An alternate Damage Table
The discussions about swing damage getting too high, and defeating armor too easily, led me to play around with the thrust/swing values until I came up with this:
Code:
RAW progression modified progression |
Re: An alternate Damage Table
I like it.
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Re: An alternate Damage Table
I'm going to use it.
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Re: An alternate Damage Table
I'm concerned about breakpoints.
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Re: An alternate Damage Table
Quote:
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