Spaceships Stats for Future Armada Vessels
The Future Armada products from 0’Hour Art & Technology (formerly Ki-Ryn Studios), (available from e23 EDIT: Jan 2014 - Sadly these items are no longer available from e23!) are an excellent series of Spaceship Deck plans. There are currently 18 volumes, providing around 50 spaceships, including variants and support vessels.
The products are primarily deck plans, with descriptive text for the ships backgrounds, deck plans and current owners/crew, and some rendered images. The system specific stats consist of a block of d20 Future stats for the Spaceships and d20 stats for some of the main crew. Explanations of the d20 spaceship stats can be found here: (http://d20resources.com/future.d20.srd/starships/) The following are GURPS Spaceships stats for each vessel, group by published volume for easy reference. Where possible the spaceships use just the core Spaceships rules, but some use systems and rules from Spaceships 7, particular small, half and large systems. The ships are of varying sizes (converted roughly from the Mass and Dimension stats), although many of the small support vessels are larger/more massive to better fit the Spaceships rules. The ships are mostly TL10^, with a few TL9 and TL11. The main Reaction engine used for the spaceships (of any base TL) is the TL10^ Fusion Torch engine with sufficient fuel for planetary landing and take-off, most larger vessels also have a Stardrive system. This design decision should leave sufficient space to easily convert the ships to use alternative engines, no ftl, or contragravity system to suit your own setting and requirements. The weapon systems used are a rough conversion of those listed in the Future Armada stat blocks, swapping those as required should be simple enough. The Habitat Cabin configurations are directly based on the deck plans, in many cases the occupied cabins are configured with Total Life Support because it makes the numbers fit better. Direct Links to the Spaceship Posts will be maintained here for quick reference: 01 – Morningstar - Heavy Corvette 02 – Venture - Free Trader 03 – Wayfarer - Scout Ship 04 – Midgard Variants 05 - Jo Lynn - Transport 06 - Exeter - Tramp Freighter 07 - Vanguard Station 08 - Mercury Trio 09 - Drake - Exploration Vessel 10 - Argos III - Deep Space Port 11 - Invictus - Carrier 12 - Gryphon - Mercanary For Hire 13 - Misfortune - Container Ship 14 - Orion - Strike Carrier 15 - Lakota - Armed Courier 16 - Talon - Bounty Hunter 17 - Midnight Rose - Privateer 18 - Cygnus - Science Vessel Additional Notes: Custom Components Conversion Notes |
Re: Spaceships Stats for Future Armada Vessels
FA01 - Future Armada: Morningstar (Heavy Corvette)
A well armed military vessel, with a crew of 30, and 2 boarding shuttles. Morningstar – Heavy Corvette (TL9^) (Streamlined, SM+10 Hull) Front Hull [1] Armour – Advanced Metallic Laminate, Hardened [2!]* Spinal Battery - Forward Facing, EMG, RF [3]* Defensive ECM [4!]* Medium Battery – 2x Fixed Lasers, 1x Fixed Launcher [5]* Medium Battery – 3x Fixed Launchers [6]* Control Room (5cs) [Core]* Fusion Power Plant (2 PP) Central Hull [1] Armour – Advanced Metallic Laminate, Hardened [2]* Habitat (60 cabins: 8 Bunkrooms, 4 Cabins, Total Life Support [12], 2 Briefing Rooms, 6 Establishments, 1 Office, 9 Sickbay, 12 Storage (60t)) [3]* Hangar Bay (2x Half-Sized, 150t Hangar Bays) [4!]* Secondary Battery – 10x Turreted Lasers, Rapid Fire, Hidden [5!]* Stardrive Engine (FTL-1) [6]* Fusion Power Plant (2 PP) [Core!]* Spinal Battery Rear Hull [1] Armour – Advanced Metallic Laminate, Hardened [2] Fuel Tank (500t, Hydrogen) [3] Fuel Tank (500t, Hydrogen) [4!]* Spinal Battery [5]* Fusion Torch, High Thrust (1G/7.5mps) [6]* Fusion Torch, High Thrust (1G/7.5mps) Features: Artificial Gravity, Total Automation (15 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 60tons; Occupancy 30ASV; dDR 20 (Hardened); Range x1; Cost $1401.75M Carries 2x Standard Boarding Launches, and 8x Magnum 2 (4-man) Escape Pods (best modeled as Life Pods from Ultra-Tech p232) Standard Boarding Launch (SM+6, Unstreamlined)Cargo Variant Replace the Galley and some Storage (1/3 Habitat) with 1/3 Cargo Hold (SM+9) Replace the Hangar Bays with Cargo Holds |
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FA02 - Future Armada: Venture (Free Trader)
A light freighter, with a crew of 2 (with space for 4 additional crew or passengers), interchangable transport modules for cargo, vehicles or passengers, and a detachable command pod which operates as a shuttle. Venture – Free Trader (TL9^) Streamlined, SM+8 Hull Front Hull [1-2] Small Upper Stage (SM+6 Command Pod, includes 40t Cargo. See below [3] Armour – Advanced Metallic Laminate [4] Medium Battery – 2x Fixed Launchers, 1x Uninstalled (15t cargo) [5!] Medium Battery – 2x Turreted Lasers, 1x Uninstalled (15t cargo) [6] Habitat (6 cabins: 1 Bunkroom, 2 Cabins, 1 (small) Establishment, 1x Workshop, 1x Sickbay) [Core!] Stardrive Engine (FTL-1) Central Hull [1] Armour – Advanced Metallic Laminate [2-4] Cargo Hold (150 tons total) [5-6] Fuel Tank (100tons, Hydrogen) [Core] Fission Power Plant (1PP) Rear Hull [1] Armour – Advanced Metallic Laminate [2-4] Cargo Hold (150 tons total) [5] Engine Room (1 workspace) [6] Fusion Torch – High Thrust (1G/7.5mps) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT13; Move 1G/15mps; Load 370tons; Occupancy 6ASV; dDR 10; Range x1; Cost $55.82M (Cost includes Small Upper Stage – Command Pod) The Small Upper Stage is the Command Pod, which doubles as a shuttle; The Venture also carries 10x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) Venture – Command Pod (TL9^) Unstreamlined, SM+6 Hull Front Hull [1] Armour – Advanced Metallic Laminate [2!] Major Battery – Fixed Laser [3-6] Cargo Hold (20 tons total) [Core] Control Room (CS2, Complexity 5, CS Array Level 4) Central Hull [1] Armour – Advanced Metallic Laminate [2] Passenger Seats (6 seats) [3-6] Cargo Hold (20 tons total) [Core] Fission Power Plant (1PP) Rear Hull [1] Armour – Advanced Metallic Laminate [2-4] Fuel Tank (15 tons, Hydrogen) [5-6] Fusion Torch – High Thrust (2G, 7.5mps) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT12; Move 2G/22.5mps; Load 40tons; Occupancy 2+6SV; dDR 7; Range -; Cost $5.92M The two Cargo Holds [C2-4] and [R2-4] are designed to be modular so one or both can be replaced with a) Hanger Module: 3x Hangar Bays (+$300K, 150t Cargo converts to 90 tons Hangar) b) Passenger Module: 2x Habitat (2x Luxury Cabins with Total Life Support and 20t Storage) + 1 Cargo Hold (50 tons) (+$1M, -80t Cargo each) Note: The Passenger Modules could have 3x Habitat Systems, with 3x Luxury Cabins and 30t Storage total, but the Deck Plans have 2 Cabins Volatus – Fast Courier Variant Change the Medium Battery [F4] to be 2x Turreted Lasers (now a High-Energy System, +$0) Replace both sets of Cargo Holds [C2-4] and [R2-4] (-$0, -300t Cargo) with: 3x Fuel Tanks [C2-4] (+$900K, 37.5mps deltaV)Total: Cost additional +$43.9M; -300t Cargo (now 70t); Now 3G/37.5mps deltaV |
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What a nice project! I look forward to seeing your work progress.
