Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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As to templates, I realize that for twinking out I should have gone with a different template but a) we were told not to over-optimize, b) I wanted to remain near the same power level as the rest of the party, and c) a Dark One's what I wanted to play. That, or a Corpse Eater, what with the necromancy schtick. All that said, if people want I can peel the template back off again; I'm not married to the idea. |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Wizard can get Minor Healing and the next one up from that if he gets them as prerequisites for Necromantic spells, which it looks like our wizard already has. I recommend grabbing those.
Edit: Leprechaun has a number of options. You could go with that and pick some up. |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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There's a chance in any game that PC death can happen, so a spread of 20 points or so is no biggie. Quote:
Anyway, I'll post the first room and stuff here in a bit, maybe a few hours or so. I'm making the rooms up as I go. Thanks again, everyone, for participation. I look forward to having a little DF fun! :) |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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I don't want anyone to think I got my feathers ruffled. It really doesn't bother me very much, but I do like to point out when I see something that might cause issues. I do find it slightly amusing. How are you handling rapier wit? |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
^Good to hear.
Not sure what you're seeking as I've never had a player take Rapier Wit before. I seem to recall it stuns enemies, right? Will vs. skill or something like that. No books right now. |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Okay. Stopped making the dungeon to look this up.
Everyone targeted within earshot has to win this contest every round or be mentally stunned? ("Round" meaning on each of your turns.) Wow. That is powerful. That's like a stunning Innate Attack like that of a banshee's wail, except it's a free action even, for only 5 points and however much spent on the skill. Not only will making multiple extra rolls every round of combat annoy the hell out of me, it's entirely based on role playing with modifiers to be set by GM fiat on a case-by-case basis for each and every use. That could be very time consuming in a play-by-post environment. You're suggesting it be usable once per combat per target? Sounds fine with me. |
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