Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Golem number two can not step back due to taking all out attack maneuver.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Too right. Strange that AoA is more restrictive than Attack in that regard.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
another note, I am suppose to be right next to golem 2, not 1 hex away. it failed its retreating parry before and so did not move back 1 hex.
which would mean it needed to take a ready maneuver to switch its reach from 2 yards to 1 yard to hit me with that all out attack. other wise you would need to change that into a normal attack and drop the deceptive part so everything is the same :) |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
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Otherwise, if you failed, say, a Dodge and Drop, you wouldn't drop if you failed the active defense roll? I don't think that's how it is. Open for discussion, though! |
Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Yeah, you still move back even if you fail the defense.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
However, if the attacker wishes, he can pursue with a step, deducting it from his next turn's movement.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
^True that, as long as his maneuver allows and he didn't already do so.
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Just got a reply from PK:
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
you are right about retreat, I was thinking about grappling when I wrote that. >.<
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Re: [OOC] Dungeon Fantasy -- Gorefest Dungeon
Wow. Sir H just avoided 22 points of damage to the face with a zero margin of success. XD
It's the bat's turn, I think, but I simply can't do it. Gotta sleep... |
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