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-   -   Spaceships Stats for Future Armada Vessels (https://forums.sjgames.com/showthread.php?t=102773)

SCAR 01-14-2013 07:22 AM

Spaceships Stats for Future Armada Vessels
 
The Future Armada products from 0’Hour Art & Technology (formerly Ki-Ryn Studios), (available from e23 EDIT: Jan 2014 - Sadly these items are no longer available from e23!) are an excellent series of Spaceship Deck plans. There are currently 18 volumes, providing around 50 spaceships, including variants and support vessels.
The products are primarily deck plans, with descriptive text for the ships backgrounds, deck plans and current owners/crew, and some rendered images. The system specific stats consist of a block of d20 Future stats for the Spaceships and d20 stats for some of the main crew.

Explanations of the d20 spaceship stats can be found here: (http://d20resources.com/future.d20.srd/starships/)

The following are GURPS Spaceships stats for each vessel, group by published volume for easy reference.
Where possible the spaceships use just the core Spaceships rules, but some use systems and rules from Spaceships 7, particular small, half and large systems. The ships are of varying sizes (converted roughly from the Mass and Dimension stats), although many of the small support vessels are larger/more massive to better fit the Spaceships rules. The ships are mostly TL10^, with a few TL9 and TL11. The main Reaction engine used for the spaceships (of any base TL) is the TL10^ Fusion Torch engine with sufficient fuel for planetary landing and take-off, most larger vessels also have a Stardrive system. This design decision should leave sufficient space to easily convert the ships to use alternative engines, no ftl, or contragravity system to suit your own setting and requirements. The weapon systems used are a rough conversion of those listed in the Future Armada stat blocks, swapping those as required should be simple enough.
The Habitat Cabin configurations are directly based on the deck plans, in many cases the occupied cabins are configured with Total Life Support because it makes the numbers fit better.

Direct Links to the Spaceship Posts will be maintained here for quick reference:
01 – Morningstar - Heavy Corvette
02 – Venture - Free Trader
03 – Wayfarer - Scout Ship
04 – Midgard Variants
05 - Jo Lynn - Transport
06 - Exeter - Tramp Freighter
07 - Vanguard Station
08 - Mercury Trio
09 - Drake - Exploration Vessel
10 - Argos III - Deep Space Port
11 - Invictus - Carrier
12 - Gryphon - Mercanary For Hire
13 - Misfortune - Container Ship
14 - Orion - Strike Carrier
15 - Lakota - Armed Courier
16 - Talon - Bounty Hunter
17 - Midnight Rose - Privateer
18 - Cygnus - Science Vessel

Additional Notes:

Custom Components
Conversion Notes

SCAR 01-14-2013 07:26 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA01 - Future Armada: Morningstar (Heavy Corvette)

A well armed military vessel, with a crew of 30, and 2 boarding shuttles.

Morningstar – Heavy Corvette (TL9^) (Streamlined, SM+10 Hull)

Front Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2!]* Spinal Battery - Forward Facing, EMG, RF
[3]* Defensive ECM
[4!]* Medium Battery – 2x Fixed Lasers, 1x Fixed Launcher
[5]* Medium Battery – 3x Fixed Launchers
[6]* Control Room (5cs)
[Core]* Fusion Power Plant (2 PP)
Central Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2]* Habitat (60 cabins: 8 Bunkrooms, 4 Cabins, Total Life Support [12], 2 Briefing Rooms, 6 Establishments, 1 Office, 9 Sickbay, 12 Storage (60t))
[3]* Hangar Bay (2x Half-Sized, 150t Hangar Bays)
[4!]* Secondary Battery – 10x Turreted Lasers, Rapid Fire, Hidden
[5!]* Stardrive Engine (FTL-1)
[6]* Fusion Power Plant (2 PP)
[Core!]* Spinal Battery
Rear Hull
[1] Armour – Advanced Metallic Laminate, Hardened
[2] Fuel Tank (500t, Hydrogen)
[3] Fuel Tank (500t, Hydrogen)
[4!]* Spinal Battery
[5]* Fusion Torch, High Thrust (1G/7.5mps)
[6]* Fusion Torch, High Thrust (1G/7.5mps)

Features: Artificial Gravity, Total Automation (15 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 60tons; Occupancy 30ASV; dDR 20 (Hardened); Range x1; Cost $1401.75M

Carries 2x Standard Boarding Launches, and 8x Magnum 2 (4-man) Escape Pods (best modeled as Life Pods from Ultra-Tech p232)
Standard Boarding Launch (SM+6, Unstreamlined)

Front Hull
[1-3] Armour – Light Alloy
[4] Control Room (1cs)
[5!] Major Battery – Fixed Laser
[6] External Clamp
[Core] Fission Power Plant (1PP)
Central Hull
[1-3] Armour – Light Alloy
[4-6] Passenger Seats (16 Seats, 1 Stretcher)
[Core] Cargo Hold (5 tons)
Rear Hull
[1-3] Armour – Light Alloy
[4-5] Fuel Tank (10t Water, 10mps)
[6] Fusion Torch, Water (1G/5mps)
Cost $1.86M
Cargo Variant
Replace the Galley and some Storage (1/3 Habitat) with 1/3 Cargo Hold (SM+9)
Replace the Hangar Bays with Cargo Holds

SCAR 01-15-2013 03:36 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA02 - Future Armada: Venture (Free Trader)

A light freighter, with a crew of 2 (with space for 4 additional crew or passengers), interchangable transport modules for cargo, vehicles or passengers, and a detachable command pod which operates as a shuttle.

Venture – Free Trader (TL9^)
Streamlined, SM+8 Hull
Front Hull
[1-2] Small Upper Stage (SM+6 Command Pod, includes 40t Cargo. See below
[3] Armour – Advanced Metallic Laminate
[4] Medium Battery – 2x Fixed Launchers, 1x Uninstalled (15t cargo)
[5!] Medium Battery – 2x Turreted Lasers, 1x Uninstalled (15t cargo)
[6] Habitat (6 cabins: 1 Bunkroom, 2 Cabins, 1 (small) Establishment, 1x Workshop, 1x Sickbay)
[Core!] Stardrive Engine (FTL-1)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Cargo Hold (150 tons total)
[5-6] Fuel Tank (100tons, Hydrogen)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Cargo Hold (150 tons total)
[5] Engine Room (1 workspace)
[6] Fusion Torch – High Thrust (1G/7.5mps)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 1G/15mps; Load 370tons; Occupancy 6ASV; dDR 10; Range x1; Cost $55.82M
(Cost includes Small Upper Stage – Command Pod)

The Small Upper Stage is the Command Pod, which doubles as a shuttle; The Venture also carries 10x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)

Venture – Command Pod (TL9^)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Advanced Metallic Laminate
[2!] Major Battery – Fixed Laser
[3-6] Cargo Hold (20 tons total)
[Core] Control Room (CS2, Complexity 5, CS Array Level 4)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2] Passenger Seats (6 seats)
[3-6] Cargo Hold (20 tons total)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Advanced Metallic Laminate
[2-4] Fuel Tank (15 tons, Hydrogen)
[5-6] Fusion Torch – High Thrust (2G, 7.5mps)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT12; Move 2G/22.5mps; Load 40tons; Occupancy 2+6SV; dDR 7; Range -; Cost $5.92M

The two Cargo Holds [C2-4] and [R2-4] are designed to be modular so one or both can be replaced with
a) Hanger Module: 3x Hangar Bays (+$300K, 150t Cargo converts to 90 tons Hangar)
b) Passenger Module: 2x Habitat (2x Luxury Cabins with Total Life Support and 20t Storage) + 1 Cargo Hold (50 tons) (+$1M, -80t Cargo each)

Note: The Passenger Modules could have 3x Habitat Systems, with 3x Luxury Cabins and 30t Storage total, but the Deck Plans have 2 Cabins


Volatus – Fast Courier Variant
Change the Medium Battery [F4] to be 2x Turreted Lasers (now a High-Energy System, +$0)
Replace both sets of Cargo Holds [C2-4] and [R2-4] (-$0, -300t Cargo) with:
3x Fuel Tanks [C2-4] (+$900K, 37.5mps deltaV)
1x (now 2 total) Fission Power Plant [R2] (+$3M, +1PP)
2x (now 3 total) Fusion Torch – High Thrust [R3&4] (+$40M, => 3G Thrust)
Total: Cost additional +$43.9M; -300t Cargo (now 70t); Now 3G/37.5mps deltaV

Dammann 01-15-2013 03:49 AM

Re: Spaceships Stats for Future Armada Vessels
 
What a nice project! I look forward to seeing your work progress.

SCAR 01-15-2013 06:24 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by Dammann (Post 1507239)
What a nice project! I look forward to seeing your work progress.

Thanks. I basically have Spaceships stats for all of the volumes and vessels, they mostly just need writing up in a suitable format for the forums. One volume a day (2 to 4 vessels) seemed like a safe schedule to aim for.

vierasmarius 01-15-2013 08:19 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by SCAR (Post 1507289)
Thanks. I basically have Spaceships stats for all of the volumes and vessels, they mostly just need writing up in a suitable format for the forums. One volume a day (2 to 4 vessels) seemed like a safe schedule to aim for.

Looks like you've already got a system that's working well for you, but you may still be interested in Eric Smith's Spaceship Design Spreadsheet. I've found that it seriously cuts down the time it takes to design and write up spaceships, and it includes a handy output sheet already formatted for display on the forums.

Anyways, love this project! I'm not familiar with the ships in question, but it's always nice to see more complete spaceship designs.

SCAR 01-15-2013 09:38 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by vierasmarius (Post 1507306)
Looks like you've already got a system that's working well for you, but you may still be interested in Eric Smith's Spaceship Design Spreadsheet. I've found that it seriously cuts down the time it takes to design and write up spaceships, and it includes a handy output sheet already formatted for display on the forums.

Anyways, love this project! I'm not familiar with the ships in question, but it's always nice to see more complete spaceship designs.

I've tried using Eric's Spreadsheet, and while it does have some impressive features, I found it terribly slow (on a powerful PC), and I couldn't figure out a few bits like how to specify the weapon type for a spinal battery. Testing it out on the Morningstar did spot an error I had made though.
For the moment, I'll stick with my reference tables which are setup for me and this project.

Edit: I figured out the Spinal Battery problem with the Spreadsheet, it let me put the Spinal (Core) section in the Front hull - when it should be in the Central - it works after that (also edited the design I posted above). I also see the 'Disable Core Macros' option, I'll give that a go sometime on the performance

SCAR 01-16-2013 04:49 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA03 - Future Armada: Wayfarer (Scout)

A long range scout vessel, designed for use by a single crewman.

