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-   -   [OOC] Dungeon Fantasy -- Gorefest Dungeon (https://forums.sjgames.com/showthread.php?t=102102)

ErhnamDJ 01-03-2013 07:22 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500179)
You're suggesting it be usable once per combat per target? Sounds fine with me.

Yeah. And I wouldn't let if affect everyone. Only one person at a time.

If it's going to be a problem, I can swap it out for something else. The only reason I took it was because I had the points. But I would be happy to spend those four points on raising my shortsword skill instead.

Stripe 01-03-2013 07:32 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by ErhnamDJ (Post 1500195)
But I would be happy to spend those four points on raising my shortsword skill instead.

That would be great. :)

Looks like the first set of enemies are probably Unfazeable anyway! XD

ErhnamDJ 01-03-2013 07:39 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500197)
That would be great. :)

Looks like the first set of enemies are probably Unfazeable anyway! XD

Okay. I swapped it for more shortsword.

ErhnamDJ 01-03-2013 08:45 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
And I just noticed that I can't take the Alertness spell unless I also have two versions of the Keen (Sense) spell, so I guess I'll be taking that instead of more shortsword.

And I would like to thank whoever did the layout in Magic for putting that on the next page where I couldn't see it. Thanks, guy.

Stripe 01-03-2013 09:43 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Eric brings up light. DF 2, p. 6 has great rules for light sources and what they do. In a nutshell:
  • A light usually eliminates darkness penalties to combat and vision, for everyone, in a semicircle in front of the bearer.

  • Spells like Glow and Sunlight eliminate penalties over their entire area of effect.

  • Vision and combat are possible at -3 out to triple the range of the best light source. After that, the ambient level applies.

Jorin's pin enchanted with the Continual Light spell has a radius of 4 yards in a semicircle in front of him.

Should I NPC a torch barer from DF 15? ;D

Forgot to mention in my post that the doors, as all are unless otherwise noted, are heavy ironbound wood; DR 15, 39 HP (DF 2, p. 18).

Jovus 01-03-2013 09:59 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500249)
Jorin's pin enchanted with the Continual Light spell has a radius of 4 yards in a semicircle in front of him.

I took Light and Continual Light as spells as well. Can I have dwoemered things like pebbles or helms or whatnot before we came into the dungeon, or should I spend the FP for that now?

Stripe 01-03-2013 10:14 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Jovus (Post 1500257)
Can I have dwoemered things like pebbles or helms or whatnot before we came into the dungeon

Sure thing. :)

ericthered 01-03-2013 10:26 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
I need to finish getting Jorin's gear:

20 yards of 3/8 rope 3lb,
1 blanket, 4lbs
climbing gear 4 lbs
Small backpack, 3lbs
lockpicks.
Purse of small stones, needles, chalk,flint and steel, and string. 3lbs
48 arrows (16 bodkin) 4.8 lbs

Shoulder Quiver .5 lbs.
bow 2lbs
12 arrows, 4 bodkin (1.2 lbs)

Jorin usually takes his weapons and purse with him, but leaves the pack on the ground between rooms.

Also, basic doesn't have a portable tool kit for traps. What should I use?

Stripe 01-03-2013 10:32 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by ericthered (Post 1500267)
Also, basic doesn't have a portable tool kit for traps. What should I use?

Where have you seen one listed? What are you wanting to use? I didn't find one in DF 8, but might have missed it.

Jovus 01-03-2013 10:32 PM

Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
 
Quote:

Originally Posted by Stripe (Post 1500262)
Sure thing. :)

Awesome. In that case, roughly half an hour before we entered the dungeon, Jim enchanted one item each (skipping Jorin) at a level equivalent to a torch, including time for resting to get his FP back. Items are the choice of the players; Jim himself will cast it on his stylish-if-slightly-shabby top hat (part of ordinary clothing, naturally).

The spells will last 2d days; I'll let you roll since we shouldn't know how long that is.


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