |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
To be honest, I'd be tempted to totally delete Status and Rank as advantages. Instead, you just get Wealth (Limited: only for doing your job) and Reputation (whatever level you wish to buy). Means being prez is more points (Filthy Rich [50], Multimillionaire 6, Only for Official Duties [120]; Reputation (President) +4, Always [20]), but it helpfully solves figuring out the proper level of rank for someone in various organizations, and eliminates the issues with scaling where max status is 8 in a kingdom of 10 million and an interstellar empire of 1 trillion.
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Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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If Status were well modelled as a reaction modifier you'd be right, but I've always thought that that was a poor representation of the advantages of high social standing anyway. As for Rank, I think the "Pulling Rank" rules in Action gave it an entire new lease on life, so that it is now a splendid way of simplifying complicated and fussy builds involving Patron, multiple Contact Groups, etc.etc. It is now simpler and works better than what we had in Basic. I'd like to see Status stripped of its peculiar reaction modifiers and re-built along the lines of the new Rank. It would then simplify the complicated and fussy builds that you need to reflect having social access to the rich and powerful: multiple Contacts, Claim to Hospitality, etc., etc. |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Bill Stoddard |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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Bill Stoddard |
Re: GURPS: Beverly Hillbillies (or: annoyed by GURPS' handling of the nouveau riche)
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