Wayfarer - Scout (TL10^)
Streamlined, SM+7 Hull
Front Hull
[1] Armour - Nanocomposite
[2] Control Room (1cs, 2 uninstalled cs)
[3] Science Comm/Sensor Array (Array Level 8)
[4!] Medium Battery – 2x Fixed Particle Beams (30MJ, 5t Cargo)
[5] External Clamp
[6] Fuel Tank (15 tons, Hydrogen)
[Core!] Chemical Refinery (5 tons/hour)
Central Hull
[1] Armour - Nanocomposite
[2] Habitat (2 cabins: 1 Cabin with Total Life Support)
[3-6] Cargo Hold (60 tons Total)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Nanocomposite
[2] Engine Room (1 workspace)
[3] Fuel Tank (15 tons, Hydrogen)
[4] Stardrive Engine (FTL-1)
[5-6] Fusion Torch – High Thrust (2G/7.5mps)

Features: Artificial Gravity, Emergency Ejection, Stealth

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 65tons; Occupancy 1ASV; dDR 10; Range x1; Cost $29.73M
Shadowhawk Variant
Restore 1 of the CS to the Control Room (+$50K)
Move Fuel Tank from [F6] to [F-Core]
Replace Chemical Factory with Medium Battery – 2x Turreted EMG Guns (and 5 tons Cargo) [F6]
Using Antimatter Warhead Ammunition ($$?) – 12cm, 100 shots;
Replace Cargo Hold [C3] with second Habitat (adding 1 Cabin with TLS)
Cargo Load drops to 55t; Occupancy up to 4ASV; TOTAL Cost +$50K (from +1CS)

This product includes 2 other smaller vessels, the TOAD Battlefield Transport, and the TUG-4103 Freight Hauler with HMT-555 Cargo Pods and Variants.

TOAD – Battlefield Transport (TL10^)
Unstreamlined, SM+7 Hull

Front Hull
[1-2] Armour – Advanced Metallic Laminate
[3] Control Room (3CS)
[4!] Medium Battery – 2x Turreted EMGs, 1x Uninstalled (5t Cargo)
[5] Tactical CS Array
[6] Defensive ECM
[Core] Fission Power Plant (1PP)
Central Hull
[1-2] Armour – Advanced Metallic Laminate
[3-4] Habitat (4 Cabins; 1x Bunkroom with Total Life Support, 1x small Establishment (Lounge), 1x Storage (5t))
[5-6] Cargo (30t) – Primarily used to transport troops & gear
[Core] Fuel Tank (15t, Water)
Rear Hull
[1-2] Armour – Advanced Metallic Laminate
[3-4] Fuel Tank (30t, Water)
[5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps ea., 3G Total)
Features: Artificial Gravity, Gravitic Compensators, Stealth
Cost $26.7M; Move 3G/15mps;

TUG-4103 – Freight Hauler (TL9^)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Light Alloy
[2] Control Room (1CS)
[3-4] Habitat (4 Cabins; 1x Cabin with Total Life Support, 2x Storage (10t))
[5-6,Core] Fuel Tank (15t, Hydrogen)
Central Hull
[1] Armour – Light Alloy
[2] Medium Battery – Hidden, Fixed Launcher
[3] External Clamp
[4-6,Core] Fuel Tank (20t, Hydrogen)
Rear Hull
[1] Armour – Light Alloy
[2-3] Fuel Tank (10t, Hydrogen)
[4] Engine Room
[5-6] Nuclear Thermal Rocket (0.5G/0.45mps ea., 1G Total)
Features: Artificial Gravity
Cost $2.56M; Move 1G/5.67mps

HMT-555 – Cargo Pod (TL9)
Unstreamlined, SM+6 Hull
Front Hull
[1] Armour – Light Alloy
[2-6] Cargo Hold (25tons)
Central Hull
[1] Armour – Light Alloy
[2] “Access Passage” Bought as Passenger Seating
[3-6,Core] Cargo Hold (25tons)
Rear Hull
[1] Armour – Light Alloy
[2] External Clamp
[3-6,Core] Cargo Hold (25tons)
Cost $190K, 75 tons of Cargo;

The TUG will often pull a train of 14x Cargo Pods, giving a combined performance of 0.0667G/0.378mps (by simple division), or 0.0667G/0.267mps using the Rocket Equation.

In dangerous areas, one or more of the Cargo Pods may be replaced with a Defensive Pod, which uses hidden weapons batteries, and is indistinguishable from the standard Cargo Pods from the outside.

HMT-555 – Defensive Pod (TL9)
Unstreamlined, SM+6 Hull
Front Hull
[1-2] Armour – Light Alloy
[3-5] Large System: SM+7 Major Battery – Hidden, Turreted Laser
[6] Defensive ECM
Central Hull
[1-2] Armour – Light Alloy
[3] “Access Passage” Bought as Passenger Seating
[4-6] Large System: SM+7 Major Battery – Hidden Turret VRF Laser
[Core] Cargo Hold (5tons)
Rear Hull
[1-2] Armour – Light Alloy
[3] External Clamp
[3-6] Large System: SM+7 Fusion Power Plant (2PP)
[Core] Cargo Hold (5tons)
Cost $10.75M
Scaling down the Weapons Batteries and Fusion PP to SM+6; Cost $6.05M, with 40 tons Cargo


My own addition, not part of the standard FA Product, is a Fuel Pod version, used to improve performance for those long trains

HMT-555 Fuel Pod
Replace the Cargo Holds in the standard HMT-555 with Fuel Tanks, holding 75tons of additional Hydrogen fuel for the TUG. Cost $640K

A train of 14 Pods with 1 Fuel Pod, improves performance (using the Rocket Equation) to 0.732mps
A train of 14 Pods with 2 Fuel Pods, improves performance (using the Rocket Equation) to 1.222mps

RyanW 01-16-2013 07:05 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by SCAR (Post 1507865)
The TUG will often pull a train of 14x Cargo Pods, giving a combined performance of 0.0667G/0.378mps (by simple division), or 0.0667G/0.267mps using the Rocket Equation.

I hadn't thought about it, but the bonus DV from having a large number of fuel tanks should be calculated somehow using the total mass of a ship's load if using external clamps... Will have to come up with better formula...

SCAR 01-16-2013 07:13 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by RyanW (Post 1507895)
I hadn't thought about it, but the bonus DV from having a large number of fuel tanks should be calculated somehow using the total mass of a ship's load if using external clamps... Will have to come up with better formula...

That's what the Rocket Equation does - RogerBW explained it here in response to a previous question of mine on how to calculate performance for Clamped vessels.
Assuming I've done the calculation correctly, the figures from the 'Rocket Equation' account for the full mass of the connected vessels (assuming full cargo load too), and the full fuel mass.

Another possibility would be to consider the whole 'train' as a single larger SM vessel.

adimar 01-16-2013 08:09 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by SCAR (Post 1506570)
.
Morningstar – Heavy Corvette (TL9^) (Streamlined, SM+10 Hull)
[1] Armour – Advanced Metallic Laminate, Hardened

I'm not familiar with the Future armada vessels but isn't just one armor layer awfully thin for a combat spacecraft.
I use 2 layers at the minimum (Usually 3),
if the spaceship has a spinal battery than at least 3 or even 4 in the front.

Adi

SCAR 01-16-2013 08:28 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by adimar (Post 1507929)
I'm not familiar with the Future armada vessels but isn't just one armor layer awfully thin for a combat spacecraft.
I use 2 layers at the minimum (Usually 3),
if the spaceship has a spinal battery than at least 3 or even 4 in the front.

Adi

Quite probably - however, these GURPS Spacecraft stats are built to match the designs, deckplans and notes for the vessels, and this particular ship has a lot of weapons, and there just isn't the space to put more armour on the ship.
The actual d20 stats with the Morningstar says it uses Vanadium Armour, which in d20 terms means the armour is 1/8th of the ships weight (round down); reading that as Mass (which is more sensible anyway), that's 20/8 = 2.5 Armour Systems, so 3 Armour Systems is actually an increase in Armour Mass over the given stats.

SCAR 01-17-2013 03:14 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA04 - Future Armada: Midgard Variants

A Carrier, based on alien design and technology found in ancient ruins. With 20 fighters, and a crew of 160.

Atlantis – Medium Carrier (TL10^)
Streamlined, SM+11 Hull
Front Hull
[1-2] Armour - Organic
[3*] Tactical CS Array (Array Level 12)
[4*] Defensive ECM
[5*] Medium Battery – 3x Fixed Launchers (with Antimatter Warheads)
[6*!] Medium Battery – 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams
[Core*] Control Room (CS15)
Central Hull
[1] Armour - Organic
[2] Cargo Hold (1500 tons)
[3*] Hangar Bay (1500 tons, Launch Rate 200t)
[4-5**] Habitat (400 Cabins; 84 Cabins and 3 Cells with Total Life Support, 4 Briefing Rooms, 18 Establishments, 10 Minifacs (+$5M, 5K/hr), 4 Offices, 10 Sickbay “Clinic”, 180 Storage (900tons))
[6*] Tertiary Battery – 30x Turreted, Rapid Fire, Guns
[Core*] Antimatter Power Plant (4PP)
Rear Hull
[1-2] Armour - Organic
[3] Cargo Hold (1500 tons)
[4*!] Stardrive Engine (FTL-1)
[5-6**] Hot Reactionless Engines (2G Total)

Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=39 Workspaces), Regeneration

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/∞; Load 3900tons; Occupancy 160ASV; dDR 30/15/30; Range x1; Cost $2,589M

Carries 20 Lunatus Fighters (based on the original design, the Hangar can hold up to 33 of the Fighters)


From the base Atlantis design, the Hangar Bay has been removed, along with the additional Cargo Hold and Habitat from the forward schematics, the hull has been reinforce with additional Armour.

Corvus – Light Frigate (TL10^)
Streamlined, SM+11 Hull
Front Hull
[1-2] Armour - Organic
[3*] Tactical CS Array (Array Level 12)
[4*] Defensive ECM
[5*] Medium Battery – 3x Fixed Launchers (with Antimatter Warheads)
[6*!] Medium Battery – 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams
[Core*] Control Room (CS15)
Central Hull
[1-3] Armour - Organic
[2] Cargo Hold (1500 tons)
[5*] Habitat (200 Cabins; 28 Cabins and 3 Cells with Total Life Support, 14 Establishments, 4 Offices, 10 Sickbay “Clinic”, 110 Storage (550tons))
[6*] Tertiary Battery – 30x Turreted, Rapid Fire, Guns
[Core*] Antimatter Power Plant (4PP)
Rear Hull
[1-3] Armour - Organic
[4*!] Stardrive Engine (FTL-1)
[5-6**] Hot Reactionless Engines (2G Total)

Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=33 Workspaces), Regeneration

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/∞; Load 2050tons; Occupancy 56ASV; dDR 30/45/45; Range x1; Cost $2,551M


From the base Atlantis design, the Hangar Bay along with the additional Cargo Hold and Habitat from the forward schematics have been extended to carry more fighters, cargo and crew.

Partisan – Medium Carrier (TL10^)
Streamlined, SM+11 Hull
Front Hull
[1] Armour - Organic
[2*] Tactical CS Array (Array Level 12)
[3*] Defensive ECM
[4] Cargo Hold (1500 tons)
[5*] Medium Battery – 3x Fixed Launchers (with Antimatter Warheads)
[6*!] Medium Battery – 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams
[Core*] Control Room (CS15)
Central Hull
[1] Armour - Organic
[2-3**] Hangar Bay (3000 tons, Launch Rate 200t)
[4-5**] Habitat (400 Cabins; 168 Cabins and 3 Cells with Total Life Support, 4 Briefing Rooms, 18 Establishments, 10 Minifacs (+$5M, 5K/hr), 4 Offices, 10 Sickbay “Clinic”, 12 Storage (60tons))
[6*] Tertiary Battery – 30x Turreted, Rapid Fire, Guns
[Core*] Antimatter Power Plant (4PP)
Rear Hull
[1] Armour - Organic
[2-3] Cargo Hold (3000 tons)
[4*!] Stardrive Engine (FTL-1)
[5-6**] Hot Reactionless Engines (2G Total)

Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=45 Workspaces), Regeneration

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/∞; Load 4560tons; Occupancy 320ASV; dDR 15; Range x1; Cost $2,602M

Carries 36 Lunatus Fighters (based on the original design, the Hangar can hold up to 66 of the Fighters)
Lunatus-class Fighter (TL10^)
Unstreamlined, SM+5 Hull
Front Hull
[1-3] Armour - Organic
[4-5!!] Major Batteries – Fixed UV Lasers
[6] Control Room (1CS)
[Core] Defensive EXM
Central Hull
[1-3] Armour - Organic
[4] Tactical CS Array
[5-6,Core] Fusion Power Plants (6PP Total)
Rear Hull
[1-2] Armour - Organic
[3-6!!!!] Hot Reactionless Engines (4G Total)
Features: Gravitic Compensators, Self-Healing
Cost $2.97M; Move 4G/∞

SCAR 01-18-2013 03:11 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA05 - Future Armada: Jo Lynn (Transport)

An old gunboat converted for use as a basic interplanetary transport.