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Anyways, love this project! I'm not familiar with the ships in question, but it's always nice to see more complete spaceship designs. |
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For the moment, I'll stick with my reference tables which are setup for me and this project. Edit: I figured out the Spinal Battery problem with the Spreadsheet, it let me put the Spinal (Core) section in the Front hull - when it should be in the Central - it works after that (also edited the design I posted above). I also see the 'Disable Core Macros' option, I'll give that a go sometime on the performance |
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FA03 - Future Armada: Wayfarer (Scout)
A long range scout vessel, designed for use by a single crewman. Wayfarer - Scout (TL10^) Streamlined, SM+7 Hull Front Hull [1] Armour - Nanocomposite [2] Control Room (1cs, 2 uninstalled cs) [3] Science Comm/Sensor Array (Array Level 8) [4!] Medium Battery 2x Fixed Particle Beams (30MJ, 5t Cargo) [5] External Clamp [6] Fuel Tank (15 tons, Hydrogen) [Core!] Chemical Refinery (5 tons/hour) Central Hull [1] Armour - Nanocomposite [2] Habitat (2 cabins: 1 Cabin with Total Life Support) [3-6] Cargo Hold (60 tons Total) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour - Nanocomposite [2] Engine Room (1 workspace) [3] Fuel Tank (15 tons, Hydrogen) [4] Stardrive Engine (FTL-1) [5-6] Fusion Torch High Thrust (2G/7.5mps) Features: Artificial Gravity, Emergency Ejection, Stealth Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 65tons; Occupancy 1ASV; dDR 10; Range x1; Cost $29.73M Shadowhawk Variant This product includes 2 other smaller vessels, the TOAD Battlefield Transport, and the TUG-4103 Freight Hauler with HMT-555 Cargo Pods and Variants. TOAD Battlefield Transport (TL10^) Unstreamlined, SM+7 Hull Front Hull [1-2] Armour Advanced Metallic Laminate [3] Control Room (3CS) [4!] Medium Battery 2x Turreted EMGs, 1x Uninstalled (5t Cargo) [5] Tactical CS Array [6] Defensive ECM [Core] Fission Power Plant (1PP) Central Hull [1-2] Armour Advanced Metallic Laminate [3-4] Habitat (4 Cabins; 1x Bunkroom with Total Life Support, 1x small Establishment (Lounge), 1x Storage (5t)) [5-6] Cargo (30t) Primarily used to transport troops & gear [Core] Fuel Tank (15t, Water) Rear Hull [1-2] Armour Advanced Metallic Laminate [3-4] Fuel Tank (30t, Water) [5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps ea., 3G Total) Features: Artificial Gravity, Gravitic Compensators, Stealth Cost $26.7M; Move 3G/15mps; TUG-4103 Freight Hauler (TL9^) Unstreamlined, SM+6 Hull Front Hull [1] Armour Light Alloy [2] Control Room (1CS) [3-4] Habitat (4 Cabins; 1x Cabin with Total Life Support, 2x Storage (10t)) [5-6,Core] Fuel Tank (15t, Hydrogen) Central Hull [1] Armour Light Alloy [2] Medium Battery Hidden, Fixed Launcher [3] External Clamp [4-6,Core] Fuel Tank (20t, Hydrogen) Rear Hull [1] Armour Light Alloy [2-3] Fuel Tank (10t, Hydrogen) [4] Engine Room [5-6] Nuclear Thermal Rocket (0.5G/0.45mps ea., 1G Total) Features: Artificial Gravity Cost $2.56M; Move 1G/5.67mps HMT-555 Cargo Pod (TL9) Unstreamlined, SM+6 Hull Front Hull [1] Armour Light Alloy [2-6] Cargo Hold (25tons) Central Hull [1] Armour Light Alloy [2] Access Passage Bought as Passenger Seating [3-6,Core] Cargo Hold (25tons) Rear Hull [1] Armour Light Alloy [2] External Clamp [3-6,Core] Cargo Hold (25tons) Cost $190K, 75 tons of Cargo; The TUG will often pull a train of 14x Cargo Pods, giving a combined performance of 0.0667G/0.378mps (by simple division), or 0.0667G/0.267mps using the Rocket Equation. In dangerous areas, one or more of the Cargo Pods may be replaced with a Defensive Pod, which uses hidden weapons batteries, and is indistinguishable from the standard Cargo Pods from the outside. HMT-555 Defensive Pod (TL9) Unstreamlined, SM+6 Hull Front Hull [1-2] Armour Light Alloy [3-5] Large System: SM+7 Major Battery Hidden, Turreted Laser [6] Defensive ECM Central Hull [1-2] Armour Light Alloy [3] Access Passage Bought as Passenger Seating [4-6] Large System: SM+7 Major Battery Hidden Turret VRF Laser [Core] Cargo Hold (5tons) Rear Hull [1-2] Armour Light Alloy [3] External Clamp [3-6] Large System: SM+7 Fusion Power Plant (2PP) [Core] Cargo Hold (5tons) Cost $10.75M Scaling down the Weapons Batteries and Fusion PP to SM+6; Cost $6.05M, with 40 tons Cargo My own addition, not part of the standard FA Product, is a Fuel Pod version, used to improve performance for those long trains HMT-555 Fuel Pod Replace the Cargo Holds in the standard HMT-555 with Fuel Tanks, holding 75tons of additional Hydrogen fuel for the TUG. Cost $640K A train of 14 Pods with 1 Fuel Pod, improves performance (using the Rocket Equation) to 0.732mps A train of 14 Pods with 2 Fuel Pods, improves performance (using the Rocket Equation) to 1.222mps |
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Assuming I've done the calculation correctly, the figures from the 'Rocket Equation' account for the full mass of the connected vessels (assuming full cargo load too), and the full fuel mass. Another possibility would be to consider the whole 'train' as a single larger SM vessel. |
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I use 2 layers at the minimum (Usually 3), if the spaceship has a spinal battery than at least 3 or even 4 in the front. Adi |
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The actual d20 stats with the Morningstar says it uses Vanadium Armour, which in d20 terms means the armour is 1/8th of the ships weight (round down); reading that as Mass (which is more sensible anyway), that's 20/8 = 2.5 Armour Systems, so 3 Armour Systems is actually an increase in Armour Mass over the given stats. |
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FA04 - Future Armada: Midgard Variants
A Carrier, based on alien design and technology found in ancient ruins. With 20 fighters, and a crew of 160. Atlantis Medium Carrier (TL10^) Streamlined, SM+11 Hull Front Hull [1-2] Armour - Organic [3*] Tactical CS Array (Array Level 12) [4*] Defensive ECM [5*] Medium Battery 3x Fixed Launchers (with Antimatter Warheads) [6*!] Medium Battery 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams [Core*] Control Room (CS15) Central Hull [1] Armour - Organic [2] Cargo Hold (1500 tons) [3*] Hangar Bay (1500 tons, Launch Rate 200t) [4-5**] Habitat (400 Cabins; 84 Cabins and 3 Cells with Total Life Support, 4 Briefing Rooms, 18 Establishments, 10 Minifacs (+$5M, 5K/hr), 4 Offices, 10 Sickbay Clinic, 180 Storage (900tons)) [6*] Tertiary Battery 30x Turreted, Rapid Fire, Guns [Core*] Antimatter Power Plant (4PP) Rear Hull [1-2] Armour - Organic [3] Cargo Hold (1500 tons) [4*!] Stardrive Engine (FTL-1) [5-6**] Hot Reactionless Engines (2G Total) Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=39 Workspaces), Regeneration Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/∞; Load 3900tons; Occupancy 160ASV; dDR 30/15/30; Range x1; Cost $2,589M Carries 20 Lunatus Fighters (based on the original design, the Hangar can hold up to 33 of the Fighters) From the base Atlantis design, the Hangar Bay has been removed, along with the additional Cargo Hold and Habitat from the forward schematics, the hull has been reinforce with additional Armour. Corvus Light Frigate (TL10^) Streamlined, SM+11 Hull Front Hull [1-2] Armour - Organic [3*] Tactical CS Array (Array Level 12) [4*] Defensive ECM [5*] Medium Battery 3x Fixed Launchers (with Antimatter Warheads) [6*!] Medium Battery 