Munchkin Apocalypse in a Tournament
The Tournament rules don't have anything about Apocalypse yet, and I'm running a tournament in February. Discussing Munchkin Cthulhu, the tournament rules state: Tournament Rounds which use only
Munchkin Cthulhu cards – at all tables – may use the “More Scary Cultist Rules.” Rounds that combine Cthulhu with other sets, either at a single table or with different sets at different tables, should not use those rules, to avoid disparity in Tournament Levels. In either case, whether those rules are used should be announced to all players, and (if the rules are used) the rules should be explained before the games begin. Since the Seventh Seal has the same sudden-death potential as the "More Scary Cultist Rule," does that mean we shouldn't use Apocalypse in tournaments; that we shouldn't use the Seals in tournaments; or that we should only play Apocalypse in tournaments where every table is playing either Munchkin Apocalypse or Munchkin Cthulhu? |
Re: Munchkin Apocalypse in a Tournament
I played in an Apocalypse Tournament just this past weekend, and I found the way they determined who made it to the final table rather curious. It was a "points" system, where, when the game ended you got points equal to your level (and those points were doubled if you won the game).
I found this method rather unsatisfying, since it was very possible for somebody to win, yet get less points than somebody else at the table if they won by opening the Seventh Seal while they were at a lower level. As it turned out, it didn't really matter because every game ended with the Seals being opened, and I think the winner always ended up with more points than anybody else at the table. But it just seems like winning the game, by EITHER method, should be weighted the same. |
Re: Munchkin Apocalypse in a Tournament
This is the official stopgap answer: if you are the winner of a tournament round using either Cthulhu or Apocalypse, you are awarded Tournament Levels as though you had won by reaching the final level (10, unless you are playing Epic), even if you won by an alternate method.
The Tournament Rules don't reflect this yet, but I have no objection to being quoted on this until such time as we can revise the rules to make things fairer for the folks who really want to use those sets. |
Re: Munchkin Apocalypse in a Tournament
Thanks, Andrew! Munchkin Cthulhu is very popular with my players, and so far people have really enjoyed Apocalypse too. I'm sure people will be glad to see them in the mix for the "Swampcon 2013 Munchkin Tournament."
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Re: Munchkin Apocalypse in a Tournament
How does this work for the non-winners, specifically for Apocalypse when the 7th Seal is opened? Do they just get tournament levels normally, even though the winner was determined by bonuses? The one concern with that is that the #2 "scorer" for winning purposes could be dead last for level purposes. I had this happen in a tournament I ran, but Apocalypse was the final only, so it wasn't as big a deal since it was winner-take-all at that point.
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Re: Munchkin Apocalypse in a Tournament
It sounds to me that this is what the rule is there to combat, offsides. Otherwise, in Apocalypse, it's possible the winner of the game could get less points than the opponents he beats (even after the Level doubling). It seems fair that everyone else should get their Level as it shows how close they were to beating the game normally.
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Re: Munchkin Apocalypse in a Tournament
If Cthulhu ends on Cultists: the winner(s) get Tournament Levels as though they had reached the final Level (10 normally, 20 if Epic). All other players receive the TLs for the Levels they actually attained.
If Apocalypse ends on the Seventh Seal: the winner(s) get Tournament Levels as though they had reached the final Level (10 normally, 20 if Epic). All other players receive the TLs for the Levels they actually attained. Hmm, I see a way to consolidate these rules... |
Re: Munchkin Apocalypse in a Tournament
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In all Munchkin sets except Apocalypse, the Tournament mechanic is "get levels above all else", since that's what earns your "score" in each round. In Apocalypse, it's "get levels above all else, unless the seventh seal is opened, in which case levels only matter if you DON'T have the most bonuses." Granted, gaining levels and gaining bonuses are often correlated, but it's not a guarantee. Thus, players can find themselves in a catch-22 situation of having to decide whether to go for levels OR bonuses, and hoping the game swings in the correct direction. I'm not saying this isn't acceptable, just that I can see it being an unpopular ruling in some circles. But I do agree that it follows the KISS principle. Thanks for the clarification. |
Re: Munchkin Apocalypse in a Tournament
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Re: Munchkin Apocalypse in a Tournament
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Either way, you've answered the question definitively, and that's good enough for me. |
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