Jo Lynn - Transport (TL9^)
Unstreamlined, SM+8 Hull
Front Hull
[1] Armour – Light Alloy
[2] Medium Battery – 1x Fixed Launcher, 2x Uninstalled (30t Cargo)
[3] Control Room (4CS)
[4-6] Cargo Hold (150 tons)
[Core] Habitat (6 cabins; 4x Cabins, 1x Establishment (Galley))
Central Hull
[1] Armour – Light Alloy
[2-6] Cargo Hold (250 tons)
[Core] Habitat (6 cabins; 1x Sickbay, 1xWorkshop, 4x Storage (20 tons))
Rear Hull
[1] Armour – Light Alloy
[2] Engine Room
[3-4] Fuel Tank (100 tons, Water)
[5-6] Fusion Torch – Water (1.5G/5mp each, 3G Total)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 3G/10mps; Load 450tons; Occupancy 6ASV; dDR 7; Range -; Cost $49.4M

Carries 2x Magnum-1, 4 person, Escape Pods. (best modelled as Life Pods from Ultra-Tech p232)

Note: This vessel has no FTL Drive, and no High-Energy Systems. 80% of the cost of the ship are the (TL10^) Fusion Torch Engines – swapping those out for something less expensive could reduce the cost of this spaceship significantly.

The Jo Lynn is a Clydesasle-class gunboat refitted for civilian service. In its original form, it would be something like this:

Gunboat 1061-968 (TL9^)
Unstreamlined, SM+8 Hull
Front Hull
[1] Armour – Light Alloy
[2] Medium Battery – 3x Fixed Launchers
[3] Control Room (4CS)
[4-5] Cargo Hold (100 tons)
[6] Defensive ECM
[Core] Habitat (6 cabins; 3x Cabins, 1x Establishment (Galley), 1x Sickbay)
Central Hull
[1] Armour – Light Alloy
[2!] Medium Battery – 2x Turreted Lasers, 1x Turreted Launcher
[3] Tactical Comm/Sensor Array
[4-6] Cargo Hold (150 tons)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Light Alloy
[2] Engine Room
[3-4] Fuel Tank (100 tons, Water)
[5-6] Fusion Torch – Water (1.5G/5mp each, 3G Total)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 3G/10mps; Load 200tons; Occupancy 6ASV; dDR 7; Range -; Cost $81.4M

Carries 2x Magnum-1, 4 person, Escape Pods. (best modelled as Life Pods from Ultra-Tech p232)

The ‘Lower’ (Central) Cargo Hold is primarily used to transport troops and gear (minimal comfort). Swapping the Cargo Hold System in [C6] for Passenger Seating (60 seats) adds $0.3M.

SCAR 01-19-2013 09:08 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA06 - Future Armada: Exeter (Tramp Freighter)

Exeter – Tramp Freighter (TL9^)
Unstreamlined, SM+9 Hull
Front Hull
[1-2] Armour – Light Alloy
[3] Control Room (4CS, 2 uninstalled)
[4] Habitat (20 Cabins; 5x Cabins with Total Life Support, 1x Briefing Room, 2x Establishments, 2x Minifac (+$1M; 1k/hr), 2x Sickbay, 1x ‘Garden’ Area)
[5] Fuel Tank (150 tons,Hydrogen)
[6] Hangar (100 tons)
[Core] Fuel Tank (150 tons, Hydrogen)
Central Hull
[1-2] Armour – Light Alloy
[3] Habitat (20 Cabins; 10 Cabins: 2x singles,8x doubles with TLS)
[4-5] Cargo Hold (300 tons)
[6] Fuel Tank (150 tons,Hydrogen)
[Core] Fission Power Plant (1PP)
Rear Hull
[1] Armour – Light Alloy
[2] Fuel Tank (150 tons,Hydrogen)
[3!] Stardrive Engine (FTL-1)
[4] Engine Room (2 workspaces)
[5-6] Fusion Torch, High Thrust (1G/7.5mps ea.)

Features: Artificial Gravity, Stealth Hull

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/30mps; Load 300tons; Occupancy 26ASV; dDR 20/20/10; Range x1; Cost $193.7M

Carries a Morgan Shuttle (30t) in the Hangar Bay, and 4x Niagara (1 person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)
Morgan Shuttle (TL9^)
Unstreamlined, SM+5 Hull
Front Hull
[1-2] Armour – Metallic Laminate
[3] Control Room (1CS)
[4-5] Passenger Seats (4 Seats total)
[6, Core] Cargo Hold (3 tons)
Central Hull
[1-2] Armour – Metallic Laminate
[3-6,Core] Cargo Hold (7.5 tons)
Rear Hull
[1-2] Armour – Metallic Laminate
[3-4] Fuel Tank (3 tons, Water)
[5-6] Fusion Torch, Water (1.5G/5mps ea.; 3G Total)
Features: Artificial Gravity
Cost $1.51M; Move 3G/10mps;

Privateer Configuration
Upgrade Fission PP [C-Core] to Fusion PP (+$20M)
Replace Fuel Tank [F5] with Defensive ECM (+$29M)
Replace Fuel Tank [C6] with Medium Battery: 2x T:Plasma Beams, 1x T:Launcher (+$14M, !)
Removing 2 Fuel Tanks reduces deltaV to 15mps.

Durance Class Variants - for either the standard or Privateer configurations.
The XC (eXtra Cargo) Variant, swaps the Passenger Deck for an additional Cargo Bay
Replace the Habitat [C3] with a Cargo Bay (-$3M, +150 tons Cargo)

The XP (eXtra Passengers) Variant, swaps the Cargo Bay with a second Passenger Deck
Replace the Cargo Hold [C4] with a Habitat (20 Cabins; 10 Cabins: 2x singles,8x doubles with TLS) (+$3M,-150 tons Cargo)

SCAR 01-21-2013 05:43 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA07 - Future Armada: Vanguard Station

Vanguard Station VII is one of 12 deep space station and listening posts. It has a permanent crew of 10, and 8 patrol men on monthly posting rotations. The station can also refuel visiting patrol or military vessels.

Vanguard Station VII (TL10^)
Unstreamlined, SM+10 Hull
Front Hull
[1] Armour – Advanced Metallic Laminate
[2-3] Fuel Tank (1000 tons)
[4] Armour – Advanced Metallic Laminate
[5-6] Fuel Tank (1000 tons)
[Core*] Control room (CS10)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2*] Tactical Comm/Sensor Array
[3*!] Medium Battery - 2x Turreted EMGs, 1x Turreted VRF Laser
[4*] Small (SM+9) Systems: 2x Hangars (100 tons each), 1x Cargo Hold (150 tons)
[5*] Habitat (60 cabins; 4x Bunkrooms, 6x ‘Luxury’ Cabins, 4x Cells – all with Total Life Support; 1x Briefing Room, 3x Establishments. 1x ‘Crime’ Lab (+$1M), 1x Minifac (+$0.5M; 0.5K/hr), 2x Offices, 2x Sickbay, 6x Storage (30t))
[6*!] Medium Battery - 2x Turreted EMGs, 1x Turreted VRF Laser
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1] Armour – Advanced Metallic Laminate
[2-3] Fuel Tank (1000 tons)
[4] Armour – Advanced Metallic Laminate
[5-6] Fuel Tank (1000 tons)

Features: Artificial Gravity, Total Automation (for 7 Workspaces*)

HT13; Move -; Load 180tons; Occupancy 32ASV; dDR 60/30/60; Range -; Cost $521.1M

The 4x Fuel Tanks each hold 1000 tons of whatever fuel might be required by vessels docking here for refuelling. At least 1 tank holds water, used by the Patrol Skiffs.
Patrol Skiff (TL10^)
Unstreamlined, SM+5 Hull
Front Hull
[1-2] Armour – Metallic Laminate
[3] Control Room (1CS)
[4-5] Passenger Seats (4 Seats total)
[6, Core] Cargo Hold (3 tons)
Central Hull
[1-2] Armour – Metallic Laminate
[3-4!!] Major Batteries - Turreted Particle Beams
[5-6] Cargo Hold (3 tons)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour – Metallic Laminate
[3-4] Fuel Tank (3 tons, Water)
[5-6] Fusion Torch, Water (1.5G/5mps ea.; 3G Total)
Features: Artificial Gravity
Cost $2.11M; Move 3G/10mps;

SCAR 01-22-2013 06:47 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA08 - Future Armada: Mercury Trio

An advanced prototype spaceship.

Mercury – Prototype (TL11^)
Streamlined, SM+9 Hull
Front Hull
[1-2] Armour - Diamondoid
[3!] Medium Battery – 2x Turreted Ghost Particle Beams, 1x Uninstalled (50 tons Cargo)
[4] Multipurpose Comm/Sensor Array (Level 11)
[5!] Cloaking Device
[6] Control Room (6 cs)
[Core] Habitat (20 Cabins; 3x Luxury Cabins and 4x Cells with Total Life Support, 1x Establishment, 1x Science Lab (+$30M))
Central Hull
[1] Armour - Diamondoid
[2!] Force Screen - Light
[3!] Medium Battery – 2x Turreted Improved Electromagnetic Disruptors, 1x Turreted Tractor Beam
[4-5] Cargo Hold (300 tons)
[6, Core] Super Fusion Power Plants (8PP Total)
Rear Hull
[1-2] Armour - Diamondoid
[3!!] Super Stardrive (FTL-2)
[4] Engine Room (2 workspaces)
[5-6] Super Reactionless Engines (100G Total)

Features: Artificial Gravity, Gravitic Compensators, Stealth, Self-Healing

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 100G/-; Load 350tons; Occupancy 14ASV; dDR 60/30/60 + 100dDR Force Screen; Range x2; Cost $886M


An armed star fighter, with a crew of 4, design for long-range patrol and escort duties.

Valkryn Interceptor (TL10^)
Streamlined, SM+6 Hull
Front Hull
[1-2] Armour - Nanocomposite
[3-5!!] Major Batteries – 2x Fixed Particle Beams, 1x Fixed Launcher
[6,Core] Control Room (4CS Total)
Central Hull
[1] Armour - Nanocomposite
[2] Tactical Comm/Sensor Array
[3-4] Habitat (2 Cabins; 1x Bunkroom with Total Life Support)
[5-6] Cargo Hold (10 tons)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Nanocomposite
[2!] Stardrive Engine (FTL-1)
[3-4] Fuel Tank (Water, 10mps Total)
[5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps each, 3G Total)
Features: Artificial Gravity
Cost $27.56M; Move 3G/10mps


A boarding vessel originally designed for use in deep-space battles; now used by a violent gang of scavengers and pirates.

