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-   -   An alternate Damage Table (https://forums.sjgames.com/showthread.php?t=103465)

Dustin 01-26-2013 04:20 PM

An alternate Damage Table
 
The discussions about swing damage getting too high, and defeating armor too easily, led me to play around with the thrust/swing values until I came up with this:
Code:

RAW progression                modified progression       
thr        sw        ST        thr        sw
--------------------------------------------
1d-6        1d-5        1        1d-6        1d-5
1d-6        1d-5        2        1d-5        1d-5
1d-5        1d-4        3        1d-5        1d-4
1d-5        1d-4        4        1d-4        1d-4
1d-4        1d-3        5        1d-4        1d-3
1d-4        1d-3        6        1d-3        1d-3
1d-3        1d-2        7        1d-3        1d-2
1d-3        1d-2        8        1d-2        1d-2
1d-2        1d-1        9        1d-2        1d-1
1d-2        1d        10        1d-2        1d
1d-1        1d+1        11        1d-1        1d
1d-1        1d+2        12        1d-1        1d+1
1d        2d-1        13        1d-1        1d+2
1d        2d        14        1d        1d+2
1d+1        2d+1        15        1d        2d-1
1d+1        2d+2        16        1d        2d
1d+2        3d-1        17        1d+1        2d
1d+2        3d        18        1d+1        2d+1
2d-1        3d+1        19        1d+1        2d+2
2d-1        3d+2        20        1d+2        2d+2
2d        4d-1        21        1d+2        3d-1
2d        4d        22        1d+2        3d
2d+1        4d+1        23        2d-1        3d
2d+1        4d+2        24        2d-1        3d+1
2d+2        5d-1        25        2d-1        3d+2
2d+2        5d        26        2d        3d+2
3d-1        5d+1        27        2d        4d-1
3d-1        5d+1        28        2d        4d
3d        5d+2        29        2d+1        4d
3d        5d+2        30        2d+1        4d+1
3d+1        6d-1        31        2d+1        4d+2
3d+1        6d-1        32        2d+2        4d+2

Basically, thrusting damage increases by 1 step every 3 ST, and swing damage increases by 2 steps every 3 ST. Besides reducing how quickly swing damage increases, it also has the nifty feature that every ST increase always bumps up damage, unlike the dead spots in the RAW progression (see ST 7-8, 27-28, etc) which always bugged me.

ArmoredSaint 01-26-2013 05:23 PM

Re: An alternate Damage Table
 
I like it.

simply Nathan 01-26-2013 10:27 PM

Re: An alternate Damage Table
 
I'm going to use it.

Peter Knutsen 01-27-2013 12:16 AM

Re: An alternate Damage Table
 
I'm concerned about breakpoints.

cmdicely 01-27-2013 12:52 AM

Re: An alternate Damage Table
 
Quote:

Originally Posted by Peter Knutsen (Post 1513416)
I'm concerned about breakpoints.

Why? If anything, it has less problems with breakpoints than the RAW progression, as every step bumps either Thrust or Swing.


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