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams [Core*] Control Room (CS15) Central Hull [1-3] Armour - Organic [2] Cargo Hold (1500 tons) [5*] Habitat (200 Cabins; 28 Cabins and 3 Cells with Total Life Support, 14 Establishments, 4 Offices, 10 Sickbay Clinic, 110 Storage (550tons)) [6*] Tertiary Battery 30x Turreted, Rapid Fire, Guns [Core*] Antimatter Power Plant (4PP) Rear Hull [1-3] Armour - Organic [4*!] Stardrive Engine (FTL-1) [5-6**] Hot Reactionless Engines (2G Total) Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=33 Workspaces), Regeneration Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/∞; Load 2050tons; Occupancy 56ASV; dDR 30/45/45; Range x1; Cost $2,551M From the base Atlantis design, the Hangar Bay along with the additional Cargo Hold and Habitat from the forward schematics have been extended to carry more fighters, cargo and crew. Partisan Medium Carrier (TL10^) Streamlined, SM+11 Hull Front Hull [1] Armour - Organic [2*] Tactical CS Array (Array Level 12) [3*] Defensive ECM [4] Cargo Hold (1500 tons) [5*] Medium Battery 3x Fixed Launchers (with Antimatter Warheads) [6*!] Medium Battery 1x Fixed Launcher (with Antimatter Warheads), 2x Turreted Plasma Beams [Core*] Control Room (CS15) Central Hull [1] Armour - Organic [2-3**] Hangar Bay (3000 tons, Launch Rate 200t) [4-5**] Habitat (400 Cabins; 168 Cabins and 3 Cells with Total Life Support, 4 Briefing Rooms, 18 Establishments, 10 Minifacs (+$5M, 5K/hr), 4 Offices, 10 Sickbay Clinic, 12 Storage (60tons)) [6*] Tertiary Battery 30x Turreted, Rapid Fire, Guns [Core*] Antimatter Power Plant (4PP) Rear Hull [1] Armour - Organic [2-3] Cargo Hold (3000 tons) [4*!] Stardrive Engine (FTL-1) [5-6**] Hot Reactionless Engines (2G Total) Features: Artificial Gravity, Gravitic Compensators, Total Automation (13x3=45 Workspaces), Regeneration Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/∞; Load 4560tons; Occupancy 320ASV; dDR 15; Range x1; Cost $2,602M Carries 36 Lunatus Fighters (based on the original design, the Hangar can hold up to 66 of the Fighters) Lunatus-class Fighter (TL10^) |
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FA05 - Future Armada: Jo Lynn (Transport)
An old gunboat converted for use as a basic interplanetary transport. Jo Lynn - Transport (TL9^) Unstreamlined, SM+8 Hull Front Hull [1] Armour Light Alloy [2] Medium Battery 1x Fixed Launcher, 2x Uninstalled (30t Cargo) [3] Control Room (4CS) [4-6] Cargo Hold (150 tons) [Core] Habitat (6 cabins; 4x Cabins, 1x Establishment (Galley)) Central Hull [1] Armour Light Alloy [2-6] Cargo Hold (250 tons) [Core] Habitat (6 cabins; 1x Sickbay, 1xWorkshop, 4x Storage (20 tons)) Rear Hull [1] Armour Light Alloy [2] Engine Room [3-4] Fuel Tank (100 tons, Water) [5-6] Fusion Torch Water (1.5G/5mp each, 3G Total) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT13; Move 3G/10mps; Load 450tons; Occupancy 6ASV; dDR 7; Range -; Cost $49.4M Carries 2x Magnum-1, 4 person, Escape Pods. (best modelled as Life Pods from Ultra-Tech p232) Note: This vessel has no FTL Drive, and no High-Energy Systems. 80% of the cost of the ship are the (TL10^) Fusion Torch Engines swapping those out for something less expensive could reduce the cost of this spaceship significantly. The Jo Lynn is a Clydesasle-class gunboat refitted for civilian service. In its original form, it would be something like this: Gunboat 1061-968 (TL9^) Unstreamlined, SM+8 Hull Front Hull [1] Armour Light Alloy [2] Medium Battery 3x Fixed Launchers [3] Control Room (4CS) [4-5] Cargo Hold (100 tons) [6] Defensive ECM [Core] Habitat (6 cabins; 3x Cabins, 1x Establishment (Galley), 1x Sickbay) Central Hull [1] Armour Light Alloy [2!] Medium Battery 2x Turreted Lasers, 1x Turreted Launcher [3] Tactical Comm/Sensor Array [4-6] Cargo Hold (150 tons) [Core] Fission Power Plant (1PP) Rear Hull [1] Armour Light Alloy [2] Engine Room [3-4] Fuel Tank (100 tons, Water) [5-6] Fusion Torch Water (1.5G/5mp each, 3G Total) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT13; Move 3G/10mps; Load 200tons; Occupancy 6ASV; dDR 7; Range -; Cost $81.4M Carries 2x Magnum-1, 4 person, Escape Pods. (best modelled as Life Pods from Ultra-Tech p232) The Lower (Central) Cargo Hold is primarily used to transport troops and gear (minimal comfort). Swapping the Cargo Hold System in [C6] for Passenger Seating (60 seats) adds $0.3M. |
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FA06 - Future Armada: Exeter (Tramp Freighter)
Exeter – Tramp Freighter (TL9^) Unstreamlined, SM+9 Hull Front Hull [1-2] Armour – Light Alloy [3] Control Room (4CS, 2 uninstalled) [4] Habitat (20 Cabins; 5x Cabins with Total Life Support, 1x Briefing Room, 2x Establishments, 2x Minifac (+$1M; 1k/hr), 2x Sickbay, 1x ‘Garden’ Area) [5] Fuel Tank (150 tons,Hydrogen) [6] Hangar (100 tons) [Core] Fuel Tank (150 tons, Hydrogen) Central Hull [1-2] Armour – Light Alloy [3] Habitat (20 Cabins; 10 Cabins: 2x singles,8x doubles with TLS) [4-5] Cargo Hold (300 tons) [6] Fuel Tank (150 tons,Hydrogen) [Core] Fission Power Plant (1PP) Rear Hull [1] Armour – Light Alloy [2] Fuel Tank (150 tons,Hydrogen) [3!] Stardrive Engine (FTL-1) [4] Engine Room (2 workspaces) [5-6] Fusion Torch, High Thrust (1G/7.5mps ea.) Features: Artificial Gravity, Stealth Hull Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/30mps; Load 300tons; Occupancy 26ASV; dDR 20/20/10; Range x1; Cost $193.7M Carries a Morgan Shuttle (30t) in the Hangar Bay, and 4x Niagara (1 person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) Morgan Shuttle (TL9^) Privateer Configuration Upgrade Fission PP [C-Core] to Fusion PP (+$20M) Durance Class Variants - for either the standard or Privateer configurations. The XC (eXtra Cargo) Variant, swaps the Passenger Deck for an additional Cargo Bay |
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FA07 - Future Armada: Vanguard Station
Vanguard Station VII is one of 12 deep space station and listening posts. It has a permanent crew of 10, and 8 patrol men on monthly posting rotations. The station can also refuel visiting patrol or military vessels. Vanguard Station VII (TL10^) Unstreamlined, SM+10 Hull Front Hull [1] Armour Advanced Metallic Laminate [2-3] Fuel Tank (1000 tons) [4] Armour Advanced Metallic Laminate [5-6] Fuel Tank (1000 tons) [Core*] Control room (CS10) Central Hull [1] Armour Advanced Metallic Laminate [2*] Tactical Comm/Sensor Array [3*!] Medium Battery - 2x Turreted EMGs, 1x Turreted VRF Laser [4*] Small (SM+9) Systems: 2x Hangars (100 tons each), 1x Cargo Hold (150 tons) [5*] Habitat (60 cabins; 4x Bunkrooms, 6x Luxury Cabins, 4x Cells all with Total Life Support; 1x Briefing Room, 3x Establishments. 1x Crime Lab (+$1M), 1x Minifac (+$0.5M; 0.5K/hr), 2x Offices, 2x Sickbay, 6x Storage (30t)) [6*!] Medium Battery - 2x Turreted EMGs, 1x Turreted VRF Laser [Core*] Fusion Power Plant (2PP) Rear Hull [1] Armour Advanced Metallic Laminate [2-3] Fuel Tank (1000 tons) [4] Armour Advanced Metallic Laminate [5-6] Fuel Tank (1000 tons) Features: Artificial Gravity, Total Automation (for 7 Workspaces*) HT13; Move -; Load 180tons; Occupancy 32ASV; dDR 60/30/60; Range -; Cost $521.1M The 4x Fuel Tanks each hold 1000 tons of whatever fuel might be required by vessels docking here for refuelling. At least 1 tank holds water, used by the Patrol Skiffs. Patrol Skiff (TL10^) |
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FA08 - Future Armada: Mercury Trio
