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-   -   Multiple munchkins running away (https://forums.sjgames.com/showthread.php?t=102562)

ConsoleKiddy 01-11-2013 06:17 AM

Multiple munchkins running away
 
While playing we had the following situation:
Player A is fighting a monster which it cannot defeat
Player B (seated at the righthand side of player A) is willing to help for some treasures
Player A accepts
Player C (seated at the righthand side of player B) throws in a monster enhancer to prevent player A and B winning
Both player A and B fail their run away

Now: The monsters bad stuff states that Player A has to give an item to the player at its righthand side. That would be player B. Player B is in the same fight however, what happens?
We thought of 3 options:
1. Player A gives an item to Player B
2. Player A gives an item to Player C (the first player at its righthand side not in combat)
3. Player A discards the item it would otherwise give to Player B

Thanks!

Clipper 01-11-2013 07:17 AM

Re: Multiple munchkins running away
 
Each munchkin needs to Run Away in an order that they choose together. The first munchkin then attempts to Run Away from each monster in the order the munchkin chooses, followed by the second munchkin doing the same.

For each separate Run Away attempt, you roll and if you fail, you apply the Bad Stuff immediately. You then roll for and resolve the next Run Away attempt. You don't make all the rolls and then figure out what happens, as you were trying to do.

So in your example, there are two possibilities, depending which order they chose:

If Player A runs away first:
  1. A rolls and fails
  2. A gives an Item to B
  3. B rolls and fails
  4. B gives an Item to C, which could be the Item she just got from A if she wants.
If Player B runs away first:
  1. B rolls and fails
  2. B gives an Item to C
  3. A rolls and fails
  4. A gives an Item to B

Edit: Incidentally, is the monster in question Zombees from The Need For Steed?

ConsoleKiddy 01-11-2013 08:16 AM

Re: Multiple munchkins running away
 
That would be it yeah ;-)

The seperate running away is a rule we don't apply in our home game. We had to many discussions on the order of running away. For instance: Player A rolls first and succeeds. Player B plays a reloaded die on him, which Player B would not have had it he failed to run away himself. So in our case we fight together, run away together (with seperate rolls) and suffer bad stuff together (if both failed their attempt to run away).

Thanks for the quick reply!

Andrew Hackard 01-11-2013 09:15 AM

Re: Multiple munchkins running away
 
Quote:

Originally Posted by ConsoleKiddy (Post 1504946)
The seperate running away is a rule we don't apply in our home game.

We assume, when you're asking questions here, that you're asking about the rules as written. If you want to discuss house rules, there's a thread for that.

Quote:

Originally Posted by ConsoleKiddy (Post 1504946)
Player B plays a reloaded die on him, which Player B would not have had it he failed to run away himself.

This is incorrect, as Player B cannot play Reloaded Die on his own roll.

Clipper 01-11-2013 03:01 PM

Re: Multiple munchkins running away
 
Quote:

Originally Posted by Andrew Hackard (Post 1504970)
This is incorrect, as Player B cannot play Reloaded Die on his own roll.

I think you may have misinterpreted ConsoleKiddy, Andrew. CK's scenario makes sense if the Reloaded Die was player B's only in-play Item.

In this situation, I can't see the players ever being able to decide who runs first as it is bad for both of them. B wants A to go first so he can use his Reloaded Die. A wants B to go first, hoping that he'll lose that Reloaded Die. As they likely won't be able to come to an agreement, they should probably just flip a coin, roll for it, or something similar, as they need to choose an order if you play by the rules.


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