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-   -   [OOC] Dungeon Fantasy -- Gorefest Dungeon (https://forums.sjgames.com/showthread.php?t=102102)

zoncxs 01-03-2013 10:36 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
I would choose the leather gloves that he is wearing

Jovus 01-03-2013 10:51 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500273)
OOC: These are stock standard Stone Golems from DF 2.

Would Jim know that they're Reprogrammable, and if so, how to reprogram them? (Probably not the second, but it doesn't hurt to ask!)

Stripe 01-03-2013 10:55 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Jovus (Post 1500286)
Would Jim know that they're Reprogrammable, and if so, how to reprogram them? (Probably not the second, but it doesn't hurt to ask!)

As far as I know, Reprogrammable just means they obey their master faithfully, especially in the event the GM is making loyalty rolls (p. B518). Jim would know that, sure.

Why do you ask?

ericthered 01-03-2013 10:59 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500271)
Where have you seen one listed? What are you wanting to use? I didn't find one in DF 8, but might have missed it.

I don't have DF, but the closest thing I can find is the house breaker's kit from low tech:

Quote:

Lockpicks, a small pry-bar, a mallet, a chisel, a small
saw, 10 yards of 3/8” rope, a padded grappling hook, and a
lantern, packed in a sack capacious enough to hold some
swag. $255, 16 lbs.
Of course, I suppose its just a list of what's needed. The Lantern 2.5 lbs will be dropped, and I already have the rope (1.5 lbs) and lock picks, but that leaves 12 pounds of tools.

Jovus 01-03-2013 11:00 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500290)
As far as I know, Reprogrammable just means they obey their master faithfully, especially in the event the GM is making loyalty rolls (p. B518). Jim would know that, sure.

Why do you ask?

From the text of Reprogrammable, it gives no indication that one must specify how the person with the disadvantage is programmed, but the first sentence is "You can be programmed to obey a master." I take the rest as a description of the effects of that sentence.

As to why, well, if they could be reprogrammed by us, we could theoretically avoid having to deal with them. Still, there's nothing saying that they can be programmed again once they're originally set, nor to say that doing so would be easy. (Indeed, in the classic golem story the programming is written on a piece of paper baked into the golem, which doesn't strike me as easy to access.)

ErhnamDJ 01-03-2013 11:04 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
I reduced shortsword skill and added Keen Hearing, Keen Vision, False Memory, and Glib Tongue. None of which are useful against golems.

Stripe 01-03-2013 11:09 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Jovus (Post 1500294)
From the text of Reprogrammable, it gives no indication that one must specify how the person with the disadvantage is programmed, but the first sentence is "You can be programmed to obey a master." I take the rest as a description of the effects of that sentence.

As to why, well, if they could be reprogrammed by us, we could theoretically avoid having to deal with them. Still, there's nothing saying that they can be programmed again once they're originally set, nor to say that doing so would be easy. (Indeed, in the classic golem story the programming is written on a piece of paper baked into the golem, which doesn't strike me as easy to access.)

Good thinking, but Reprogrammable is listed so as to correctly stat the creature described in the spell (Magic, p. 59):

"Likewise, there is no known spell to 'steal' a golem from its maker. The spell is permanent; the golem is 'always on.' A golem follows verbal orders from its maker; the maker may instruct it to obey others."

Quote:

Originally Posted by ErhnamDJ (Post 1500298)
I reduced shortsword skill and added Keen Hearing, Keen Vision, False Memory, and Glib Tongue. None of which are useful against golems.

Not much is! XD

Quote:

Originally Posted by ericthered (Post 1500293)
I don't have DF, but the closest thing I can find is the house breaker's kit from low tech:



Of course, I suppose its just a list of what's needed. The Lantern 2.5 lbs will be dropped, and I already have the rope (1.5 lbs) and lock picks, but that leaves 12 pounds of tools.

Let me look around. There's an answer to this. I know I've seen something. It's bed time for me right now.

Good playing with you all tonight! See you tomorrow!

ericthered 01-04-2013 10:05 AM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stix4armz (Post 1500305)
"What do you mean hit like a bull?" Jorek says agitated by the remark, "I'll show you how we hit things!"

With that Jorek runs forward to the nearest golem and takes two mighty swings with his halberd.

Polearm 18-6(Rapid Strike)=12, roll 9, success by 3.
Damage: 5d+3, roll 21 cutting damage
Polearm 18-6(Rapid Strike)=12, roll 6, success by 6.
Damage 5d+3, roll 23 cutting damage
Link to the rolls.

ooc: The idea would be to close the distance, then make the attacks, not to make a running attack.

facepalm. utter facepalm.

ohh, and the guy has dark hair and eyes, a small nose, stands 5' 4" and weighs 80 lbs.

Jovus 01-04-2013 10:56 AM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
And my plan to create a minotaur zombie takes one step closer to completion.

DarkForce 01-04-2013 11:58 AM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Is there still room in this game?


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