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sir_pudding 01-24-2013 02:07 PM

Re: GURPS Essential core books
 
I'm still utterly confused by the rules for Perk Limits, though.

vicky_molokh 01-24-2013 02:29 PM

Re: GURPS Essential core books
 
Quote:

Originally Posted by sir_pudding (Post 1511771)
I'm still utterly confused by the rules for Perk Limits, though.

I just don't put any limits on generic perks. Combat/MA/Style Perks use MA limits.

sir_pudding 01-24-2013 02:33 PM

Re: GURPS Essential core books
 
Quote:

Originally Posted by vicky_molokh (Post 1511791)
I just don't put any limits on generic perks.

There are rules, however, for a limit in PU2.
Quote:

Combat/MA/Style Perks use MA limits.
Why not just not have a Style and take them as General Perks, which apparently (at least according to Doug Cole and Shawn Fisher) you always can. It seems to totally disincentive Styles. I am confused. Of course this is all terribly off-topic. Apologies.

Sunrunners_Fire 01-24-2013 02:42 PM

Re: GURPS Essential core books
 
Quote:

Originally Posted by sir_pudding (Post 1511797)
Why not just not have a Style and take them as General Perks, which apparently (at least according to Doug Cole and Shawn Fisher) you always can.

Because the GM says you can't. Such rules are optional. If the referee chooses to use them in its' game, attempting to bypass the spirit of those rules is unlikely to go over well.

sir_pudding 01-24-2013 02:50 PM

Re: GURPS Essential core books
 
Off Topic post moved.

Figleaf23 01-24-2013 03:52 PM

Re: GURPS Essential core books
 
Quote:

Originally Posted by Turhan's Bey Company (Post 1511355)
...
I'll go one farther: Action 2 is the single most underappreciated book in GURPS.

It's awesome. In 5e it should be part of the core books.

Zarathustra 01-24-2013 09:34 PM

Re: GURPS Essential core books
 
Quote:

Originally Posted by Mailanka (Post 1511530)
What would you use to run Minority Report? Action. The Matrix? Action (with a heavy dose of Action 3)... and probably some supers. Equilibrium? Action with LOTS of Gun Fu. Aliens? Action with lots of Tactical Shooting. Predator? Action with a single alien.

It won't cover everything. Star Trek is more about exploration and diplomacy and technology, so it's sort of a classic "GURPS Space" kinda game. The same is true of Doctor Who. And Star Wars is more GURPS Fantasy + GURPS Martial arts IN SPAAAAACE than GURPS Action.

Slightly off topic question: Is Action a good fit with traditional four colour supers?

Mailanka 01-25-2013 02:09 AM

Re: GURPS Essential core books
 
Quote:

Originally Posted by Zarathustra (Post 1512127)
Slightly off topic question: Is Action a good fit with traditional four colour supers?

No, that would probably be GURPS supers. Action is mainly about gunplay, heists and chases, the sort of stuff you see in action movies like the Transporter, Expendables, Die Hard, Lethal Weapon, the Bourne series, and so on. It's really geared for 200-300 point characters, larger-than-life guys who nonetheless "feel" realistic.

Supers, especially four color supers, tend to discard realism, and not just in the sense of the fact that they have super-powers. A super with a fireball power never bothers to pick up a gun, for example, and heroes infiltrate with infiltration powers. As a general rule, supers use their powers to do everything. Even heroes without powers (Batman, Iron Man) have some profoundly larger than life ability, and use that prodigious talent to accomplish everything. And even they tend to follow rules and stick to their core themes.

So for Supers, you want GURPS Supers, and GURPS Powers. Though I personally think that GURPS doesn't do supers well, though not for the reasons most people cite.

Kalzazz 01-25-2013 02:30 AM

Re: GURPS Essential core books
 
How does DF 2 rate on 'applicable outside its intended setting' do people think?

sir_pudding 01-25-2013 02:36 AM

Re: GURPS Essential core books
 
Quote:

Originally Posted by Kalzazz (Post 1512246)
How does DF 2 rate on 'applicable outside its intended setting' do people think?

Most of what's really broadly applicable is just restatement/reorganization of existing material (primarily from the Basic Set). Although it depends on what you consider to be outside the intended setting. If you are running something with dungeons, monsters and traps then it's considerably more useful. I wouldn't recommend it for a game based on Charlotte Bronte and Jane Austin though.


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