Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Jim winces and heckles from the sidelines. "Ooh, that looks like it hurt," and like comments.
Generally he'll stay where he is, unless golems come near him or otherwise he gets harrassed. OOC: Taking a Wait maneuver until such a time as a golem or some other dangerous thing wanders within three yards, at which point he'll beat a hasty retreat from his perch against the wall out the entrance arch. You can assume I'm doing so for the whole combat, unless something substantive changes, like either a) enemies or hazards Jim can deal with or b) someone gets seriously hurt. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
"let the fun begin!"
Hfuhruhurr moves forward with his shield readyand stop short of the golem. (All out defense increase to dodge, moved north to steps end facing north and crouching) Block score: 15 Parry score: 15 Dodge score: 14 (AoD+2) |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Marcy presses his left hand down against the concertina strapped to his right hand, releasing a major chord into the air, quickly followed by a diminished seventh. "To my friends I'd be help, against anything else..."
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
The damaged golem charges forward, swinging its huge hammer downward.
The other stone giants take foot as well, their booming footfalls echoing throughout the cavernous chamber. OOC: Move and Attack (Ironhide): 3d6=9. Success. Ironhide, your turn. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
OOC: Quick post. Golem takes the damage.
Sir H is up. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Hfuhruhurr stands while swinging his blade at the Golem's side.
committed attack swing to torso at -6 decpitive, skill roll 14 or less, made by 4. damage is 15 before modifier. 3d6=10, 2d6+4=15 golem defends at -3 for deciptive and -2 for side attack. end facing golems and standing. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Sir H's gleaming orichalcum sword puts the last fragments of the golem's shattered torso to the test and succeeds, cleaving right through in a shower of broken bits. The golem's glowing eyes extinguish as its head topples to the floor with a resounding crash.
Across the chasm, the sprinting golems take to the bridge and cross it; the remaining is sprints north, nearly reaching Jim before he ducks for cover. OCC: Dodge: 3d6=12. Fail. Golem dies at -45 HP. Thanks for all the modifier info and letting me know exactly what I need to roll, everyone. Since poor Jim is right in the line of fire, his Wait maneuver triggers and he's moving back through the arch as directed. As all PC's now share a Basic Move of 6, order can be taken as needed. |
Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Quote:
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Re: [IC] Dungeon Fantasy -- Gorefest Dungeon
Turn sequence, as far as I know from reading p. B363, is based solely on Basic Speed, not Move.
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