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-   -   [IC] Dungeon Fantasy -- Gorefest Dungeon (https://forums.sjgames.com/showthread.php?t=102158)

zoncxs 01-05-2013 03:16 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1501349)
Turn sequence, as far as I know from reading p. B363, is based solely on Basic Speed, not Move.

(tie breaker goes to DX)

Stripe 01-05-2013 03:17 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Which I waved for the PbP environment.

ErhnamDJ 01-05-2013 03:37 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1501349)
Turn sequence, as far as I know from reading p. B363, is based solely on Basic Speed, not Move.

Oh, you meant turn order. I thought we were doing marching order.

Stripe 01-05-2013 03:46 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Oh, I wrote Basic Move, didn't I. Sorry. XD

Regardless, if no one else has something they wish to do, then we can start from the top with Ironhide.

Jovus 01-05-2013 04:01 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Jim is going to Wait this turn as well, and retreat if any of the golems come after him, up the stairs if necessary (unless that's off-limits). Next turn, if the golems seem not to be paying him any mind, he'll come up behind one and stand at Reach 2 to beat it about the head and shoulders with his staff.

(Am I correct in assuming that you would not allow a Wait to interrupt a Move and Attack between the move and the attack? The ideal situation would be to stay out at Reach 2 of a golem the whole time, without coming into range for an attack.)

Stix4armz 01-06-2013 12:11 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Jorek runs over to the golem attacking the mage and takes a swing at his maximum reach.

-1FP Heroic Charge
Polearm 18-6(Deceptive Attack)=12, roll 12 success by 0; Golem defends at -3
5d+3 cutting damage, roll 20
Link to rolls

ooc: I figured with move 8 and a reach 3 weapon I could get back to Jim in one turn, if not then I guess you can ignore the attack and just note the movement.

Jovus 01-06-2013 12:18 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stix4armz (Post 1501751)
Jorek runs over to the golem attacking the mage and takes a swing at his maximum reach.

Just to note, by my understanding Jim isn't being attacked; the golem you're thinking of is more interested in Marcy at the moment. Not but what I'm sure Marcy doesn't appreciate the help as much as Jim would.

Stripe 01-06-2013 01:27 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
The north-most golem skids to a stop, then dodges back.

OOC: Retreating dodge (12): 3d6=9. Success, surprisingly.

Sir H is up.

zoncxs 01-06-2013 04:28 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
Hfuhruhurr moves south and holds his shield steady while making himself small.


(All out defense increase to dodge, moved 2 hexes south and facing south, end in a crouch)

Block score: 15
Parry score: 15
Dodge score: 14 (AoD+2)

Stripe 01-06-2013 07:25 PM

Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
 
If combat with the golems is a storm, the clouds now gather around the adventurers, lightning rumbling within the ominous thunderheads.

The first golem arrives from the bridge and strikes, swinging its huge maul straight at the giant minotaur warrior.


OOC: Golems are all at Reach 2. #1 makes a Defensive Attack (13) against Ironhide to random location: 3d6=10
Damage: 3d6+8-3=13 crushing.
Location: 3d6=10; torso.

I took the liberty of backing Marcy up a couple hexes. Otherwise, he would be getting attacked right now.

EDIT: Anyone with Basic Speed 6 may now go. If no one else wants to do anything, Ironhide is up.


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