An advanced prototype spaceship. Mercury – Prototype (TL11^) Streamlined, SM+9 Hull Front Hull [1-2] Armour - Diamondoid [3!] Medium Battery – 2x Turreted Ghost Particle Beams, 1x Uninstalled (50 tons Cargo) [4] Multipurpose Comm/Sensor Array (Level 11) [5!] Cloaking Device [6] Control Room (6 cs) [Core] Habitat (20 Cabins; 3x Luxury Cabins and 4x Cells with Total Life Support, 1x Establishment, 1x Science Lab (+$30M)) Central Hull [1] Armour - Diamondoid [2!] Force Screen - Light [3!] Medium Battery – 2x Turreted Improved Electromagnetic Disruptors, 1x Turreted Tractor Beam [4-5] Cargo Hold (300 tons) [6, Core] Super Fusion Power Plants (8PP Total) Rear Hull [1-2] Armour - Diamondoid [3!!] Super Stardrive (FTL-2) [4] Engine Room (2 workspaces) [5-6] Super Reactionless Engines (100G Total) Features: Artificial Gravity, Gravitic Compensators, Stealth, Self-Healing Piloting/TL9 (High-Performance Spacecraft) HT13; Move 100G/-; Load 350tons; Occupancy 14ASV; dDR 60/30/60 + 100dDR Force Screen; Range x2; Cost $886M An armed star fighter, with a crew of 4, design for long-range patrol and escort duties. Valkryn Interceptor (TL10^) Streamlined, SM+6 Hull Front Hull [1-2] Armour - Nanocomposite [3-5!!] Major Batteries – 2x Fixed Particle Beams, 1x Fixed Launcher [6,Core] Control Room (4CS Total) Central Hull [1] Armour - Nanocomposite [2] Tactical Comm/Sensor Array [3-4] Habitat (2 Cabins; 1x Bunkroom with Total Life Support) [5-6] Cargo Hold (10 tons) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour - Nanocomposite [2!] Stardrive Engine (FTL-1) [3-4] Fuel Tank (Water, 10mps Total) [5-6] Fusion Torch (Water, Ram Rocket, 1.5G/5mps each, 3G Total) Features: Artificial Gravity Cost $27.56M; Move 3G/10mps A boarding vessel originally designed for use in deep-space battles; now used by a violent gang of scavengers and pirates. Ramora-18 “The Beast” – Boarding Craft (TL9^) Unstreamlined, SM+7 Hull Front Hull [1] Armour – Hardened Advanced Metallic Laminate [2] Control Room (3CS) [3!] Major Battery – Fixed Improved Laser [4] Robot Arm [5] Major Battery – Fixed Launcher [6, Core] Habitat (4 Cabins; 1x Bunkroom with Total Life Support, 1x Small Establishment ‘Lounge’, 1x Storage (5 tons)) Central Hull [1] Armour – Hardened Advanced Metallic Laminate [2-6,Core] Cargo Hold (90 tons) Rear Hull [1] Armour – Hardened Advanced Metallic Laminate [2] Fission Power Plant (1PP) [3-4] Fuel Tank (Water, 10mps) [5] Engine Room [6] Fusion Torch (Water, 1.5G/5mps) Features: Artificial Gravity Cost $18.4M; Move 1.5G/10mps; |
Re: Spaceships Stats for Future Armada Vessels
FA09 - Future Armada: Drake (Exploration Vessel)
Originally built as escort frigates, the Drake (and her 2 sister ships) have been converted for use as Exploration and Recon vessels. The Drake carries an Operations Crew of 12 and a Science Team of 6. Drake – Exploration Vessel (TL10^) Streamlined, SM+10 Hull Front Hull [1-2] Armour - Nanocomposite [3*] Science Comm/Sensor Array (Level 11) [4*!] Medium Battery – 1x Turreted UV Laser, 2x Uninstalled (300 tons Cargo) [5*] Control Room (3CS, 7 uninstalled) [6*] Hangar Bay [Core*] Habitat (60 Cabins; 10x Cabins and 3x Cells with Total Life Support, 4x Briefing Rooms, 3x Establishments, 2x Science Lab (+$60M), 4x Sickbay, 14x Storage (70 tons)) Central Hull [1] Armour - Nanocomposite [2-3] Cargo Hold (1000 tons) [4-6] Fuel Tank (1500 tons, Hydrogen) [Core*] Fusion Power Plant (2PP) Rear Hull [1] Armour - Nanocomposite [2*!] Medium Battery – 1x Turreted UV Laser, 2x Uninstalled (300 tons Cargo) [3*!] Stardrive Engine (FTL-1) [4-6***] Fusion Torch Engines (0.5G/15mps ea, 1.5G Total) Features: Artificial Gravity, Total Automation (for 11 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 1.5G/45mps; Load 1670tons; Occupancy 21ASV; dDR 60/30/30; Range x1; Cost $1306.65M Carries 6x Sparrowhawk fighters, and 6x Magnum 2 (4-man) Escape Pods (best modeled as Life Pods from Ultra-Tech p232) Sparrowhawk - Fighter (TL10^) Black Dragon (Pirate Configuration) - also represents the original Seraphim-class frigate Reinstall 2x Fixed EMGs into the Forward Medium Battery [F4] (+$40M, -300t Cargo) Swap the Science Comm/Sensor Array [F3] for a Tactical Comm/Sensor Array (+$0M) Replace the one Fuel Tank [C4] with a Robot Arm (+$97M, -15mps deltaV) Add the Stealth Feature (+$10M) Total: +$147M; New Cost $1453.65M, Move 1.5G/30mps; Horizon Variant - An alternative configuration for the cargo desk for transporting troops and a boarding craft Replace one Cargo Hold [C3] with 2x Half-Systems; a Hangar Bay (150 tons), and a Habitat (30 Cabins; 7x Cabins with Total Life Support, 16x Storage (80 tons)) (+$5.5M, +150t Hangar, -420t Cargo, +14ASV) |
Re: Spaceships Stats for Future Armada Vessels
FA10 - Future Armada: Argos III (Deep Space Port)
While owned by a corporate front for a crime syndicate (pending legal action), the government runs the 'port' aspects of the station. The station is itself unarmed (a legal battle won by the government), and so relies on the presence of military fighters for defence. Argos III – Deep Space Port (TL10^) Unstreamlined, SM+14 Hull Front Hull [1-2] Armour – Advanced Metallic Laminate [3*] Enhanced Comm./Sensor Array [4*] Hangar Bay (30,000 tons) [5*!] Medium Battery – 1xTurreted Tractor Beam (30,000 tons cargo) [6] Fuel Tank (50,000 tons) [Core*] Defensive ECM Central Hull [1-2] Armour – Advanced Metallic Laminate [3*] Habitat (6000 cabins; 52x Bunkrooms, 210x Cabins, 73x Luxury Cabins and 32x Cells, all with Total Life Support; 140x Offices, 65x Briefing Rooms, 150 Establishments, 3 Labs (1 Medical, 1 Forensics and 1 Technical, +$12M), 21x Sickbay, 58 Storage (290 tons); There are also approximately 1700 cabins worth of Open Space, 1200 cabins worth of Parkland (approximately 1 Acre), 200 cabins worth of Maintenance/Mini-Robofacs (+$200M; $200K/hour); This leaves around 1430 cabins worth of as yet unused space, i.e. 7150 tons of additional storage) [4*] Control Room (40CS) [5-6] Fuel Tank (100,000 tons) [Core*] Fusion Power Plant (2PP) Rear Hull [1-2] Armour – Advanced Metallic Laminate [3] Fuel Tank (50,000 tons) [4] Cargo Hold (50,000 tons) [5] Fuel Tank (50,000 tons Matter/Antimatter) [6*] AM Pion *These systems each have 100 workspaces. Features: Gravitic Compensators, Spin Gravity (to 1G), Total Automation (8x100 workspaces*), T2 Transport System† Piloting/TL9 (High-Performance Spacecraft) HT13; Move 0.005G/3400mps; Load 87,340tons; Occupancy 902ASV; dDR 300; Range x1; Cost $58.712B †The internal transport system uses special transit spheres, which in an emergency can be ejected from the station, acting as lifeboats for up to 10 people each for up to 50 hours. As well as the T2 Transport System, the station has 24x Discus Lifeboats (11-person) primarily for use by high level government and corporate people. The Station has 5x Fuel Tanks, holding 50,000 tons each of different fuels. One holds matter/antimatter fuel mix for the stations own AM Pion engine, one holds water as used by the stations own fighters and shuttles, the other 3 can hold whatever might be required by visiting vessels, likely Hydrogen in at least one. For defence, there are 3x squadrons, each consisting of 48x Sparrowhawk Fighters (144 total), these are manned and flown by military pilots. The CEO has a personal shuttle, a Morgan XL, and the station also has several other small craft; some unmodified Morgan Shuttles (See FA06), Sherpa-class Cargo Movers (See FA13), and various small repair and maintenance ships and bots; Sparrowhawk - Fighter (TL10^) Morgan XL Shuttle (TL10^) Discus Lifeboat (TL10^) |
Re: Spaceships Stats for Future Armada Vessels
FA11 - Future Armada: Invictus (Carrier)