Ramora-18 “The Beast” – Boarding Craft (TL9^)
Unstreamlined, SM+7 Hull
Front Hull
[1] Armour – Hardened Advanced Metallic Laminate
[2] Control Room (3CS)
[3!] Major Battery – Fixed Improved Laser
[4] Robot Arm
[5] Major Battery – Fixed Launcher
[6, Core] Habitat (4 Cabins; 1x Bunkroom with Total Life Support, 1x Small Establishment ‘Lounge’, 1x Storage (5 tons))
Central Hull
[1] Armour – Hardened Advanced Metallic Laminate
[2-6,Core] Cargo Hold (90 tons)
Rear Hull
[1] Armour – Hardened Advanced Metallic Laminate
[2] Fission Power Plant (1PP)
[3-4] Fuel Tank (Water, 10mps)
[5] Engine Room
[6] Fusion Torch (Water, 1.5G/5mps)
Features: Artificial Gravity
Cost $18.4M; Move 1.5G/10mps;

SCAR 01-23-2013 03:09 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA09 - Future Armada: Drake (Exploration Vessel)

Originally built as escort frigates, the Drake (and her 2 sister ships) have been converted for use as Exploration and Recon vessels. The Drake carries an Operations Crew of 12 and a Science Team of 6.

Drake – Exploration Vessel (TL10^)
Streamlined, SM+10 Hull
Front Hull
[1-2] Armour - Nanocomposite
[3*] Science Comm/Sensor Array (Level 11)
[4*!] Medium Battery – 1x Turreted UV Laser, 2x Uninstalled (300 tons Cargo)
[5*] Control Room (3CS, 7 uninstalled)
[6*] Hangar Bay
[Core*] Habitat (60 Cabins; 10x Cabins and 3x Cells with Total Life Support, 4x Briefing Rooms, 3x Establishments, 2x Science Lab (+$60M), 4x Sickbay, 14x Storage (70 tons))
Central Hull
[1] Armour - Nanocomposite
[2-3] Cargo Hold (1000 tons)
[4-6] Fuel Tank (1500 tons, Hydrogen)
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Nanocomposite
[2*!] Medium Battery – 1x Turreted UV Laser, 2x Uninstalled (300 tons Cargo)
[3*!] Stardrive Engine (FTL-1)
[4-6***] Fusion Torch Engines (0.5G/15mps ea, 1.5G Total)

Features: Artificial Gravity, Total Automation (for 11 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 1.5G/45mps; Load 1670tons; Occupancy 21ASV; dDR 60/30/30; Range x1; Cost $1306.65M

Carries 6x Sparrowhawk fighters, and 6x Magnum 2 (4-man) Escape Pods (best modeled as Life Pods from Ultra-Tech p232)
Sparrowhawk - Fighter (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-3] Armour - Nanocomposite
[4!] Major Battery – Fixed Improved Laser
[5] Major Battery – Fixed Launcher
[6] Control Room (1CS)
[Core] Fission Power Plant (1PP)
Central Hull
[1-3] Armour - Nanocomposite
[4] External Clamp
[5] Tactical Comm/Sensor Array
[6, Core] Fuel Tank (3 tons, Water)
Rear Hull
[1-2] Armour - Nanocomposite
[3-4] Fuel Tank (3 tons, Water)
[5-6] Fusion Torch (Water, 1.5G/5mps ea., 3G Total)
Features: Gravitic Compensators, Winged;
Cost $3.383M; Move 3G/20mps

Black Dragon (Pirate Configuration) - also represents the original Seraphim-class frigate

Reinstall 2x Fixed EMGs into the Forward Medium Battery [F4] (+$40M, -300t Cargo)
Swap the Science Comm/Sensor Array [F3] for a Tactical Comm/Sensor Array (+$0M)
Replace the one Fuel Tank [C4] with a Robot Arm (+$97M, -15mps deltaV)
Add the Stealth Feature (+$10M)
Total: +$147M; New Cost $1453.65M, Move 1.5G/30mps;


Horizon Variant - An alternative configuration for the cargo desk for transporting troops and a boarding craft

Replace one Cargo Hold [C3] with 2x Half-Systems; a Hangar Bay (150 tons), and a Habitat (30 Cabins; 7x Cabins with Total Life Support, 16x Storage (80 tons)) (+$5.5M, +150t Hangar, -420t Cargo, +14ASV)

SCAR 01-24-2013 06:30 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA10 - Future Armada: Argos III (Deep Space Port)

While owned by a corporate front for a crime syndicate (pending legal action), the government runs the 'port' aspects of the station. The station is itself unarmed (a legal battle won by the government), and so relies on the presence of military fighters for defence.

Argos III – Deep Space Port (TL10^)
Unstreamlined, SM+14 Hull
Front Hull
[1-2] Armour – Advanced Metallic Laminate
[3*] Enhanced Comm./Sensor Array
[4*] Hangar Bay (30,000 tons)
[5*!] Medium Battery – 1xTurreted Tractor Beam (30,000 tons cargo)
[6] Fuel Tank (50,000 tons)
[Core*] Defensive ECM
Central Hull
[1-2] Armour – Advanced Metallic Laminate
[3*] Habitat (6000 cabins; 52x Bunkrooms, 210x Cabins, 73x Luxury Cabins and 32x Cells, all with Total Life Support; 140x Offices, 65x Briefing Rooms, 150 Establishments, 3 Labs (1 Medical, 1 Forensics and 1 Technical, +$12M), 21x Sickbay, 58 Storage (290 tons); There are also approximately 1700 cabins worth of Open Space, 1200 cabins worth of Parkland (approximately 1 Acre), 200 cabins worth of Maintenance/Mini-Robofacs (+$200M; $200K/hour); This leaves around 1430 cabins worth of as yet unused space, i.e. 7150 tons of additional storage)
[4*] Control Room (40CS)
[5-6] Fuel Tank (100,000 tons)
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour – Advanced Metallic Laminate
[3] Fuel Tank (50,000 tons)
[4] Cargo Hold (50,000 tons)
[5] Fuel Tank (50,000 tons Matter/Antimatter)
[6*] AM Pion
*These systems each have 100 workspaces.

Features: Gravitic Compensators, Spin Gravity (to 1G), Total Automation (8x100 workspaces*), T2 Transport System†

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 0.005G/3400mps; Load 87,340tons; Occupancy 902ASV; dDR 300; Range x1; Cost $58.712B

†The internal transport system uses special transit spheres, which in an emergency can be ejected from the station, acting as lifeboats for up to 10 people each for up to 50 hours.
As well as the T2 Transport System, the station has 24x Discus Lifeboats (11-person) primarily for use by high level government and corporate people.

The Station has 5x Fuel Tanks, holding 50,000 tons each of different fuels. One holds matter/antimatter fuel mix for the stations own AM Pion engine, one holds water as used by the stations own fighters and shuttles, the other 3 can hold whatever might be required by visiting vessels, likely Hydrogen in at least one.

For defence, there are 3x squadrons, each consisting of 48x Sparrowhawk Fighters (144 total), these are manned and flown by military pilots. The CEO has a personal shuttle, a Morgan XL, and the station also has several other small craft; some unmodified Morgan Shuttles (See FA06), Sherpa-class Cargo Movers (See FA13), and various small repair and maintenance ships and bots;

Sparrowhawk - Fighter (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-3] Armour - Nanocomposite
[4!] Major Battery – Fixed Improved Laser
[5] Major Battery – Fixed Launcher
[6] Control Room (1CS)
[Core] Fission Power Plant (1PP)
Central Hull
[1-3] Armour - Nanocomposite
[4] External Clamp
[5] Tactical Comm/Sensor Array
[6, Core] Fuel Tank (3 tons, Water)
Rear Hull
[1-2] Armour - Nanocomposite
[3-4] Fuel Tank (3 tons, Water)
[5-6] Fusion Torch (Water, 1.5G/.5mps ea., 3G Total)
Features: Gravitic Compensators, Winged;
Cost $3.383M; Move 4G/20mps
Morgan XL Shuttle (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-2] Armour – Metallic Laminate
[3] Control Room (1CS)
[4-5] Passenger Seats (4 Seats total)
[6, Core] Cargo Hold (3 tons)
Central Hull
[1-2] Armour – Metallic Laminate
[3-5] Passenger Seats (6 Seats total)
[6,Core] Cargo Hold (7.5 tons)
Rear Hull
[1-2] Armour – Metallic Laminate
[3-4] Fuel Tank (3 tons, Water)
[5-6] Fusion Torch, Water (1.5G/5mps ea.; 3G Total)
Features: Artificial Gravity
Cost $1.54M; Move 3G/10mps;
Discus Lifeboat (TL10^)
Streamlined, SM+4 Hull
Front Hull
[1-2] Armour – Nanocomposite
[3] Control Room (1CS, Automated, still 1 Seat)
[4-6,Core] Passenger Seats (4 Seats total)
Central Hull
[1] Armour – Nanocomposite
[2-6,Core] Passenger Seats (6 Seats total)
Rear Hull
[1] Armour – Nanocomposite
[2] Defensive ECM
[3] Soft Landing System
[4] †Extended Life Support
[5] Fuel Tank (0.5 tons, Water)
[6] Fusion Torch, Water (1.5G/5mps)
Features: Artificial Gravity
Cost $638K; Move 1.5G/5mps;

† Control Room and Passenger Seating only have 24 hours of limited life support; the Discus lifeboat can sustain 11 people for 7 days, and therefore needs some kind of extended life support.

SCAR 01-25-2013 04:39 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA11 - Future Armada: Invictus (Carrier)

Invictus is the flagship of the Confederation fleet, carrying 200 fighters, 40 boarding shuttles and a crew of 1350 (including 600 marines and 200 fighter pilots).

Invictus – Carrier (TL10^)
Unstreamlined, SM+14 Hull
Front Hull
[1-2] Armour – Advanced Metallic Laminate
[3*] Tactical Comm/Sensor Array (Array Level 15)
[4*] Medium Battery – 3x Fixed Launchers (1 used for Mines)
[5*] Medium Battery – 3x Fixed Launchers
[6*] Defensive ECM
[Core*] Control Room (40CS)
Central Hull
[1] Armour – Advanced Metallic Laminate
[2*] Medium Battery – 3x Fixed Launchers
[3*] Hangar (30,000 tons)
[4*] Habitat (6000 Cabins; 420x Bunkrooms, 103x Cabins and 64x Cells with Total Life Support; 80x Briefing Rooms, 156x Establishments, 1x Medical (Bio) Lab (+$1M), 62x Offices, 9x Sickbay, 161x Storage (805 tons); additional 3200x Cargo Storage (16,000 tons))
[5] Cargo Hold (50,000 tons)
[6*!] Medium Battery – 1x Turreted Tractor Beam, 2x Turreted VRF Improved Lasers
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour – Advanced Metallic Laminate
[3*!!] Super Stardrive (FTL-2)
[4] Fuel Tank (50,000 tons Water)
[5] Fuel Tank (50,000 tons Matter/Antimatter Fuel)
[6*] Antimatter Pion (0.005G/3400mps)
*These systems each have 100 workspaces.

Features: Artificial Gravity, Gravitic Compensators, Spin Gravity (max 1G), Stealth, Total Automation (for 12x100 workspaces*), T2 Transport System†

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 0.005G/3400mps; Load 66850tons; Occupancy 2142ASV; dDR 300/150/300; Range x2; Cost $139.001B

† The internal transport system uses special transit spheres, which in an emergency can be ejected from the ship, acting as lifeboats for up to 10 people each for up to 50 hours.
As well as the T2 Transport System, the ship has 12x Discus Lifeboats (11-person) on the Bridge levels.

