Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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If it's going to be a problem, I can swap it out for something else. The only reason I took it was because I had the points. But I would be happy to spend those four points on raising my shortsword skill instead. |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Looks like the first set of enemies are probably Unfazeable anyway! XD |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
And I just noticed that I can't take the Alertness spell unless I also have two versions of the Keen (Sense) spell, so I guess I'll be taking that instead of more shortsword.
And I would like to thank whoever did the layout in Magic for putting that on the next page where I couldn't see it. Thanks, guy. |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Eric brings up light. DF 2, p. 6 has great rules for light sources and what they do. In a nutshell:
Jorin's pin enchanted with the Continual Light spell has a radius of 4 yards in a semicircle in front of him. Should I NPC a torch barer from DF 15? ;D Forgot to mention in my post that the doors, as all are unless otherwise noted, are heavy ironbound wood; DR 15, 39 HP (DF 2, p. 18). |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
I need to finish getting Jorin's gear:
20 yards of 3/8 rope 3lb, 1 blanket, 4lbs climbing gear 4 lbs Small backpack, 3lbs lockpicks. Purse of small stones, needles, chalk,flint and steel, and string. 3lbs 48 arrows (16 bodkin) 4.8 lbs Shoulder Quiver .5 lbs. bow 2lbs 12 arrows, 4 bodkin (1.2 lbs) Jorin usually takes his weapons and purse with him, but leaves the pack on the ground between rooms. Also, basic doesn't have a portable tool kit for traps. What should I use? |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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The spells will last 2d days; I'll let you roll since we shouldn't know how long that is. |
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