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-   -   Dodging very large weapons (https://forums.sjgames.com/showthread.php?t=101562)

Gollum 12-21-2012 05:59 PM

Re: Dodging very large weapons
 
Quote:

Originally Posted by ericthered (Post 1495039)
ahh, but how do you price that? this is intended for characters to be able to access.

I don't price that, as said by Ulzgoroth.

A tree is more hard to dodge than a club because it is much bigger. It just seems obvious...

So, if a character is strong enough to take a tree and use it as a club, his victim would have a penalty to dodge it, but the character has nothing to pay. He already paid that with his huge strength and his skill.

Note that flails, for instance, are harder to parry or even block than swords. And the character don't pay anything for that. He just have to buy a flail rather than a sword and to know how to use it... Flails are even cheaper than swords.

Pursuivant 01-06-2013 07:12 PM

Re: Dodging very large weapons
 
T-Bone's Diner has very good rules on this sort of thing. Since GURPS 4E adopted his Size (AKA Scale) idea, it's very easy to import them.

One mechanism is to give a bonus to hit equal to the difference between the weapon's Size and the target's Size. For example, a SM -8 flyswatter making an attack against a SM -12 fly gets a +4 bonus to hit.

Ulzgoroth 01-06-2013 08:03 PM

Re: Dodging very large weapons
 
Quote:

Originally Posted by Gollum (Post 1495159)
I don't price that, as said by Ulzgoroth.

If you read on, this is for an Innate Attack. Where it does need to be priced.


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