Invictus is the flagship of the Confederation fleet, carrying 200 fighters, 40 boarding shuttles and a crew of 1350 (including 600 marines and 200 fighter pilots). Invictus – Carrier (TL10^) Unstreamlined, SM+14 Hull Front Hull [1-2] Armour – Advanced Metallic Laminate [3*] Tactical Comm/Sensor Array (Array Level 15) [4*] Medium Battery – 3x Fixed Launchers (1 used for Mines) [5*] Medium Battery – 3x Fixed Launchers [6*] Defensive ECM [Core*] Control Room (40CS) Central Hull [1] Armour – Advanced Metallic Laminate [2*] Medium Battery – 3x Fixed Launchers [3*] Hangar (30,000 tons) [4*] Habitat (6000 Cabins; 420x Bunkrooms, 103x Cabins and 64x Cells with Total Life Support; 80x Briefing Rooms, 156x Establishments, 1x Medical (Bio) Lab (+$1M), 62x Offices, 9x Sickbay, 161x Storage (805 tons); additional 3200x Cargo Storage (16,000 tons)) [5] Cargo Hold (50,000 tons) [6*!] Medium Battery – 1x Turreted Tractor Beam, 2x Turreted VRF Improved Lasers [Core*] Fusion Power Plant (2PP) Rear Hull [1-2] Armour – Advanced Metallic Laminate [3*!!] Super Stardrive (FTL-2) [4] Fuel Tank (50,000 tons Water) [5] Fuel Tank (50,000 tons Matter/Antimatter Fuel) [6*] Antimatter Pion (0.005G/3400mps) *These systems each have 100 workspaces. Features: Artificial Gravity, Gravitic Compensators, Spin Gravity (max 1G), Stealth, Total Automation (for 12x100 workspaces*), T2 Transport System† Piloting/TL9 (High-Performance Spacecraft) HT13; Move 0.005G/3400mps; Load 66850tons; Occupancy 2142ASV; dDR 300/150/300; Range x2; Cost $139.001B † The internal transport system uses special transit spheres, which in an emergency can be ejected from the ship, acting as lifeboats for up to 10 people each for up to 50 hours. As well as the T2 Transport System, the ship has 12x Discus Lifeboats (11-person) on the Bridge levels. The main Habitat onboard the Invictus consists of 2 rotating Habitat Rings, which due to their size, generate only 0.5G spin gravity. The Invictus carries 200x Serena Fighters and 40x Brahma boarding shuttle, each vessel has its own launch tube (half on each side), and every third tube can be launched simultaneously. This gives a launch rate of 2400 tons which is slightly above the standard 2000 tons, but does not seem unreasonable. Serena - Fighter (TL10^) Brahma, Boarding Shuttle configuration Discus Lifeboat (TL10^) |
Re: Spaceships Stats for Future Armada Vessels
I'm enjoying this series.
I'm wondering why you chose antimatter-pion reaction drives for the Invictus, instead of a reactionless drive. The color text specifies the spin gravity at about 1/2 g. But I'm glad you're doing the heavy lifting not me :) |
Re: Spaceships Stats for Future Armada Vessels
Quote:
Quote:
On the engines, the Invictus and the Argos station are built on the same tech, the listed 'Gravitic Redirector' engine would seem to be a reactionless engine, probably with the Negative Mass Propulsion design switch. However, the GURPS Spaceships Reactionless engines have too higher acceleration (G) for the Argos Space Station (for my liking), Gravitic Compensators could resolve that, but it doesn't feel right. This leaves the AM Pion or AM Pion Torch as the best choice of 'higher tech' engines, without very high acceleration. Additionally, the Invictus is primarily a Command Carrier, its armament consists entirely of missile launchers, so it doesn't want to be speeding into close combat, that's what the fighters are for. That said, swapping out the Engine and Fuel Tank for Reactionless Engines is simple enough, and the Invictus writeup does have a note on alternative weapons configuration for versions built for combat on the frontline. Quote:
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Re: Spaceships Stats for Future Armada Vessels
FA12 - Future Armada: Gryphon (Mercenary for Hire)
A general purpose transport refitted for use as a mercenary vessel, well-armed, with a standard crew of 6. Gryphon - Corsair(TL10^) Streamlined, SM+9 Hull Front Hull [1-2] Armour – Hardened Nanocomposite [3] Tactical Comm./Sensor Array [4] Defensive ECM [5!] Medium Battery – 1x Turreted Plasma Beam; 1x Fixed Launcher; 1x Turreted VRF Imp Laser [6] Control Room (6CS) [Core] Habitat (20 Cabins; 6x Cabins and 2x Cells with Total Life Support; 1x Establishment, 1x Minifac (+$0.5M); 1x Sickbay) Central Hull [1] Armour – Hardened Nanocomposite [2!] Medium Battery – 1x Turreted Plasma Beam; 2x Turreted VRF Imp Laser [3-4] Fuel Tank (300 tons, Hydrogen) [5] Hangar Bay (100 tons) [6] Cargo Hold (150 tons) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour – Hardened Nanocomposite [2] Fuel Tank (150 tons, Hydrogen) [3!] Stardrive Engine (FTL-1) [4] Engine Room (2 workspaces) [5-6] Fusion Torch Engines – High Thrust (1G/7.5mps ea.; 2G Total) Features: Artificial Gravity, Gravitic Compensators, Stealth Hull; Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/22.5mps; Load 150tons; Occupancy 14ASV; dDR 30/15/15; Range x1; Cost $414.8M The Gryphon carries a shiny new Comet (series 10) shuttle in one of the rear bays, which is also the only escape vessel in case of an emergency. Comet (series 10) Shuttle (TL10^) |
Re: Spaceships Stats for Future Armada Vessels
FA13 - Future Armada: MisFortune (Container Ship)
MisFortune – Container Ship (TL10^) Unstreamlined, SM+12 Hull Front Hull [1] Armour - Metallic Laminate [2-6] Cargo Hold† [Core*] Power Plant - Fission Central Hull [1] Armour - Metallic Laminate [2-6] Cargo Hold† [Core*!] Stardrive Engine (FTL-1) Rear Hull [1] Armour - Metallic Laminate [2*] Small Systems; SM+11: Control Room (CS15) ; Robot Arm‡ (dST200); Habitat (200 Cabins; 16x Cabins with Total Life Support, 8x Establishments, 2x Minifac (+$1M), 3x Offices, 3x Sickbay and 144x Storage (720 tons)) [3-4] Fuel Tank (10,000 tons, Hydrogen) [5-6**] Fusion Torch – High Thrust (1G/7.5mps ea.) * These systems have 10 workspaces each. Features: Artificial Gravity, Gravitic Compensators, Total Automation (5x10 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 50,720 (41,280) tons; Occupancy 32ASV; dDR 50; Range x1; Cost $6.501B † The Cargo Holds are an open framework of ‘ribs’ designed to hold 624x HMT-337 Cargo Containers. The ribs consist of clamps, power and life support hook-ups, and access corridors – totalling ~5 tons per container (3120 tons). The containers are arranged in 8 columns (left to right), 13 rows (back to front) and 6 decks (bottom to top). At 75 tons each, they total 46,800 tons, carrying 65 tons of cargo, passengers or various other configurations. The maximum Cargo Load (if all containers are Cargo Containers) is 41,280 tons (including the on-board storage). ‡The Robot Arm represents the Cranes mounted atop the ship, used for loading and unloading the containers from the ribs. The MisFortune also carries a pair of Sherpa - Freighter Haulers to assist in loading and unloading. Prosperity Alpha – Bulk Hauler (TL10^) This variant is all but identical to the standard Prosperity-class (of which the MisFortune above is an example), except that the Cargo Holds are 12 (or perhaps 10) individual bins/bays for transporting loose cargo, including bulk liquids. The layout and statistics are identical to those of the MisFortune above, except that the available Cargo Load is the full 50,720 tons. The Ajax is a cut down version of the Prosperity-class container transport, built for the military. It has no on-board living quarters, instead the inner 12 containers are often configured for use by the crew, and are not dropped as part of a standard deployment load. Ajax – Container Transport (TL10^) Unstreamlined, SM+10 Hull Front Hull [1] Armour – Metallic Laminate [2*] Control Room (10CS) [3*!] Medium Battery – 2x Fixed Plasma Beams, 1x Uninstalled (150 tons) [4*] Small Systems (SM+9): Cargo (150 tons), Hangar (100 tons), Habitat (20 Cabins; 2x Establishments, 18xLife Support and Storage) [5-6,Core] Cargo Hold† Central Hull [1-5] Cargo Hold† [6*!] Medium Battery – 2x Fixed Plasma Beams, 1x Uninstalled (150 tons) [Core*] Fusion Power Plant (2PP) Rear Hull [1] Armour – Metallic Laminate [2*!] Stardrive Engine (FTL-1) [3-4] Fuel Tank (1000 tons, Hydrogen) [5-6] Fusion Torch – High Thrust (1G/7.5mps ea) *Each of these systems has 1 workspace. Features: Artificial Gravity, Gravitic Compensators, Total Automation (8x1 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 4450 (4050) tons; Occupancy 0ASV; dDR 20/-/20; Range x1; Cost $789.3M † As with the MisFortune, the Cargo Holds are an open framework of ‘ribs’ designed to hold 48x HMT-337 Cargo Containers. The containers are arranged in 8 columns (left to right), 2 rows (back to front) and 3 decks (bottom to top). At 75 tons each, they total 3600 tons, carrying 65 tons of cargo, passengers or various other configurations. The maximum Cargo Load (if all containers are Cargo Containers) is 3120 tons (including the on-board storage). The Ajax often carries a standard configuration of 12 containers on the inner columns, as Habitat for the Crew: 3x Six Sleepers; 3x Travel Suite; 2x Cargo; 2x Empty; 1x Medical; 1x Office; Total Cost +$7M; The Ajax transport does not have the cranes present on the larger Prosperity-class, instead it carries a Sherpa Freight Hauler on a landing pad/hanger. Sherpa – Freight Hauler (TL10^) HMT-337 Cargo ContainerNote: New Specialised Habitat/Cabin – Life Support [1], Provides Unlimited Air & Water for up to 10 people, as well as basic facilities; |
Re: Spaceships Stats for Future Armada Vessels
FA14 - Future Armada: Orion (Strike Carrier)
Orion Strike Carrier (TL10^) Streamlined, SM+13 Hull Front Hull [1-2] Armour Hardened Nanocomposite [3*] Multipurpose Comm/Sensor Array [4*] Defensive ECM [5-6**!!] Major Batteries Fixed Plasma Beams [Core*] Control Room (CS30) Central Hull [1] Armour Hardened Nanocomposite [2*] Medium Battery 2x Turreted Launchers, 1x Turreted VRF Gun [3*] Habitat (2000 Cabins) [4*] Hangar (10,000 tons, Launch Rate 1000 tons) [5] Half Systems; 2x Fuel Tanks (7500t each of Hydrogen and Water) [6] Fuel Tank (15K tons, am-cat Hydrogen) [Core*] Antimatter Power Plant (4PP) Rear Hull [1] Armour Hardened Nanocomposite [2*!] Medium Battery 2x Turreted Launchers, 1x Turreted RF Improved Laser [3*!] Stardrive Engine (FTL-1) [4-6***] Antimatter Plasma Torches (1G/120mps ea) *each of these systems has 30 workspaces Features: Artificial Gravity, Gravitic Compensators, Stealth Hull, Total Automation (14x30=420 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 3G/120mps; Load 8500tons; Occupancy 310ASV; dDR 200/100/200; Range x1; Cost $48.931B The Orion is often accompanied on patrol by a pair of Seraphim-class escort frigates, represented by the Horizon variant of the Drake [FA09] with the Pirate configuration. The Orion carries 16x Vulture Heavy Fighters, 12x Aries Hover Tanks, 4x Brahma Personnel Carriers; and has 42 older Discus-1 Lifeboats. Vulture Fighter (TL10^) Aries Tank (TL10^) Brahma, Taurus configuration (TL10^) Discus Lifeboat (TL9) An older version than that found aboard the Argos and Invictus |
Re: Spaceships Stats for Future Armada Vessels
FA15 - Future Armada: Lakota (Armed Courier)
Lakota Armed Courier (TL10^) Streamlined, SM+9 Hull Front Hull [1] Armour - Nanocomposite [2] Defensive ECM [3!] Medium Battery 1x Turreted Particle Beam, 1x Turreted Launcher, 1x Turreted VRF Improved Laser [4] Control Room (CS6) [5] Hangar Bay (100 tons) [6] Habitat (20 Cabins; 6x Cabins with Total Life Support, 2x Establishments, 1x Minifac (+$0.5M), 1x Sickbay, 2x Storage (10 tons)) [Core] Fusion Power Plant (2PP) Central Hull [1] Armour - Nanocomposite [2!] Medium Battery 1x Turreted Particle Beam, 2x Turreted VRF Improved Laser [3!] Medium Battery 1x Turreted Particle Beam, 2x Turreted VRF Improved Laser [4-5] Cargo Hold (300 tons) [6] Fuel Tank (150 tons, Hydrogen) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour - Nanocomposite [2] Fuel Tank (150 tons, Hydrogen) [3!] Stardrive Engine (FTL-1) [4] Engine Room (2 workspaces) [5-6] Fusion Torch - High Thrust (1G/7.5mps each) Features: Artificial Gravity, Stealth Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 310tons; Occupancy 12ASV; dDR 20; Range x1; Cost $350.8M The Lakota carries a Stormcrow Fighter, and 6x Niagara Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) Stormcrow - Fighter (TL10^) (Sparrowhawk, Mark 2) Passenger Transport Variant Convert 1x Cargo Hold [C4] to Habitat (20 Cabins; 8x Cabins with Total Life Support, 4x Storage (20t)) Cost +$3M; -130 tons cargo/storage; Bounty Hunter Variant Change Configuration of Habitat [F6] (-3 Cabins, +3 Cells; Convert 1 Cabin to Bunkroom to maintain Crew Capacity) Cost +$0M; Interchangeable Cargo Hold/Hangar Bay Hangar Bay [F5] can also be a Cargo Hold (-$300K, -100t Hangar, +150t Cargo) Cargo Hold [C4&5] can also be a Hangar Bay (+$600K, -300t Cargo, +200t Hangar) |
Re: Spaceships Stats for Future Armada Vessels
FA16 - Future Armada: Talon (Bounty Hunter)
A heavily upgraded Lelantos-class search and destroy vessel. Talon – Bounty Hunter (TL11^) Streamlined, SM+9 Hull Front Hull [1-2] Armour – Hardened Nanocomposite [3] Tactical Comm/Sensor Array [4!] Medium Battery – 2x Fixed Plasma Cannons, 1x EMP Disruptor [5] Medium Battery – 1x Fixed Launcher, 2x Uninstalled (100 tons Cargo) [6] Defensive ECM [Core] Control Room (3CS, 3 uninstalled) Central Hull [1] Armour – Hardened Nanocomposite [2-3] Habitat (40 Cabins; 5x Cabins and 6x Cells with Total Life Support; 1x Briefing Room; 1.5x Establishment, 1x Minifac ($+0.5M), 1x Sickbay, 11x Hibernation Chambers, 9x Storage (45 tons)) [4!] Medium Battery – 2x Turreted Particle Beams, 1x Turreted VRF Improved UV Laser [5!] Force Screen – Light (dDR100) [6!] Stardrive Engine (FTL-1) [Core] Antimatter Power Plant (4PP) Rear Hull [1] Armour – Hardened Nanocomposite [2] Cargo Hold (150 tons) [3!] Stardrive Engine (FTL-1) [4] Fuel Tank (150 tons, Hydrogen) [5] Engine Room (2 workspaces) [6] Super Fusion Torch (50G/450mps) Features: Artificial Gravity; Gravitic Compensators; Stealth Hull; Winged; Piloting/TL9 (High-Performance Spacecraft) HT13; Move 50G/450mps; Load 195tons; Occupancy 24ASV; dDR 40/20/20; Range x2; Cost $545.35M Carries 16x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) Original Lelantos-class Habitat Configuration; Replace Cells (x6) and TLS with 12x Storage (60 tons) Remove Force Screen, downgrade Weapons, remove second FTL, and reduce Power Plant to Fusion. Cargo Transport Variant Replace Habitat [C3] with Cargo Hold (-$3M, +150t) Remove: Cells & TLS [12]; Sickbay [1]; Minifac [1] (-$0.5M); Establishment [1]; Storage [5] (-25t) Formerly a Valkryn Interceptor which disappeared, and has now returned, heavily modified with alien technology. Wyvern – Alien Hybrid (TL11^) (from Valkryn Interceptor) Streamlined, SM+6 Hull Front Hull [1-2] Armour - Diamondoid [3-5!!] Major Batteries – 2x Fixed Ghost Particle Beams, 1x Fixed Launcher [6] Control Room (4CS Total) [Core] Sapient Brain Central Hull [1] Armour - Diamondoid [2-3] Habitat (2 Cabins; 2x Cells) [4] Robot Arm (Organic Tentacle) [5] Digestive System (Corrosive 2d+2, 1 ton capacity) [6] Cargo Hold (5 tons) [Core] Super Fusion Power Plant (4PP) Rear Hull [1] Armour - Diamondoid [2!] Stardrive Engine (FTL-1) [3] Tactical Comm/Sensor Array [4!] Cloaking Device [5-6!!] Hot Reactionless Engines Features: Artificial Gravity, Gravitic Compensators, Regeneration Cost $36.25M; Move 4G/-; |