The main Habitat onboard the Invictus consists of 2 rotating Habitat Rings, which due to their size, generate only 0.5G spin gravity.

The Invictus carries 200x Serena Fighters and 40x Brahma boarding shuttle, each vessel has its own launch tube (half on each side), and every third tube can be launched simultaneously. This gives a launch rate of 2400 tons which is slightly above the standard 2000 tons, but does not seem unreasonable.

Serena - Fighter (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-4] Armour - Nanocomposite
[5-6!!] Major Batteries – Fixed Improved Lasers
[Core] Control Room (1CS)
Central Hull
[1-3] Armour - Nanocomposite
[4-5] Defensive ECMs
[6, Core] Fusion Power Plants (2PP each, 4PP Total)
Rear Hull
[1-3] Armour - Nanocomposite
[4] Tactical Comm/Sensor Array
[5-6!!] Hot Reactionless Engines (1G each)
Features: Gravitic Compensators, Winged;
Cost $2.94M; Move 2G/∞
Brahma, Boarding Shuttle configuration
Unstreamlined, SM+5 Hull
Front Hull
[1-2] Armour – Advanced Metallic Laminate
[3!] Major Battery – Fixed Improved Laser
[4-6] Passenger Seats (6 Seats)
[Core] Control Room (1CS)
Central Hull
[1-2] Armour – Advanced Metallic Laminate
[3!] Major Battery – Turreted UV Laser
[4-6] Passenger Seats (6 Seats)
[Core] Half Systems: Passenger Seating (1 Seat), Cargo (0.75 tons)
Rear Hull
[1-2] Armour – Advanced Metallic Laminate
[3] Fusion Power Plant (2PP)
[4-5] Fuel Tank (3 tons, Water)
[6] Fusion Torch (Water, 1.5G/5mps)
Features: Artificial Gravity, Stealth
Cost $1.735M; Move 1.5G/10mps; 1 Crew and 13 Passengers
Discus Lifeboat (TL10^)
Streamlined, SM+4 Hull
Front Hull
[1-2] Armour – Nanocomposite
[3] Control Room (1CS, Automated, still 1 Seat)
[4-6,Core] Passenger Seats (4 Seats total)
Central Hull
[1] Armour – Nanocomposite
[2-6,Core] Passenger Seats (6 Seats total)
Rear Hull
[1] Armour – Nanocomposite
[2] Defensive ECM
[3] Soft Landing System
[4] †Extended Life Support
[5] Fuel Tank (0.5 tons, Water)
[6] Fusion Torch, Water (1.5G/5mps)
Features: Artificial Gravity
Cost $638K; Move 1.5G/5mps;

† Control Room and Passenger Seating only have 24 hours of limited life support; the Discus lifeboat can sustain 11 people for 7 days, and therefore needs some kind of extended life support.

tratclif 01-25-2013 08:40 PM

Re: Spaceships Stats for Future Armada Vessels
 
I'm enjoying this series.

I'm wondering why you chose antimatter-pion reaction drives for the Invictus, instead of a reactionless drive. The color text specifies the spin gravity at about 1/2 g.

But I'm glad you're doing the heavy lifting not me :)

SCAR 01-26-2013 04:14 AM

Re: Spaceships Stats for Future Armada Vessels
 
Quote:

Originally Posted by tratclif (Post 1512812)
I'm enjoying this series.

Thanks.

Quote:

Originally Posted by tratclif (Post 1512812)
I'm wondering why you chose antimatter-pion reaction drives for the Invictus, instead of a reactionless drive. The color text specifies the spin gravity at about 1/2 g.

The spin gravity point first; you're right - the write up note is based on the vessel being SM+14, which can provide up to 1G, but it is worth me amending the writeup to note that the Invictus Hab Rings have 0.5G spin gravity.

On the engines, the Invictus and the Argos station are built on the same tech, the listed 'Gravitic Redirector' engine would seem to be a reactionless engine, probably with the Negative Mass Propulsion design switch.
However, the GURPS Spaceships Reactionless engines have too higher acceleration (G) for the Argos Space Station (for my liking), Gravitic Compensators could resolve that, but it doesn't feel right.
This leaves the AM Pion or AM Pion Torch as the best choice of 'higher tech' engines, without very high acceleration.
Additionally, the Invictus is primarily a Command Carrier, its armament consists entirely of missile launchers, so it doesn't want to be speeding into close combat, that's what the fighters are for.

That said, swapping out the Engine and Fuel Tank for Reactionless Engines is simple enough, and the Invictus writeup does have a note on alternative weapons configuration for versions built for combat on the frontline.

Quote:

Originally Posted by tratclif (Post 1512812)
But I'm glad you're doing the heavy lifting not me :)

You're welcome. Its been an ongoing background project for me for a while.

SCAR 01-26-2013 05:04 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA12 - Future Armada: Gryphon (Mercenary for Hire)

A general purpose transport refitted for use as a mercenary vessel, well-armed, with a standard crew of 6.

Gryphon - Corsair(TL10^)
Streamlined, SM+9 Hull
Front Hull
[1-2] Armour – Hardened Nanocomposite
[3] Tactical Comm./Sensor Array
[4] Defensive ECM
[5!] Medium Battery – 1x Turreted Plasma Beam; 1x Fixed Launcher; 1x Turreted VRF Imp Laser
[6] Control Room (6CS)
[Core] Habitat (20 Cabins; 6x Cabins and 2x Cells with Total Life Support; 1x Establishment, 1x Minifac (+$0.5M); 1x Sickbay)
Central Hull
[1] Armour – Hardened Nanocomposite
[2!] Medium Battery – 1x Turreted Plasma Beam; 2x Turreted VRF Imp Laser
[3-4] Fuel Tank (300 tons, Hydrogen)
[5] Hangar Bay (100 tons)
[6] Cargo Hold (150 tons)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour – Hardened Nanocomposite
[2] Fuel Tank (150 tons, Hydrogen)
[3!] Stardrive Engine (FTL-1)
[4] Engine Room (2 workspaces)
[5-6] Fusion Torch Engines – High Thrust (1G/7.5mps ea.; 2G Total)

Features: Artificial Gravity, Gravitic Compensators, Stealth Hull;

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/22.5mps; Load 150tons; Occupancy 14ASV; dDR 30/15/15; Range x1; Cost $414.8M

The Gryphon carries a shiny new Comet (series 10) shuttle in one of the rear bays, which is also the only escape vessel in case of an emergency.
Comet (series 10) Shuttle (TL10^)
Streamlined, SM+4 Hull
Front Hull
[1-2] Armour – Metallic Laminate
[3] Control Room (1CS)
[4-6] Cargo Hold (1.5 tons)
[Core] Fusion Power Plant (2PP)
Central Hull
[1-2] Armour – Metallic Laminate
[3-6] Passenger Seats (4 Seats)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour – Metallic Laminate
[3-6!!!!] Standard Reactionless Engines (0.5G ea.; 2G Total)
Features: Artificial Gravity
Cost $350K; Move 2G/∞

SCAR 01-28-2013 02:49 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA13 - Future Armada: MisFortune (Container Ship)

MisFortune – Container Ship (TL10^)
Unstreamlined, SM+12 Hull
Front Hull
[1] Armour - Metallic Laminate
[2-6] Cargo Hold†
[Core*] Power Plant - Fission
Central Hull
[1] Armour - Metallic Laminate
[2-6] Cargo Hold†
[Core*!] Stardrive Engine (FTL-1)
Rear Hull
[1] Armour - Metallic Laminate
[2*] Small Systems; SM+11: Control Room (CS15) ; Robot Arm‡ (dST200); Habitat (200 Cabins; 16x Cabins with Total Life Support, 8x Establishments, 2x Minifac (+$1M), 3x Offices, 3x Sickbay and 144x Storage (720 tons))
[3-4] Fuel Tank (10,000 tons, Hydrogen)
[5-6**] Fusion Torch – High Thrust (1G/7.5mps ea.)
* These systems have 10 workspaces each.

Features: Artificial Gravity, Gravitic Compensators, Total Automation (5x10 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 50,720 (41,280) tons; Occupancy 32ASV; dDR 50; Range x1; Cost $6.501B

† The Cargo Holds are an open framework of ‘ribs’ designed to hold 624x HMT-337 Cargo Containers. The ribs consist of clamps, power and life support hook-ups, and access corridors – totalling ~5 tons per container (3120 tons). The containers are arranged in 8 columns (left to right), 13 rows (back to front) and 6 decks (bottom to top). At 75 tons each, they total 46,800 tons, carrying 65 tons of cargo, passengers or various other configurations. The maximum Cargo Load (if all containers are Cargo Containers) is 41,280 tons (including the on-board storage).

‡The Robot Arm represents the Cranes mounted atop the ship, used for loading and unloading the containers from the ribs.

The MisFortune also carries a pair of Sherpa - Freighter Haulers to assist in loading and unloading.


Prosperity Alpha – Bulk Hauler (TL10^)
This variant is all but identical to the standard Prosperity-class (of which the MisFortune above is an example), except that the Cargo Holds are 12 (or perhaps 10) individual bins/bays for transporting loose cargo, including bulk liquids.
The layout and statistics are identical to those of the MisFortune above, except that the available Cargo Load is the full 50,720 tons.


The Ajax is a cut down version of the Prosperity-class container transport, built for the military. It has no on-board living quarters, instead the inner 12 containers are often configured for use by the crew, and are not dropped as part of a standard deployment load.

Ajax – Container Transport (TL10^)
Unstreamlined, SM+10 Hull
Front Hull
[1] Armour – Metallic Laminate
[2*] Control Room (10CS)
[3*!] Medium Battery – 2x Fixed Plasma Beams, 1x Uninstalled (150 tons)
[4*] Small Systems (SM+9): Cargo (150 tons), Hangar (100 tons), Habitat (20 Cabins; 2x Establishments, 18xLife Support and Storage)
[5-6,Core] Cargo Hold†
Central Hull
[1-5] Cargo Hold†
[6*!] Medium Battery – 2x Fixed Plasma Beams, 1x Uninstalled (150 tons)
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1] Armour – Metallic Laminate
[2*!] Stardrive Engine (FTL-1)
[3-4] Fuel Tank (1000 tons, Hydrogen)
[5-6] Fusion Torch – High Thrust (1G/7.5mps ea)
*Each of these systems has 1 workspace.

Features: Artificial Gravity, Gravitic Compensators, Total Automation (8x1 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 4450 (4050) tons; Occupancy 0ASV; dDR 20/-/20; Range x1; Cost $789.3M

† As with the MisFortune, the Cargo Holds are an open framework of ‘ribs’ designed to hold 48x HMT-337 Cargo Containers. The containers are arranged in 8 columns (left to right), 2 rows (back to front) and 3 decks (bottom to top). At 75 tons each, they total 3600 tons, carrying 65 tons of cargo, passengers or various other configurations. The maximum Cargo Load (if all containers are Cargo Containers) is 3120 tons (including the on-board storage).

