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kachobo 01-16-2013 11:37 PM

GURPS LARPING
 
SJ have some book about LARP (Live Action Role Playing) ?

Anaraxes 01-17-2013 12:20 AM

Re: GURPS LARPING
 
I don't believe they publish a LARP version of GURPS. LARP systems would need to be adapted to that environment, and might not look very GURPS-y by the time you were done.

SJG does have a famous LARP, "Killer", in which you're basically trying to assassinate other players using squirt guns and the like.

Gollum 01-17-2013 01:11 AM

Re: GURPS LARPING
 
Since Live Action Role Playing games are mostly based on interactions between players, very detailed rules about combats, climbing, car chases, etc., are not required. They can even slow down the game.

That is why GURPS Basic Set (or even GURPS Lite wouldn't really fit)... But, if you still want some gurpsish rules to play a LARP, you can try with GURPS Ultra-lite.

http://www.sjgames.com/gurps/books/ultra-lite/

Just add GURPS advantages and disadvantages to describe the characters (for what they mean rather than in rule terms) and it could make the job very well.

Mailanka 01-17-2013 02:05 AM

Re: GURPS LARPING
 
Quote:

Originally Posted by Anaraxes (Post 1508302)
I don't believe they publish a LARP version of GURPS. LARP systems would need to be adapted to that environment, and might not look very GURPS-y by the time you were done.

First thing I thought of when I read this was of a quote regarind a LARP I recently participated in: "Whoever thought of rolling dice in the dark is a genius, a genius I tell you."

Yeah, you generally need a different sort of system for stand-up/LARP play than you do for sit-down/tabletop play.

Gollum 01-17-2013 05:37 AM

Re: GURPS LARPING
 
Quote:

Originally Posted by Mailanka (Post 1508319)
Yeah, you generally need a different sort of system for stand-up/LARP play than you do for sit-down/tabletop play.

It all depends on the LARP.

In some LARPs, like Killer, combats and actions are fully played (with some adaptations for security purpose, of course).

But in others, especially investigations or diplomatic LARPS, combats and physical actions are just played around a table, with dice rolls, exactly like in any table-top role playing games...

Now, even in this case, rules have to remain very simple because the most important part of the game is not these actions. It is dialogs between the players, which are played without any rule: the detective has to spot the clues for himself, without any die roll to help him, and the criminal has to lie very convincingly if he doesn't want that the detective guess who he is...

Mailanka 01-17-2013 05:41 AM

Re: GURPS LARPING
 
Quote:

In some LARPs, like Killer, combats and actions are fully played (with some adaptations for security purpose, of course).

But in others, especially investigations or diplomatic LARPS, combats and physical actions are just played around a table, with dice rolls, exactly like in any table-top role playing games...
If you're playing around the table with dice rolls, you are playing a tabletop game, at least at that moment, so naturally you can use tabletop rules. If you're going to use different mediums to express the same story, it's fine to use different rules during those different mediums. But my core point remains: When you're in full costume and walking around the room and talking to people and you run into a situation that requires rules, if those rules require you to sit down and roll dice right then, it's probably going to break immersion and people are going to complain.

OldSam 01-17-2013 06:06 AM

Re: GURPS LARPING
 
If I wanted to play LARP, I'd stick to existing LARP rulesets... I don't think modifying GURPS would be a good choice for that, almost all preconditions are different, it's another type of game.

korbeau 01-17-2013 07:59 AM

Re: GURPS LARPING
 
Do you know "Rules to Live By"?

It's a generic live-action rules set. They pretends (like GURPS) to have rules for every setting a GM can imagine. I include it in my GURPS library and use it sometime when a BIG event happen in my campaign and we decide to play it live.

More info here: http://www.rpg.net/news+reviews/reviews/rev_4928.html

It's a horrible system when playing 20+ players but for your gurps players (we talking about 4 or 5 players), it's go very well

Anders 01-17-2013 09:39 AM

Re: GURPS LARPING
 
Quote:

Originally Posted by Anaraxes (Post 1508302)
SJG does have a famous LARP, "Killer", in which you're basically trying to assassinate other players using squirt guns and the like.

Don't do this in schools in the U.S. You might be misunderstood.

Anaraxes 01-17-2013 10:21 AM

Re: GURPS LARPING
 
Quote:

Originally Posted by Mailanka
"Whoever thought of rolling dice in the dark is a genius, a genius I tell you."

You just have to look a little harder:

http://www.awesomedice.com/dice-by-c...w-in-dark-dice

Quote:

Originally Posted by Asta Kask (Post 1508439)
Don't do this in schools in the U.S. You might be misunderstood.

No kidding. Did this story make the news there?

http://baltimore.cbslocal.com/2013/0...ginary-weapon/


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