Re: Spaceships Stats for Future Armada Vessels
FA17 - Future Armada: Midnight Rose (Privateer)
Midnight Rose - Privateer (TL10^) Streamlined, SM+8 Hull Front Hull [1] Armour - Advanced Metallic Laminate [2] Defensive ECM [3] Control Room (4CS) [4] Cargo Hold (50 tons) [5!] Medium Battery 2xFixed Particle Beams, 1x Uninstalled (15 tons cargo) [6, Core] Habitat (12 Cabins; 2x Cabins, 2x Luxury Cabins with Total Life Support) Central Hull [1] Armour - Advanced Metallic Laminate [2] Habitat (6 Cabins; 1x Establishment, 1x Craftshop (Mechanic), 1x Sickbay, 2x Storage (10 tons)) [3-4] Cargo Hold (100 tons) [5!] Medium Battery 2x Turreted Improved Lasers, 1x Uninstalled (15 tons cargo) [6] Fuel Tank (50 tons, Hydrogen) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour - Advanced Metallic Laminate [2] Fuel Tank (50 tons, Hydrogen) [3!] Stardrive Engine (FTL-1) [4] Engine Room (1 workspace) [5-6] Fusion Torch (0.5G/15mps each) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT13; Move 1G/30mps; Load 190tons; Occupancy 8ASV; dDR 10; Range x1; Cost $94.6M The Midnight Rose carries 7x Xuanguan (1-man) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232), and 4x RVR Combat Drones. RVR (Series 12) Combat Drone (TL10^) Breca-class Transport (TL9^) Streamlined, SM+8 Hull Front Hull [1] Armour Light Alloy [2] Control Room (4CS) [3-4] Cargo Hold (100 tons) [5!] Medium Battery 2xFixed Particle Beams, 1x Uninstalled (15 tons cargo) [6, Core] Habitat (12 Cabins; 2x Luxury Cabins with Total Life Support, 1x Establishment, 2x Storage (10 tons)) Central Hull [1] Armour Light Alloy [2-5] Cargo Hold (100 tons) [6] Fuel Tank (50 tons, Hydrogen) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour Light Alloy [2] Fuel Tank (50 tons, Hydrogen) [3!] Stardrive Engine (FTL-1) [4] Engine Room (1 workspace) [5-6] Fusion Torch (0.5G/15mps each) Features: Artificial Gravity Piloting/TL9 (High-Performance Spacecraft) HT13; Move 1G/30mps; Load 325tons; Occupancy 8ASV; dDR 7; Range x1; Cost $75.1M The Breca-class Transport only carries 4x Xuanguan Escape Pods as it is not rated for passenger transport. |
Re: Spaceships Stats for Future Armada Vessels
Well, I'm nearly done with the write ups, and I've been looking at whether there is anything else I can post on this project, which might be of use or value to others.
I thought I'd post my conversion notes in 2 parts: The first being some d20 Future to GURPS Spaceships notes; how the d20 Progression Levels match to GURPS Tech Levels, some specific technology discrepancies and assumptions, and notes on exactly what GURPS Spaceships systems and features match up to the d20 Future systems. The second being general conversion notes, which may be of use to others in converting other generic spaceships to GURPS. Is there anything else related to this project which would be interest? There have been a couple of queries on some of the specific choices I've made for a couple of the designs, which I've hopefully answered. I'd be quite happy to post alternative writeups of specific ships, with different tech choices (engines, weapons) if anyone has specific requests. I may also post a few alternative writeups which have occured to me as I've been doing these posts. |
Re: Spaceships Stats for Future Armada Vessels
FA18 - Future Armada: Cygnus (Science Vessel)
A long range science vessel, with a standard crew of 16, half of which are scientists; and carrying a modified Novemere shuttle with extended scientific sensors. Cygnus Science Vessel (TL10^) Streamlined, SM+10 Hull Front Hull [1-2] Armour - Nanocomposite [3-4**] (TL11) Science Comm/Sensor Arrays [5-6**!!] Stardrive Engines (FTL-1 each) [Core*] Control Room (CS5) Central Hull [1-2] Armour - Nanocomposite [3*] Medium Battery 2x Hidden, Turreted Launchers, 1x Uninstalled (150 tons Cargo) [4*] Habitat (60 Cabins; 2x Bunkrooms, 4x Cabins, 2x Luxury Cabins, 2x Cells, all with Total Life Support; 1x Briefing Room, 3x Establishments, 1x Biology Lab (+$1M), 1x Physics Lab (+$10M), 1x Minifac (+$0.5M), 1x Office, 2x Sickbay, 21x Storage (105 tons)) [5] 2x Half-Sized; Cargo Holds (250 tons each) [6*] Hangar Bay (300 tons, Launch Rate 100 tons) [Core*] Fusion Power Plant (2PP) Rear Hull [1-2] Armour - Nanocomposite [3-4] Fuel Tanks (1000 tons, antimatter-boosted Hydrogen) [5-6**] Antimatter Plasma Torches (1G/120mps ea) *Each of these system has 1 workspace. Features: Artificial Gravity, Gravitic Compensators, Total Automation (11 workspaces*) Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/240mps; Load 755tons; Occupancy 26ASV; dDR 60; Range x2; Cost $1165.5M The Cygnus carries 1x modified Novemere Shuttle, and 12x Niagara-2 Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) The modified Novemere shuttle has replaced the usual passenger seating with extra control stations and a full Science Sensor package. modified Novemere-class Shuttle (TL10^) original configuration Novemere-class Shuttle (TL10^) The Orbis-class hull design on which the Cygnus is based, is also used for a variety of other designs, including the earlier design, Aquila Gunship, which also carries a squad of 8 marines. Aquila - Gunship (TL10^) Streamlined, SM+9 Hull Front Hull [1-2] Armour Hardened Nanocomposite [3!] Medium Battery 2x Turreted Plasma Beams, 1x Uninstalled (50 tons Cargo) [4-5] Habitat (40 Cabins; 4x Bunkrooms, 4x Cabins, 2x Luxury Cabins, 2x Cells, all with Total Life Support; 1x Briefing Room, 3x Establishments, 1x Office, 3x Sickbay, 1x Storage (5 tons)) [6] Hangar (100 tons, Launch Rate 50 tons) [Core] Control Room (5 CS) Central Hull [1-2] Armour Hardened Nanocomposite [3] Medium Battery 2x Hidden, Turreted Launchers, 1x Uninstalled (50 tons Cargo) [4!] Medium Battery 3x Turreted VRF Lasers [5] Tactical Comm/Sensor Array (Array Level 10) [6!] Stardrive Engine (FTL-1) [Core] Fusion Power Plant (2PP) Rear Hull [1] Armour Hardened Nanocomposite [2-3] Fuel Tank (300 tons, Hydrogen) [4] Engine Room (2 workspaces) [5-6] Fusion Torch Engines High Thrust (1G/7.5 mps each) Features: Artificial Gravity, Gravitic Compensators; Piloting/TL9 (High-Performance Spacecraft) HT13; Move 2G/15mps; Load 105tons; Occupancy 36ASV; dDR 40/40/20; Range x1; Cost $536.3M The Aquila carries 1x original Novemere Shuttle, and 12x Niagara-2 Escape Pods (2-person) Escape Pods (best modelled as Drop Pods from Ultra-Tech p232) Bonus Material Option: Teleporters (TL12^) Replace Habitat Storage in the Upper/Bridge Level with Teleport Platforms: The Cygnus can take 2x Teleport Platforms on the upper level (+$40M) Aquila Saucer Variant A variant matching the traditional flying saucer design to which the Aquila bears some resemblance. Replace the Medium Battery [F3] with Habitat, which gives a total of 60 Cabins, which is configured as per the Cygnus Habitat. Replace the Medium Battery [C4] with a Defensive ECM Change the Tactical Comm./Sensor Array [C5] for a Science Comm./Sensor Array Replace the Fusion Torch Engines [R5+6] with Magnetic Planetary Drives (1G each) Replace the Fuel Tanks [R2+3] with additional Armour Total Cost (-$39M) $497.3M; Move 2G/-; |
Re: Spaceships Stats for Future Armada Vessels
Thanks again for posting all this work. I'm looking forward to the conversion notes, since I have a few d20 spaceship .pdfs lying around.