The Ajax often carries a standard configuration of 12 containers on the inner columns, as Habitat for the Crew: 3x Six Sleepers; 3x Travel Suite; 2x Cargo; 2x Empty; 1x Medical; 1x Office; Total Cost +$7M;


The Ajax transport does not have the cranes present on the larger Prosperity-class, instead it carries a Sherpa Freight Hauler on a landing pad/hanger.
Sherpa – Freight Hauler (TL10^)
Unstreamlined, SM+5 Hull
Front
[1] Armour – Metallic Laminate
[2] Control Room (1CS)
[3-5] Large System (SM+6); Habitat (1 Cabin; 1 Cabin)
[6] External Clamp
[Core] Fuel Tank (1.5 tons Hydrogen)
Centre
[1] Armour – Metallic Laminate
[2-6,Core] Fuel Tank (9 tons Hydrogen)
Rear
[1] Armour – Metallic Laminate
[2] Fuel Tank (1.5 tons Hydrogen)
[3-6] Fusion Torch – High Thrust (1G/7.5mps ea.)
Cost $2.733M; Move 4G/60mps – with Cargo Container: 1.14G/17.1mps

The Sherpa is specifically designed to move the HMT-337 Cargo Containers.
HMT-337 Cargo Container
Unstreamlined, SM+6 Hull, Uses only 15 systems (75 tons)
2x Armour – Light Alloy, and 13x Systems for the ‘Inside’ of the Container

The following are a number of standard configurations used for the 13x ‘Inside’ Systems, along with the Total Cost of the Container.

Cargo Container: 13x Cargo Hold (65 tons) ($100K)
Refrigerated Storage: 13x Cargo Hold (Refrigerated) (65 tons) ($132.5K)
Passenger Transport: 7x Passenger Seats (42 Seats); 6x Habitat (5x Life Support, 1x Storage (5t)) ($910K)

The following containers all use the same standard 7x Habitat and 6x Cargo configuration, Costing $800K
Travel Suite: 7x Habitat (Luxury Cabin with Total Life Support, 1x Facilities, 2x Storage (10t); 6x Cargo (30t)
Medical Bay: 7x Habitat (3x Sickbay, 1x Life Support, 3x Storage (15t); 6x Cargo (30t)
Six Sleeper: 7x Habitat (3x Cabins with Total Life Support, 1x Storage (5t)); 6x Cargo (30t)
Cold Sleeper: 7x Habitat (18x Hibernation Chambers, 2.5 Storage (12.5t)); 6x Cargo (30t)
Office: 7x Habitat (2x Office, 1x Life Support, 4x Storage (20t)); 6x Cargo (30t)
Bounty Hunter: 7x Habitat (2x Cells, 1x Lounge, 1x Life Support, 3x Storage (15t)); 6x [b][i]Cargo (30t)
Prison Transport: 7x Habitat (3x Cells, 1x Office, 1x Life Support, 2x Storage (10t)); 6x Cargo (30t)
Empty: 7x Habitat (1x Life Support, 6x Storage (30t)); 6x Cargo (30t)
Note: New Specialised Habitat/Cabin – Life Support [1], Provides Unlimited Air & Water for up to 10 people, as well as basic facilities;

SCAR 01-29-2013 02:48 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA14 - Future Armada: Orion (Strike Carrier)

Orion – Strike Carrier (TL10^)
Streamlined, SM+13 Hull
Front Hull
[1-2] Armour – Hardened Nanocomposite
[3*] Multipurpose Comm/Sensor Array
[4*] Defensive ECM
[5-6**!!] Major Batteries – Fixed Plasma Beams
[Core*] Control Room (CS30)
Central Hull
[1] Armour – Hardened Nanocomposite
[2*] Medium Battery – 2x Turreted Launchers, 1x Turreted VRF Gun
[3*] Habitat (2000 Cabins)
[4*] Hangar (10,000 tons, Launch Rate 1000 tons)
[5] Half Systems; 2x Fuel Tanks (7500t each of Hydrogen and Water)
[6] Fuel Tank (15K tons, am-cat Hydrogen)
[Core*] Antimatter Power Plant (4PP)
Rear Hull
[1] Armour – Hardened Nanocomposite
[2*!] Medium Battery – 2x Turreted Launchers, 1x Turreted RF Improved Laser
[3*!] Stardrive Engine (FTL-1)
[4-6***] Antimatter Plasma Torches (1G/120mps ea)
*each of these systems has 30 workspaces

Features: Artificial Gravity, Gravitic Compensators, Stealth Hull, Total Automation (14x30=420 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 3G/120mps; Load 8500tons; Occupancy 310ASV; dDR 200/100/200; Range x1; Cost $48.931B

The Orion is often accompanied on patrol by a pair of Seraphim-class escort frigates, represented by the Horizon variant of the Drake [FA09] with the Pirate configuration.

The Orion carries 16x Vulture Heavy Fighters, 12x Aries Hover Tanks, 4x Brahma Personnel Carriers; and has 42 older Discus-1 Lifeboats.
Vulture – Fighter (TL10^)
Streamlined, SM+6 Hull
Front Hull
[1-2] Armour - Hardened Advanced Metallic Laminate
[3] Control Room (2CS)
[4-5!!] Major Batteries – Fixed EMGs
[6!] Medium Battery – 2x Turreted VRF Plasma Beams, 1x Turreted Launcher
[Core] Fusion Power Plant (2PP)
Central Hull
[1-2] Armour - Hardened Advanced Metallic Laminate
[3] Tactical Comm/Sensor Array
[4-5] Major Batteries – Turreted Launchers (Missiles)
[6] Major Battery – Fixed Launcher (Bombs)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour - Hardened Advanced Metallic Laminate
[3-4] Fuel Tank (Water)
[5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps ea.)
Features: Gravitic Compensator, Winged
Cost $29.86M; Move 3G/10mps
Aries – Tank (TL10^)
Unstreamlined, SM+6 Hull
Front Hull
[1-3] Armour - Hardened Advanced Metallic Laminate
[4-6] Large System (SM+7): Fusion Power Plant (2PP)
[Core] Control Room (2CS)
Central Hull
[1-2] Armour - Hardened Advanced Metallic Laminate
[3!] Medium Battery – 1x Turreted Launcher, 1x Turreted EMG, 1x Turreted VRF Plasma Beam
[4-6!] Large System (SM+7): Major Battery – Turreted Improved Laser
[Core] Control Room (1CS, 1 uninstalled)
Rear Hull
[1-2] Armour - Hardened Advanced Metallic Laminate
[3-4] Fuel Tank (Water)
[5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps ea.)
Cost $28.31M; Move 3G/10mps

The Large Fusion Power Plant powers the Large Main Battery, and has sufficient extra power for the standard Medium Battery.
Brahma, Taurus configuration (TL10^)
Unstreamlined, SM+5 Hull
Front Hull
[1-2] Armour – Hardened Advanced Metallic Laminate
[3!] Major Battery – Turreted EMG
[4-6] Passenger Seats (6 Seats)
[Core] Control Room (1CS)
Central Hull
[1-2] Armour – Hardened Advanced Metallic Laminate
[3!] Major Battery – Turreted VRF Plasma Beam
[4-6] Passenger Seats (6 Seats)
[Core] Half Systems: Passenger Seating (1 Seat), Cargo (0.75 tons)
Rear Hull
[1-2] Armour – Hardened Advanced Metallic Laminate
[3] Fusion Power Plant (2PP)
[4-5] Fuel Tank (3 tons, Water)
[6] Fusion Torch (Water, 1.5G/5mps)
Features: Artificial Gravity
Cost $4.475M; Move 1.5G/10mps; 1 Crew and 13 Passengers
Discus Lifeboat (TL9) An older version than that found aboard the Argos and Invictus
Streamlined, SM+4 Hull
Front Hull
[1-2] Armour – Light Alloy
[3] Control Room (1CS, Automated, still 1 Seat)
[4-6,Core] Passenger Seats (4 Seats total)
Central Hull
[1] Armour – Light Alloy
[2-6,Core] Passenger Seats (6 Seats total)
Rear Hull
[1] Armour – Light Alloy
[2] Defensive ECM
[3] Soft Landing System
[4] †Extended Life Support
[5] Fuel Tank (0.5 tons, Water)
[6] Fusion Torch, Water (1.5G/5mps)
Features: Artificial Gravity
Cost $458K; Move 1.5G/5mps;

† Control Room and Passenger Seating only have 24 hours of limited life support; the Discus lifeboat can sustain 11 people for 7 days, and therefore needs some kind of extended life support.

SCAR 01-30-2013 02:52 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA15 - Future Armada: Lakota (Armed Courier)

Lakota – Armed Courier (TL10^)
Streamlined, SM+9 Hull
Front Hull
[1] Armour - Nanocomposite
[2] Defensive ECM
[3!] Medium Battery – 1x Turreted Particle Beam, 1x Turreted Launcher, 1x Turreted VRF Improved Laser
[4] Control Room (CS6)
[5] Hangar Bay (100 tons)
[6] Habitat (20 Cabins; 6x Cabins with Total Life Support, 2x Establishments, 1x Minifac (+$0.5M), 1x Sickbay, 2x Storage (10 tons))
[Core] Fusion Power Plant (2PP)
Central Hull
[1] Armour - Nanocomposite
[2!] Medium Battery – 1x Turreted Particle Beam, 2x Turreted VRF Improved Laser
[3!] Medium Battery – 1x Turreted Particle Beam, 2x Turreted VRF Improved Laser
[4-5] Cargo Hold (300 tons)
[6] Fuel Tank (150 tons, Hydrogen)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Nanocomposite
[2] Fuel Tank (150 tons, Hydrogen)
[3!] Stardrive Engine (FTL-1)
[4] Engine Room (2 workspaces)
[5-6] Fusion Torch - High Thrust (1G/7.5mps each)

Features: Artificial Gravity, Stealth

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 310tons; Occupancy 12ASV; dDR 20; Range x1; Cost $350.8M

The Lakota carries a Stormcrow Fighter, and 6x Niagara Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)
Stormcrow - Fighter (TL10^) (Sparrowhawk, Mark 2)
Streamlined, SM+5 Hull
Front Hull
[1-3] Armour - Nanocomposite
[4-6!!!] Major Batteries – 2x Fixed UV Lasers, 1x Turreted VRF Plasma Beam
[Core] Control Room (1CS)
Central Hull
[1-3] Armour - Nanocomposite
[4] External Clamp
[5-6, Core] Fusion Power Plants (6PP)
Rear Hull
[1-2] Armour - Nanocomposite
[3] Tactical Comm/Sensor Array
[4-6!!!] Hot Reactionless Engine (1G ea)
Features: Gravitic Compensators, Winged
Cost $3.393M; Move 3G/-

Passenger Transport Variant
Convert 1x Cargo Hold [C4] to Habitat (20 Cabins; 8x Cabins with Total Life Support, 4x Storage (20t))
Cost +$3M; -130 tons cargo/storage;


Bounty Hunter Variant
Change Configuration of Habitat [F6] (-3 Cabins, +3 Cells; Convert 1 Cabin to Bunkroom to maintain Crew Capacity)
Cost +$0M;


Interchangeable – Cargo Hold/Hangar Bay
Hangar Bay [F5] can also be a Cargo Hold (-$300K, -100t Hangar, +150t Cargo)
Cargo Hold [C4&5] can also be a Hangar Bay (+$600K, -300t Cargo, +200t Hangar)

SCAR 01-31-2013 03:49 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA16 - Future Armada: Talon (Bounty Hunter)

A heavily upgraded Lelantos-class search and destroy vessel.

