Divine Favor- specific Gods
This is about the supplement Divine Power.
I was thinking about how to customize the system for specific gods. Making special prayers for each god is one option but I thought - what about making the prayers easier if they fit the God's portfolio? Take a healing god. Lay on Hands is a Major Miracle. Normally this would take a Reaction Roll of Good or better. But this is a Healing god, so you only need a Reaction Roll of Average or better. But the Healing god is opposed to killing stuff, so the Smite miracle (also a Major Miracle) requires a Reaction Roll of Very Good. Does that sound workable? |
Re: Divine Favor- specific Gods
Quote:
The simpler solution is to adjust the Reaction Roll Modifiers (also p5) for how appropriate the Miracle is for a particular god. e.g. A servant of a God of Healing might get a +2/+3 to the Reaction Roll when asking for a Healing Miracle, and -2/3 if asking for a direct damage miracle. I have a feeling this sort of affinity modifier is mentioned somewhere, but I've no idea where. EDIT: See Good and Evil box on p12, "Replace the Divine Favor modifiers (p. 5) for situation and paragon behavior with a simple -4 to +4 depending on the degree to which the miracle would further the evil deity’s interests." Healing miracles would be considered as furthering the interests of a God of Healing, while Direct Damage miracles would be opposed to them (generally). |
Re: Divine Favor- specific Gods
Quote:
|
Re: Divine Favor- specific Gods
Quote:
|
Re: Divine Favor- specific Gods
Quote:
The idea that it requires a better reaction result to get a better granted power is a zero-cost feature of the Divine Favor trait construction. Changing the "reaction result needed to get effect _foo" criteria for a specific god wouldn't change the cost of the trait so long as the reaction result needed was neutral or better. Swapping out one zero-cost feature out for a different zero-cost feature doesn't result in a point cost change. |
Re: Divine Favor- specific Gods
Quote:
2. Divine Favor specifically defines what different Reaction result mean for that advantage (p5), you shouldn't 'interpret' them based on those defined for Patron. 3. The box on p9 'New Learned Prayers' is pretty clear that the point cost, which is bound to the Divine Favor level by the Alternate abilities mechanic, is bound to the Minimum Reaction roll. Specifically the notes and example below the table make it quite clear that a Learned Prayers effect (and how miraculous it is), should be reflected by the Minimum Reaction and therefore the Level of Divine Favour and the Point Cost. |
Re: Divine Favor- specific Gods
Quote:
Write it out as a "differs from what is published in GURPS Powers - Divine Favor in the following details ..." to save yourself some typing and you're set. |
Re: Divine Favor- specific Gods
The two ideas are mathematically equivalent, so I'll use the official one. I should have guessed that PK wouldn't have overlooked something that obvious.
|
Re: Divine Favor- specific Gods
Quote:
You tried to use the Patron advantage and specifically Minimal Intervention to cover what reaction roll results would be good for. I was pointing out that you can't do that, and why. I'm not really interested in the 'zero-point feature' issue, and I'm not sure that was what refplace meant. - As per 'New Learned Prayers, Divine Favor, p9', the point cost of an LP binds it to a level of Divine Favor (standard AA rules), and therefore a Reaction result - for an LP to be in a different Reaction result category, you should modify the LP (in the example, by adding Affects Others to Walk on Water) to bring it into the 'correct' Reaction category. |
Re: Divine Favor- specific Gods
Quote:
The GM, in this case, has decided not to do it that way. Awesome. |
| All times are GMT -6. The time now is 11:21 AM. |
Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.