Multiple munchkins running away
While playing we had the following situation:
Player A is fighting a monster which it cannot defeat Player B (seated at the righthand side of player A) is willing to help for some treasures Player A accepts Player C (seated at the righthand side of player B) throws in a monster enhancer to prevent player A and B winning Both player A and B fail their run away Now: The monsters bad stuff states that Player A has to give an item to the player at its righthand side. That would be player B. Player B is in the same fight however, what happens? We thought of 3 options: 1. Player A gives an item to Player B 2. Player A gives an item to Player C (the first player at its righthand side not in combat) 3. Player A discards the item it would otherwise give to Player B Thanks! |
Re: Multiple munchkins running away
Each munchkin needs to Run Away in an order that they choose together. The first munchkin then attempts to Run Away from each monster in the order the munchkin chooses, followed by the second munchkin doing the same.
For each separate Run Away attempt, you roll and if you fail, you apply the Bad Stuff immediately. You then roll for and resolve the next Run Away attempt. You don't make all the rolls and then figure out what happens, as you were trying to do. So in your example, there are two possibilities, depending which order they chose: If Player A runs away first:
Edit: Incidentally, is the monster in question Zombees from The Need For Steed? |
Re: Multiple munchkins running away
That would be it yeah ;-)
The seperate running away is a rule we don't apply in our home game. We had to many discussions on the order of running away. For instance: Player A rolls first and succeeds. Player B plays a reloaded die on him, which Player B would not have had it he failed to run away himself. So in our case we fight together, run away together (with seperate rolls) and suffer bad stuff together (if both failed their attempt to run away). Thanks for the quick reply! |
Re: Multiple munchkins running away
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Re: Multiple munchkins running away
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In this situation, I can't see the players ever being able to decide who runs first as it is bad for both of them. B wants A to go first so he can use his Reloaded Die. A wants B to go first, hoping that he'll lose that Reloaded Die. As they likely won't be able to come to an agreement, they should probably just flip a coin, roll for it, or something similar, as they need to choose an order if you play by the rules. |
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