Talon – Bounty Hunter (TL11^)
Streamlined, SM+9 Hull
Front Hull
[1-2] Armour – Hardened Nanocomposite
[3] Tactical Comm/Sensor Array
[4!] Medium Battery – 2x Fixed Plasma Cannons, 1x EMP Disruptor
[5] Medium Battery – 1x Fixed Launcher, 2x Uninstalled (100 tons Cargo)
[6] Defensive ECM
[Core] Control Room (3CS, 3 uninstalled)
Central Hull
[1] Armour – Hardened Nanocomposite
[2-3] Habitat (40 Cabins; 5x Cabins and 6x Cells with Total Life Support; 1x Briefing Room; 1.5x Establishment, 1x Minifac ($+0.5M), 1x Sickbay, 11x Hibernation Chambers, 9x Storage (45 tons))
[4!] Medium Battery – 2x Turreted Particle Beams, 1x Turreted VRF Improved UV Laser
[5!] Force Screen – Light (dDR100)
[6!] Stardrive Engine (FTL-1)
[Core] Antimatter Power Plant (4PP)
Rear Hull
[1] Armour – Hardened Nanocomposite
[2] Cargo Hold (150 tons)
[3!] Stardrive Engine (FTL-1)
[4] Fuel Tank (150 tons, Hydrogen)
[5] Engine Room (2 workspaces)
[6] Super Fusion Torch (50G/450mps)

Features: Artificial Gravity; Gravitic Compensators; Stealth Hull; Winged;

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 50G/450mps; Load 195tons; Occupancy 24ASV; dDR 40/20/20; Range x2; Cost $545.35M

Carries 16x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)


Original Lelantos-class
Habitat Configuration; Replace Cells (x6) and TLS with 12x Storage (60 tons)
Remove Force Screen, downgrade Weapons, remove second FTL, and reduce Power Plant to Fusion.


Cargo Transport Variant
Replace Habitat [C3] with Cargo Hold (-$3M, +150t)
Remove: Cells & TLS [12]; Sickbay [1]; Minifac [1] (-$0.5M); Establishment [1]; Storage [5] (-25t)


Formerly a Valkryn Interceptor which disappeared, and has now returned, heavily modified with alien technology.

Wyvern – Alien Hybrid (TL11^) (from Valkryn Interceptor)
Streamlined, SM+6 Hull
Front Hull
[1-2] Armour - Diamondoid
[3-5!!] Major Batteries – 2x Fixed Ghost Particle Beams, 1x Fixed Launcher
[6] Control Room (4CS Total)
[Core] Sapient Brain
Central Hull
[1] Armour - Diamondoid
[2-3] Habitat (2 Cabins; 2x Cells)
[4] Robot Arm (Organic Tentacle)
[5] Digestive System (Corrosive 2d+2, 1 ton capacity)
[6] Cargo Hold (5 tons)
[Core] Super Fusion Power Plant (4PP)
Rear Hull
[1] Armour - Diamondoid
[2!] Stardrive Engine (FTL-1)
[3] Tactical Comm/Sensor Array
[4!] Cloaking Device
[5-6!!] Hot Reactionless Engines
Features: Artificial Gravity, Gravitic Compensators, Regeneration
Cost $36.25M; Move 4G/-;

SCAR 02-01-2013 02:54 AM

Re: Spaceships Stats for Future Armada Vessels
 
FA17 - Future Armada: Midnight Rose (Privateer)

Midnight Rose - Privateer (TL10^)
Streamlined, SM+8 Hull
Front Hull
[1] Armour - Advanced Metallic Laminate
[2] Defensive ECM
[3] Control Room (4CS)
[4] Cargo Hold (50 tons)
[5!] Medium Battery – 2xFixed Particle Beams, 1x Uninstalled (15 tons cargo)
[6, Core] Habitat (12 Cabins; 2x Cabins, 2x Luxury Cabins with Total Life Support)
Central Hull
[1] Armour - Advanced Metallic Laminate
[2] Habitat (6 Cabins; 1x Establishment, 1x Craftshop (Mechanic), 1x Sickbay, 2x Storage (10 tons))
[3-4] Cargo Hold (100 tons)
[5!] Medium Battery – 2x Turreted Improved Lasers, 1x Uninstalled (15 tons cargo)
[6] Fuel Tank (50 tons, Hydrogen)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour - Advanced Metallic Laminate
[2] Fuel Tank (50 tons, Hydrogen)
[3!] Stardrive Engine (FTL-1)
[4] Engine Room (1 workspace)
[5-6] Fusion Torch (0.5G/15mps each)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 1G/30mps; Load 190tons; Occupancy 8ASV; dDR 10; Range x1; Cost $94.6M

The Midnight Rose carries 7x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232), and 4x RVR Combat Drones.
RVR (Series 12) Combat Drone (TL10^)
Streamlined, SM+4 Hull
Front Hull
[1-4] Armour – Nanocomposite
[5!] Spinal Battery – UV Laser
[6] Fusion Power Plant (2PP)
[Core] Control Room (AI, No CS)
Centre Hull
[1-4] Armour – Nanocomposite
[5-6] Fusion Power Plants (2PP Each, 4PP Total)
[Core!] Spinal Battery – UV Laser
Rear Hull
[1-2] Armour – Nanocomposite
[3!] Spinal Battery – UV Laser
[4-6!!!] Hot Reactionless Engines (1G each, 3G Total)
Cost $1.05M; Move 3G/∞;

Breca-class Transport (TL9^)
Streamlined, SM+8 Hull
Front Hull
[1] Armour – Light Alloy
[2] Control Room (4CS)
[3-4] Cargo Hold (100 tons)
[5!] Medium Battery – 2xFixed Particle Beams, 1x Uninstalled (15 tons cargo)
[6, Core] Habitat (12 Cabins; 2x Luxury Cabins with Total Life Support, 1x Establishment, 2x Storage (10 tons))
Central Hull
[1] Armour – Light Alloy
[2-5] Cargo Hold (100 tons)
[6] Fuel Tank (50 tons, Hydrogen)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour – Light Alloy
[2] Fuel Tank (50 tons, Hydrogen)
[3!] Stardrive Engine (FTL-1)
[4] Engine Room (1 workspace)
[5-6] Fusion Torch (0.5G/15mps each)

Features: Artificial Gravity

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 1G/30mps; Load 325tons; Occupancy 8ASV; dDR 7; Range x1; Cost $75.1M

The Breca-class Transport only carries 4x Xuanguan Escape Pods as it is not rated for passenger transport.

SCAR 02-01-2013 05:08 AM

Re: Spaceships Stats for Future Armada Vessels
 
Well, I'm nearly done with the write ups, and I've been looking at whether there is anything else I can post on this project, which might be of use or value to others.

I thought I'd post my conversion notes in 2 parts:

The first being some d20 Future to GURPS Spaceships notes; how the d20 Progression Levels match to GURPS Tech Levels, some specific technology discrepancies and assumptions, and notes on exactly what GURPS Spaceships systems and features match up to the d20 Future systems.

The second being general conversion notes, which may be of use to others in converting other generic spaceships to GURPS.


Is there anything else related to this project which would be interest?

There have been a couple of queries on some of the specific choices I've made for a couple of the designs, which I've hopefully answered. I'd be quite happy to post alternative writeups of specific ships, with different tech choices (engines, weapons) if anyone has specific requests.

I may also post a few alternative writeups which have occured to me as I've been doing these posts.

SCAR 02-03-2013 02:03 PM

Re: Spaceships Stats for Future Armada Vessels
 
FA18 - Future Armada: Cygnus (Science Vessel)

A long range science vessel, with a standard crew of 16, half of which are scientists; and carrying a modified Novemere shuttle with extended scientific sensors.

Cygnus – Science Vessel (TL10^)
Streamlined, SM+10 Hull
Front Hull
[1-2] Armour - Nanocomposite
[3-4**] (TL11) Science Comm/Sensor Arrays
[5-6**!!] Stardrive Engines (FTL-1 each)
[Core*] Control Room (CS5)
Central Hull
[1-2] Armour - Nanocomposite
[3*] Medium Battery – 2x Hidden, Turreted Launchers, 1x Uninstalled (150 tons Cargo)
[4*] Habitat (60 Cabins; 2x Bunkrooms, 4x Cabins, 2x Luxury Cabins, 2x Cells, all with Total Life Support; 1x Briefing Room, 3x Establishments, 1x Biology Lab (+$1M), 1x Physics Lab (+$10M), 1x Minifac (+$0.5M), 1x Office, 2x Sickbay, 21x Storage (105 tons))
[5] 2x Half-Sized; Cargo Holds (250 tons each)
[6*] Hangar Bay (300 tons, Launch Rate 100 tons)
[Core*] Fusion Power Plant (2PP)
Rear Hull
[1-2] Armour - Nanocomposite
[3-4] Fuel Tanks (1000 tons, antimatter-boosted Hydrogen)
[5-6**] Antimatter Plasma Torches (1G/120mps ea)
*Each of these system has 1 workspace.
Features: Artificial Gravity, Gravitic Compensators, Total Automation (11 workspaces*)

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/240mps; Load 755tons; Occupancy 26ASV; dDR 60; Range x2; Cost $1165.5M

The Cygnus carries 1x modified Novemere Shuttle, and 12x Niagara-2 Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)

The modified Novemere shuttle has replaced the usual passenger seating with extra control stations and a full Science Sensor package.
modified Novemere-class Shuttle (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-2] Armour - Nanocomposite
[3] Science Comm/Sensor Array
[4-6,Core] Control Room (4CS Total)
Central Hull
[1-2] Armour - Nanocomposite
[3!] Medium Battery – 2x Turreted Improved Lasers, 1x Uninstalled (0.5 tons cargo)
[4-6,Core] Cargo Hold (6 tons)
Rear Hull
[1-2] Armour - Nanocomposite
[3-4] Fusion Power Plant (4PP Total)
[5-6!!] Standard Reactionless Engines (0.5G each)
Features: Artificial Gravity;
Cost $2.23M; Move 1G/-;
original configuration Novemere-class Shuttle (TL10^)
Streamlined, SM+5 Hull
Front Hull
[1-2] Armour - Nanocomposite
[3-5] Passenger Seating (6 Seats total)
[6,Core] Control Room (4CS Total)
Central Hull
[1-2] Armour - Nanocomposite
[3-6,Core] Cargo Hold (7.5 tons)
Rear Hull
[1-2] Armour - Nanocomposite
[3] Cargo Hold (1.5 tons)
[4] Fusion Power Plant (2PP)
[5-6!!] Standard Reactionless Engines (0.5G each)
Features: Artificial Gravity;
Cost $1.44M; Move 1G/-;

The Orbis-class hull design on which the Cygnus is based, is also used for a variety of other designs, including the earlier design, Aquila Gunship, which also carries a squad of 8 marines.

Aquila - Gunship (TL10^)
Streamlined, SM+9 Hull
Front Hull
[1-2] Armour – Hardened Nanocomposite
[3!] Medium Battery – 2x Turreted Plasma Beams, 1x Uninstalled (50 tons Cargo)
[4-5] Habitat (40 Cabins; 4x Bunkrooms, 4x Cabins, 2x Luxury Cabins, 2x Cells, all with Total Life Support; 1x Briefing Room, 3x Establishments, 1x Office, 3x Sickbay, 1x Storage (5 tons))
[6] Hangar (100 tons, Launch Rate 50 tons)
[Core] Control Room (5 CS)
Central Hull
[1-2] Armour – Hardened Nanocomposite
[3] Medium Battery – 2x Hidden, Turreted Launchers, 1x Uninstalled (50 tons Cargo)
[4!] Medium Battery – 3x Turreted VRF Lasers
[5] Tactical Comm/Sensor Array (Array Level 10)
[6!] Stardrive Engine (FTL-1)
[Core] Fusion Power Plant (2PP)
Rear Hull
[1] Armour – Hardened Nanocomposite
[2-3] Fuel Tank (300 tons, Hydrogen)
[4] Engine Room (2 workspaces)
[5-6] Fusion Torch Engines – High Thrust (1G/7.5 mps each)

Features: Artificial Gravity, Gravitic Compensators;

Piloting/TL9 (High-Performance Spacecraft)
HT13; Move 2G/15mps; Load 105tons; Occupancy 36ASV; dDR 40/40/20; Range x1; Cost $536.3M

The Aquila carries 1x original Novemere Shuttle, and 12x Niagara-2 Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232)


Bonus Material

Option: Teleporters (TL12^)
Replace Habitat Storage in the Upper/Bridge Level with Teleport Platforms:
The Cygnus can take 2x Teleport Platforms on the upper level (+$40M)
The Aquila can take 1x Teleport Platform on the upper level (+$20M)

Aquila – Saucer Variant
A variant matching the traditional flying saucer design to which the Aquila bears some resemblance.