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Re: Spaceships Stats for Future Armada Vessels
Custom Components
Ive used a couple of custom components in these write-ups, where GURPS Spaceships just doesnt seem to have a suitable item. T2 Transport System, Feature used by [FA10: Argos III] and [FA11: Invictus] Available for SM+9 or larger ships, which have; elevators, turbo-lifts or other internal rapid-transit systems (Spaceships p10 Free Equipment) Turbolifts (or whatever) can be ejected from the Spaceship and used as Escape Pods for up to SM-4 people each, with 24-hours of basic life support. Cost is $10M at SM+9, $30M at SM+10 (following the standard 1,3,10 sequence). The feature provides 3 Escape Pod/Lifts at SM+9, 10 at SM+10, etc. For the write-ups, I priced the Feature as per a Fission Reactor, which I estimated was the average component for cost purposes. Alternatively, price could be per Escape Pod, with a maximum number of Lift/Escape Pods for a given SM. Extended Life Support, System used by [FA10,11,14: Discus Life Boat] For SM+4 and SM+5 (since standard Habitats are not available at these SM) Provides 60 people days of Life Support at SM+4 and Costs $30K Provides 200 people days of Life Support at SM+5, and Costs $100K Life Support, Specialised Habitat/Cabin used by [FA13: Standard HMT-555 Cargo Pods] Life Support [1], Provides Unlimited Air & Water for up to 10 people, as well as basic facilities; The Life Support statistics were estimated based on requirements, rather than calculated from existing components so they may not be entirely balanced. |
Re: Spaceships Stats for Future Armada Vessels
Conversion Notes
Reading the d20 stats, Progress Level (PL) is basically equivalent to GURPS TL. PL6 is roughly equivalent to TL9, and PL7 to TL10 which covers the majority of the FA spaceship designs and technologies. For calculating SM from Mass (tons) I used: SM=2xlog(tons)+2; and for SM from Length (yards) I used: SM=6xlog(length)-2; converting for the listed Length, and then for half and double that length to give an SM range (since GURPS Spaceships can be between half and double the listed Length for a given SM) These give an SM which can be used as a starting point, but which might get adjusted up or down by one step if required, within the SM range from length. The deck plans are drawn on a square grid, each 5 feet. (Notes in the text suggest this could be interpreted as 1.5 or 2 metres if required, so we can assume a little flexibility). For GURPS Spaceships, the only data we have for deck plans are brief notes in the Designers Notes, which gives a rough range for the number of 1-yard hexes for systems by SM. A bit of maths tells us that 1 FA square is approximately 1.6 hexes. Habitats (the main system covered by the deck plans) have around 75% open space, which gives us between 1.2 and 3.5 squares per cabin (for SM+7 upwards at least). Having run through a lot of deck plans, and juggled lots a figures I found 2 things;
Control Room Stations on the deck plans can be counted and converted to Control Rooms based on those numbers several of the larger FA ships have multiple control room equivalents, but I dont see any problem with having Control rooms split between different map locations as long as it doesnt bend things too much with regards system location if there were to be damage to specific sub-control rooms. Cargo systems can be converted directly from the cargo figure from the vehicle stats, although some are a little off with regards ship sizes. Cargo space could also be calculated from deck plan squares using 5 squares of deck for 8 tons of cargo. A Note of Tons - GURPS Spaceship is a mass based system, so Cargo Tonnage is a measure of Mass, whereas FA appears to use Register Tons, which is a measure of internal Volume. As long as the figures seem reasonable based on the size of ship and its purpose, then were OK. Hangar systems can be converted based on the mass of the smaller ships which are to use them. The FA ships tend to use significantly less Hangar systems than the deck plans might imply, often less than a whole Hangar System. This is again almost certainly due to the use of Register Tons (Volume) as opposed to Tons (Mass). Armour conversions primarily by TL. Armour systems in d20 account for a fraction of a spaceships weight (which well read as Mass which is more sensible anyway) which can be converted directly to a number of armour systems. Alloy (PL5, 1/8th weight of the spaceship) => 2 or 3 systems of Light Alloy; Polymeric (PL6, 1/10th weight of the spaceship) => 2 systems of Metallic Laminate; Vanadium (PL6, military, 1/8th weight of the spaceship) => 2 or 3 systems of Hardened Metallic Laminate; Neutronite (PL7, 1/4th weight of the spaceship) => 5 systems of Advanced Metallic Laminate; Cerametal (PL7, 1/8th weight of the spaceship ) => 2 or 3 systems of Nanocomposite; other Armour systems will be converted as required. Before we tackle Engines, let us consider Gravity Induction (Contragravity Lifters). PL7 Gravity Induction would be TL10^ Contragravity, which is consistent with GURPS Ultra Tech. Spaceships gives a Contragravity Lifter TL^ (no specific TL) and a single system can negate up to 10G. A single Contragravity Lifter system on a spaceship would reduce acceleration and delta-v requirements for landing and take-off considerably, and would allow for much lower power engines. These conversions will not use Contragravity Lifters as a default for TL10+. It is easier to add a Contragravity Lifter system to one of these conversions, and remove Fuel Tanks and even Engines while retaining sufficient acceleration and delta-v for takeoff; than it would be to remove it and recalculate engine and fuel requirements to replace it. If you do want to use a Contragravity Lifter in any of these designs, remove a Fuel Tank or Engine system (adjusting fuel or high-trust options if required), and replace it with the following system (using the Smaller Systems rules from SS7.p4) Quote:
For simplicity and usability, I will be converting the predominately used Ion Engine and Particle Impulse Engines (with Thrusters) to TL10^ Fusion Torch engines, and then fiddling with the choice of fuel (Hydrogen/Water), High-Thrust option and number of Fuel Tanks to get reasonable Acceleration and delta-V to allow for planetary landing and takeoff. The Fusion Torch also supports the Ram Rocket Feature which would reduce fuel requirements in an atmosphere. The other main engine used in FA spaceships, the Induction Engines can be converted to Reactionless (Standard or Hot), and require no fuel. Other engine configurations will be converted as required. Military ships could use the A/M Plasma Torch instead of the Fusion Torch (since the military could afford the cost of antimatter fuel), which would allow for fewer engines and fuel tanks to meet equivalent acceleration and delta-v requirements. The Plasma Torch engine from SS7.p16 would also be a good choice for alternate conversions. Weapons conversions might depend upon setting specific technology restrictions; simple conversions (primarily by Type and TL) are as follows: Lasers convert to Lasers!; Mass Cannons to Electromagnetic Guns; Mass Reaction Missiles to X-Ray Laser Warheads; Plasma Cannons to Plasma Beams; and Plasma Missiles to Antimatter Warheads; other Weapon systems will be converted as required. Battery Size, along with Fixed/Turreted will be defined based on descriptions; PDS can be converted to a Tertiary Battery of suitable Guns or Beams, or a VRF Gun or Beam. Power Plants will be based on TL of the Ship; Fusion Plant for TL9, and Antimatter for TL10; For d20, FTL is primarily a function of the various Engines (if FTL is possible in the setting); the specifics of the Jump technology in the FA setting assume that any PL7 spaceship larger than a fighter or shuttle has an FTL drive; all PL8 ships will have one; and most PL6 ships will not have one (exceptions are possible). Following these guidelines, these conversion will have an FTL system where required and where possible. One interesting note with regards Power Points and Smaller System:For Lifeboats and Escape Pods Ive hand waved how and where they are carried, most spaceships should have sufficient hanger space carry them. Only the Discuss (11-person) Lifeboat has been converted to an actual GURPS Spaceship, the rest seem best modelled as the Life Pods and Drop Pods from Ultra-Tech p232. See Optional Rules below Optional Rules Eric B. Smith, author of the Spaceships Design Spreadsheet as some Optional Rules (pdf) which I would make use of for my own games, specifically: Mixed Battery allows the mixing of different sized Mounts in a Weapon Battery for example: a Medium Battery can hold 2x Medium Mounts, and the third Medium Mount is replaced with 10 Tertiary Mounts, which is useful for converting FA/d20s PDS systems to multiple smaller weapons on a GURPS Spaceship Alternate Habitats: Life Pod basically a Ultra-Tech Life Pod (which mass 1 ton), as part of a Habitat (the likely location for Escape Pods anyway; 5x Life Pods for 1 Cabin equivalent. |
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