Re: Pyramid #3/52: Low-Tech II
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I was thinking of breaking the list down into options/stages. 1 - pick material 2 - pick design |
Re: Pyramid #3/52: Low-Tech II
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I honestly have no idea how a lot of these things were decided. |
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What I've experienced, however, is many hours of patient/ insane number crunching and reality comparing usually end up giving you numbers sufficiently akin to those "made up numbers" such that a more complex way of doing things is, well, have you seen this bottle opener? I'm only surprised I hadn't started putting the numbers into a spreadsheet yet myself. And for UT armor too. Bruno & Langy: insanity is infectious - I've to go stand in the snow for 9 hours but, when I return, my Excel 2007 will be played with, bwah, ha ha! {may be watching too much ST-ToS}. Great minds think alike but fools seldom differ. |
Re: Pyramid #3/52: Low-Tech II
Okay... Loved this issue. I'm psyched to play around with manors from Matt's article in my fantasy game. And I think some concealed armor might be in order for some gnomish bad guys inspired by an earlier Pyramid...
Meanwhile... It may be the alcohol I've consumed, but I love you all ;) Just keep this pipeline flowing.... |
Re: Pyramid #3/52: Low-Tech II
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So, TBC, were we meant to think of a Harn supplement when reading your article? Because it seemed like GURPS Harnmanor to me. |
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