Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Which I waved for the PbP environment.
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Oh, I wrote Basic Move, didn't I. Sorry. XD
Regardless, if no one else has something they wish to do, then we can start from the top with Ironhide. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Jim is going to Wait this turn as well, and retreat if any of the golems come after him, up the stairs if necessary (unless that's off-limits). Next turn, if the golems seem not to be paying him any mind, he'll come up behind one and stand at Reach 2 to beat it about the head and shoulders with his staff.
(Am I correct in assuming that you would not allow a Wait to interrupt a Move and Attack between the move and the attack? The ideal situation would be to stay out at Reach 2 of a golem the whole time, without coming into range for an attack.) |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Jorek runs over to the golem attacking the mage and takes a swing at his maximum reach.
-1FP Heroic Charge Polearm 18-6(Deceptive Attack)=12, roll 12 success by 0; Golem defends at -3 5d+3 cutting damage, roll 20 Link to rolls ooc: I figured with move 8 and a reach 3 weapon I could get back to Jim in one turn, if not then I guess you can ignore the attack and just note the movement. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
The north-most golem skids to a stop, then dodges back.
OOC: Retreating dodge (12): 3d6=9. Success, surprisingly. Sir H is up. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Hfuhruhurr moves south and holds his shield steady while making himself small.
(All out defense increase to dodge, moved 2 hexes south and facing south, end in a crouch) Block score: 15 Parry score: 15 Dodge score: 14 (AoD+2) |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
If combat with the golems is a storm, the clouds now gather around the adventurers, lightning rumbling within the ominous thunderheads.
The first golem arrives from the bridge and strikes, swinging its huge maul straight at the giant minotaur warrior. OOC: Golems are all at Reach 2. #1 makes a Defensive Attack (13) against Ironhide to random location: 3d6=10 Damage: 3d6+8-3=13 crushing. Location: 3d6=10; torso. I took the liberty of backing Marcy up a couple hexes. Otherwise, he would be getting attacked right now. EDIT: Anyone with Basic Speed 6 may now go. If no one else wants to do anything, Ironhide is up. |
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