Replace the Medium Battery [F3] with Habitat, which gives a total of 60 Cabins, which is configured as per the Cygnus Habitat.
Replace the Medium Battery [C4] with a Defensive ECM
Change the Tactical Comm./Sensor Array [C5] for a Science Comm./Sensor Array
Replace the Fusion Torch Engines [R5+6] with Magnetic Planetary Drives (1G each)
Replace the Fuel Tanks [R2+3] with additional Armour
Total Cost (-$39M) $497.3M; Move 2G/-;

tratclif 02-03-2013 06:02 PM

Re: Spaceships Stats for Future Armada Vessels
 
Thanks again for posting all this work. I'm looking forward to the conversion notes, since I have a few d20 spaceship .pdfs lying around.

SCAR 02-07-2013 04:23 AM

Re: Spaceships Stats for Future Armada Vessels
 
Custom Components

I’ve used a couple of custom components in these write-ups, where GURPS Spaceships just doesn’t seem to have a suitable item.

T2 Transport System, Feature used by [FA10: Argos III] and [FA11: Invictus]
Available for SM+9 or larger ships, which have; elevators, turbo-lifts or other internal rapid-transit systems (Spaceships p10 ‘Free Equipment’)
Turbolifts (or whatever) can be ejected from the Spaceship and used as Escape Pods for up to SM-4 people each, with 24-hours of basic life support.
Cost is $10M at SM+9, $30M at SM+10 (following the standard 1,3,10 sequence).
The feature provides 3 Escape Pod/Lifts at SM+9, 10 at SM+10, etc.

For the write-ups, I priced the Feature as per a Fission Reactor, which I estimated was the ‘average’ component for cost purposes.
Alternatively, price could be per Escape Pod, with a maximum number of Lift/Escape Pods for a given SM.


Extended Life Support, System used by [FA10,11,14: Discus Life Boat]
For SM+4 and SM+5 (since standard Habitats are not available at these SM)
Provides 60 people days of Life Support at SM+4 and Costs $30K
Provides 200 people days of Life Support at SM+5, and Costs $100K


Life Support, Specialised Habitat/Cabin used by [FA13: Standard HMT-555 Cargo Pods]
Life Support [1], Provides Unlimited Air & Water for up to 10 people, as well as basic facilities;

The Life Support statistics were estimated based on requirements, rather than calculated from existing components – so they may not be entirely balanced.

SCAR 02-07-2013 04:31 AM

Re: Spaceships Stats for Future Armada Vessels
 
Conversion Notes

Reading the d20 stats, Progress Level (PL) is basically equivalent to GURPS TL. PL6 is roughly equivalent to TL9, and PL7 to TL10 which covers the majority of the FA spaceship designs and technologies.

For calculating SM from Mass (tons) I used: SM=2xlog(tons)+2; and for SM from Length (yards) I used: SM=6xlog(length)-2; converting for the listed Length, and then for half and double that length to give an SM range (since GURPS Spaceships can be between half and double the listed Length for a given SM)
These give an SM which can be used as a starting point, but which might get adjusted up or down by one step if required, within the SM range from length.

The deck plans are drawn on a square grid, each 5 feet. (Notes in the text suggest this could be interpreted as 1.5 or 2 metres if required, so we can assume a little flexibility). For GURPS Spaceships, the only data we have for deck plans are brief notes in the Designer’s Notes, which gives a rough range for the number of 1-yard hexes for systems by SM.
A bit of maths tells us that 1 FA square is approximately 1.6 hexes. Habitats (the main system covered by the deck plans) have around 75% open space, which gives us between 1.2 and 3.5 squares per cabin (for SM+7 upwards at least).
Having run through a lot of deck plans, and juggled lots a figures I found 2 things;
  • Habitat systems for FA ships have approximately half the number of cabins (or equivalent) – so an SM+9 FA spaceship would have 10 cabins not the listed 20 from Spaceships.
  • An average of 2.33 squares per FA cabin (7 squares = 3 cabins equivalent) gives workable figures when calculating Habitat cabin equivalents from the deck plans.

Control Room Stations on the deck plans can be counted and converted to Control Rooms based on those numbers – several of the larger FA ships have multiple control room equivalents, but I don’t see any problem with having Control rooms split between different map locations as long as it doesn’t bend things too much with regards system location if there were to be damage to specific sub-control rooms.

Cargo systems can be converted directly from the cargo figure from the vehicle stats, although some are a little off with regards ship sizes. Cargo space could also be calculated from deck plan squares using 5 squares of deck for 8 tons of cargo.
A Note of “Tons” - GURPS Spaceship is a mass based system, so Cargo Tonnage is a measure of Mass, whereas FA appears to use Register Tons, which is a measure of internal Volume.
As long as the figures seem reasonable based on the size of ship and its purpose, then we’re OK.

Hangar systems can be converted based on the mass of the smaller ships which are to use them. The FA ships tend to use significantly less Hangar systems than the deck plans might imply, often less than a whole Hangar System. This is again almost certainly due to the use of Register Tons (Volume) as opposed to Tons (Mass).

Armour conversions primarily by TL. Armour systems in d20 account for a fraction of a spaceship’s weight (which we’ll read as Mass which is more sensible anyway) which can be converted directly to a number of armour systems.
Alloy (PL5, 1/8th weight of the spaceship) => 2 or 3 systems of Light Alloy;
Polymeric (PL6, 1/10th weight of the spaceship) => 2 systems of Metallic Laminate;
Vanadium (PL6, military, 1/8th weight of the spaceship) => 2 or 3 systems of Hardened Metallic Laminate;
Neutronite (PL7, 1/4th weight of the spaceship) => 5 systems of Advanced Metallic Laminate;
Cerametal (PL7, 1/8th weight of the spaceship ) => 2 or 3 systems of Nanocomposite;
other Armour systems will be converted as required.

Before we tackle Engines, let us consider Gravity Induction (Contragravity Lifters).
PL7 Gravity Induction would be TL10^ Contragravity, which is consistent with GURPS Ultra Tech. Spaceships gives a Contragravity Lifter TL^ (no specific TL) and a single system can negate up to 10G.
A single Contragravity Lifter system on a spaceship would reduce acceleration and delta-v requirements for landing and take-off considerably, and would allow for much lower power engines.
These conversions will not use Contragravity Lifters as a default for TL10+. It is easier to add a Contragravity Lifter system to one of these conversions, and remove Fuel Tanks and even Engines while retaining sufficient acceleration and delta-v for takeoff; than it would be to remove it and recalculate engine and fuel requirements to replace it.

If you do want to use a Contragravity Lifter in any of these designs, remove a Fuel Tank or Engine system (adjusting fuel or high-trust options if required), and replace it with the following system (using the Smaller Systems rules from SS7.p4)

Quote:

-1.SM Contragravity Lifter (3G); -1.SM Contragravity Lifter (3G); -1.SM Fusion Power Plant

This single system using -1.SM ‘smaller’ systems is a self-powering Contragravity Lifter system which can negate up to 6G.
Engines are a little trickier since d20 uses generic Thrusters for planetary ascent and descent, largely ignoring fuel requirements; and the Particle Impulse Engine is way more optimistic about the effectively free ram scoop and interstellar dust as fuel!
For simplicity and usability, I will be converting the predominately used Ion Engine and Particle Impulse Engines (with Thrusters) to TL10^ Fusion Torch engines, and then fiddling with the choice of fuel (Hydrogen/Water), High-Thrust option and number of Fuel Tanks to get reasonable Acceleration and delta-V to allow for planetary landing and takeoff. The Fusion Torch also supports the Ram Rocket Feature which would reduce fuel requirements in an atmosphere.
The other main engine used in FA spaceships, the Induction Engines can be converted to Reactionless (Standard or Hot), and require no fuel. Other engine configurations will be converted as required.
Military ships could use the A/M Plasma Torch instead of the Fusion Torch (since the military could afford the cost of antimatter fuel), which would allow for fewer engines and fuel tanks to meet equivalent acceleration and delta-v requirements. The Plasma Torch engine from SS7.p16 would also be a good choice for alternate conversions.

Weapons conversions might depend upon setting specific technology restrictions; simple conversions (primarily by Type and TL) are as follows:
Lasers convert to Lasers!; Mass Cannons to Electromagnetic Guns; Mass Reaction Missiles to X-Ray Laser Warheads; Plasma Cannons to Plasma Beams; and Plasma Missiles to Antimatter Warheads; other Weapon systems will be converted as required.
Battery Size, along with Fixed/Turreted will be defined based on descriptions; PDS can be converted to a Tertiary Battery of suitable Guns or Beams, or a VRF Gun or Beam.

Power Plants will be based on TL of the Ship; Fusion Plant for TL9, and Antimatter for TL10;

For d20, FTL is primarily a function of the various Engines (if FTL is possible in the setting); the specifics of the Jump technology in the FA ‘setting’ assume that any PL7 spaceship larger than a fighter or shuttle has an FTL drive; all PL8 ships will have one; and most PL6 ships will not have one (exceptions are possible).
Following these guidelines, these conversion will have an FTL system where required and where possible.
One interesting note with regards Power Points and Smaller System:

SS7 specifically says that Smaller power plants do not provide sufficient power for normal-size systems.
However, at SM+9 a 1GJ Beam is a Major Battery and requires 1 (SM+9) Power Points; 3 such Major Batteries would require 3 (SM+9) Power Points. Those same 3x 1GJ Beams at SM+10 would be a Medium Battery and would require 1 (SM+10) Power Point. So, we can reasonably consider 3 Power Points at a given SM to be equivalent to 1 Power Point at +1 SM.
For Lifeboats and Escape Pods I’ve hand waved how and where they are carried, most spaceships should have sufficient hanger space carry them. Only the Discuss (11-person) Lifeboat has been converted to an actual GURPS Spaceship, the rest seem best modelled as the Life Pods and Drop Pods from Ultra-Tech p232. See Optional Rules below


Optional Rules

Eric B. Smith, author of the Spaceships Design Spreadsheet as some Optional Rules (pdf) which I would make use of for my own games, specifically:

Mixed Battery – allows the mixing of different sized Mounts in a Weapon Battery – for example: a Medium Battery can hold 2x Medium Mounts, and the third Medium Mount is replaced with 10 Tertiary Mounts, which is useful for converting FA/d20’s PDS systems to multiple smaller weapons on a GURPS Spaceship

Alternate Habitats:
Life Pod – basically a Ultra-Tech Life Pod (which mass 1 ton), as part of a Habitat (the likely location for Escape Pods anyway; 5x Life Pods for 1 Cabin equivalent.


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